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Sound the Alarm!


Guest BGMCANN0N

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Guest BGMCANN0N

Sound the Alarm!

[Normal Trap]


When your opponent's monster declares a direct attack: Negate the attack, then Special Summon 2 "Alerted Sentry Tokens" (Warrior-Type/EARTH/ Level 4/ ATK ?/ DEF 2000). (When Summoned, their ATK become equal to the ATK of the highest monster your opponent controls.) If this card is destroyed by your opponent's card effect: Draw 1 card.

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It's an okay battle interruption Trap Card. Sure, negating attacks is nothing new, nor anything outlandishly potent, but being able to bring out Tokens that your opponent has to suicide attack to remove is a nice touch to separate it from the myriad of battle interruption. And if you get to keep the Tokens? Tribute them (as cost or Tribute Summon) or potential Synchro fodder! And in similar fashion to Miracle Synchro Fusion (albeit a little better), you still get utility from this card if you don't get to use it.

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