vla1ne Posted September 13, 2016 Report Share Posted September 13, 2016 [spoiler=the hat] During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) inface-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. I trust you all know what this card is, and what it does. recently, while building a non-competitive Paleozoic deck, i ran into this card in my trap card box, and an idea came to me: this is essentially a 2 card mill that doubles as a meatshield, and your opponent doesn't have to attack before you can use it. just enter their battle phase. with that said, there are some cards that i've been blending into the Paleozoic deck to see how much of a return i could get from this card and the results are as follows (keep in mind, not saying it would or wouldn't be good in a tournament, but it's damn fun in casual duels, so i thought i'd spread the knowledge): good goblin housekeeping: it's an amazing feeling to send two of these off of hats with the third facedown, and even when the third isn't in hand or on field, you've just thinned your deck by two, and turned the last goblin into an eventual +1. chaining it to a reckless greed or two at that point is just a wonderful feeling, especially since you can trigger your Paleozoics off of it, for even further gains. wild tornado: these trigger off of any form of destruction, so you're essentially popping up to two cards when you use these alongside hats, i only run one since two and three don't help my draw power much, but when you set it off of hats, your opponent usually has a lot more reason to hesitate. dig of destiny: this one, i was iffy about, but it turns out sending one of these to grave early alongside a housekeeping or a breakthrough is a good way to make your opponent weary of popping your backrow, since them destroying a set dig allows you it lets you draw one for every dig in grave. so you're essentially putting mindgames into play to save the rest of your traps (like quaking and storming) breakthrough skill: we all know what this does, and i assume you can understand why sending it off of hats is fun. so, with that said, discuss, what other cards might be fun to throw into paleozoics for the sole sake of making magical hats more magical? Link to comment Share on other sites More sharing options...
~~~~ Posted September 13, 2016 Report Share Posted September 13, 2016 Interesting. What you're talking about is basically a more conditional Marrella that lacks all the advantages of being a "Paleozoic" card, but that potentially makes up for it by milling more and by destroying the cards it mills, rather than simply sending them. Unfortunately, Wild Tornado does not get its effect off being destroyed by battle, as it has to be Set at the time of destruction, and it would be flipped face-up during the damage step before it gets destroyed. It is also an appalling draw, being basically a worse Dust Tornado, which itself would be a worse MST if not for all the trap love this deck has. I think the card has potential, but perhaps there aren't the proper cards to benefit from it yet. Link to comment Share on other sites More sharing options...
vla1ne Posted September 14, 2016 Author Report Share Posted September 14, 2016 Interesting. What you're talking about is basically a more conditional Marrella that lacks all the advantages of being a "Paleozoic" card, but that potentially makes up for it by milling more and by destroying the cards it mills, rather than simply sending them. Unfortunately, Wild Tornado does not get its effect off being destroyed by battle, as it has to be Set at the time of destruction, and it would be flipped face-up during the damage step before it gets destroyed. It is also an appalling draw, being basically a worse Dust Tornado, which itself would be a worse MST if not for all the trap love this deck has. I think the card has potential, but perhaps there aren't the proper cards to benefit from it yet.you're right on the wild tornado, i forgot to add that little caveat before i left, but with backrow hate being so prevalent, and many decks not named blue eyes having only S/T destruction (blue eyes banishes the cards for two of the related removal effects) wild tornado has some decent enough potency in the deck even when drawn. it goes off pretty often game one, and in game two i usually side it out for one of the mirror force cards. it's no MST, but it still handles pretty much all floodgates not named royal decree well enough, and i run 2 MST in it right now (too broke to spare my twin twisters from their current decks) as for hats, it's definitely more conditional, but thankfully, your opponent doesn't have to attack for you to activate this, just enter battle phase, so you can use this on anomalocaris (or any of the others) to avoid damage from high ATK monsters, and potentially even save it from destruction. there was another card as well that i was thinking might combo well with dig of destiny, numinous healer, you gain 1000 when you take damage, plus an extra 500 for every healer in grave. i don't think i'll build a variant with it though, at least not until the last burg comes out. once the last one drops, i'm gonna see if i can make a chain burn variant of them. Link to comment Share on other sites More sharing options...
~Faytl~ Posted September 14, 2016 Report Share Posted September 14, 2016 I recall using this thing in Fluffals at one point to get Vendor pops to search 2. Worked pretty nicely. Obviously this was before Fluffal Wings was a thing, and that's just infinitely superior. Could this see play in AG? They like having their stuff destroyed, and I remember it was used for Geartown a few years back. Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 14, 2016 Report Share Posted September 14, 2016 Use in Harpies for Hysteric Sign shenanigans. Link to comment Share on other sites More sharing options...
vla1ne Posted September 14, 2016 Author Report Share Posted September 14, 2016 Could this see play in AG? They like having their stuff destroyed, and I remember it was used for Geartown a few years back.not likely, hats isn't the best way to go about milling cards since you need to have a lot of things that can benefit in grave for it to work. the only AG target i know of is geartown and if that's all they have to mill, then hats won't do much for them. also, geartown is getting really good support, so they have likely moved beyond the need for a trick like hats, only reason it really works in paleo is because marrella isn't out yet (marella sends any one trap, and becomes a meatshield later, hats turns any two spell or traps into meatshields for a turn before destroying them, so i'm using it as a placeholder.) Link to comment Share on other sites More sharing options...
jabber2033 Posted September 14, 2016 Report Share Posted September 14, 2016 Use in Harpies for Hysteric Sign shenanigans. That's the only deck I actually remember this being in competitively. And there was even a brief time period where all 3 decks (Main, Side, Extra) had to have the same kind of sleeve because of this. Link to comment Share on other sites More sharing options...
~Faytl~ Posted September 14, 2016 Report Share Posted September 14, 2016 not likely, hats isn't the best way to go about milling cards since you need to have a lot of things that can benefit in grave for it to work. the only AG target i know of is geartown and if that's all they have to mill, then hats won't do much for them. also, geartown is getting really good support, so they have likely moved beyond the need for a trick like hats, only reason it really works in paleo is because marrella isn't out yet (marella sends any one trap, and becomes a meatshield later, hats turns any two spell or traps into meatshields for a turn before destroying them, so i'm using it as a placeholder.) Their new continuous spell enjoys it as well, actually. Link to comment Share on other sites More sharing options...
~~~~ Posted September 15, 2016 Report Share Posted September 15, 2016 Their new continuous spell enjoys it as well, actually.from Ancient Gear Fortress If this card in the Spell & Trap Zone is destroyed:Nope, it doesn't work with Magical Hats. Link to comment Share on other sites More sharing options...
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