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Magical Girl


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And before you ask: No; these aren't based on a specific franchise/series. So if you were expecting a Madoka Magica, Sailor Moon, Precure, ect., archetype, prepare to be disappointed. This one's meant to be more general. Sure, maybe some of the cards will feature characters from magical girl animes, but that's about it. Also, the monsters are all Ritual Pendulum; however, I made it required to Ritual Summon them first, to assure/clarify that they can't be Pendulum Summoned first. This isn't all the cards to this set; I intend to make more (maybe non-Ritual monsters, too).

 

[spoiler=Show Monsters]

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LORE:You can discard this card; add 1 of your banished "Magical Girl" or "Magical Transformation" cards to your hand (except "Aspiring Magical Girl"). You can only activate this effect of "Aspiring Magical Girl" once per turn.

 

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Pendulum Effect:You cannot Pendulum Summon monsters, except "Magical Girl" monsters. This effect cannot be negated. During your Main Phase: You can shuffle 1 "Magical Girl" monster from your Graveyard or face-up from your Extra Deck into your Deck; add 1 "Magical Transformation" Spell/Trap from your Deck to your hand. You can only activate this effect of "Magical Girl - Demise" once per turn.

 

Monster Effect:Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. When this card is Ritual Summoned: You can banish 1 card on the field. Negate all card effects in your opponent's Graveyard.

 

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Pendulum Effect:You cannot Pendulum Summon monsters, except "Magical Girl" monsters. This effect cannot be negated. During your Main Phase: You can add 1 "Magical Girl" monster from your Deck, and if you do, your opponent gains 1000 Life Points. You can only activate this effect of "Magical Girl - Vigor" once per turn.

 

Monster Effect:Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. When this card is Ritual Summoned: You can increase your Life Points by 500 for each "Magical Girl" card on the field. Once per turn: You can Special Summon 1 "Magical Girl" monster from your Graveyard or face-up from your Extra Deck.

 

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Pendulum Effect: You can excavate the top 3 cards of your Deck, and if 1 of them is a Ritual Spell Card or Ritual Monster, you can add it to your hand; then return the other cards to the top of the Deck in any order. You can only activate this effect of "Magical Girl - Frost" once per turn.

Monster Effect: Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. During either player's turn, if a "Magical Girl" monster battles an opponent's monster: You can discard this card; that monster gains 800 ATK until the End Phase. You can only activate this effect of "Magical Girl - Frost" once per turn. When this card is Ritual Summoned: You can switch the ATK and DEF of 1 monster on the field.

 

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Pendulum Effect: Once per turn: You can activate 1 of the following effects:
● Shuffle 1 of your banished "Magical Girl" or "Magical Transformation" cards into your Deck; inflict 800 damage to your opponent.
● Shuffle 1 "Magical Girl" or "Magical Transformation" cards from your Graveyard or face-up from your Extra Deck into your Deck to target 1 monster on the field; it cannot declare an attack or change its battle position (even if this card is no longer face-up on the field).

Monster Effect: Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. When this card is Ritual Summoned: You can negate the effects of all face-up monsters your opponent controls, and if you do: Your opponent takes 300 damage for each card negated by this effect.

 

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Pendulum Effect:Once per turn: You can target 1 face-up "Magical Girl" monster; it gains 500 ATK.

 

Monster Effect:Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. During your Main Phase: You can discard this card; add 1 "Magical Girl' card from your Deck to your hand. You can only activate this effect of "Magical Girl - Siren" once per turn. When this card is Ritual Summoned: You can shuffle 1 card on the field into the Deck.

 

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Pendulum Effect:Once per turn: You can target 1 "Magical Girl" monster you control; its ATK becomes double its original ATK until the end of your opponent's next turn, but if it does, only that monster can attack this turn.

 

Monster EffectMust first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. During your Main Phase: You can discard this card; add 1 "Magical Girl' or "Magical Transformation" card with a different name from your Graveyard to your hand. You can only activate this effect of "Magical Girl - Siren" once per turn. When this card is Ritual Summoned: You can destroy 1 monster on the field, and if you do, your opponent takes damage equal to its ATK.

 

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Pendulum Effect:You cannot Pendulum Summon monsters, except "Magical Girl" monsters. This effect cannot be negated. The Ritual Summon of "Magical Girl" monsters cannot be negated.

 

Monster Effect:Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. When this card is Ritual Summoned: You can increase the ATK of 1 monster on the field by 800. If this card destroys an opponent's monster by battle: You can add 1 "Magical Girl" monster that is face-up in your Extra Deck to your hand.

 

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Pendulum Effect:During your Main Phase: You can banish monsters from your hand or side of the field; Ritual Summon 1 "Magical Girl" monster. You can only activate this effect of "Magical Girl - Crystal" once per turn.

 

Monster Effect:Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. This card can be treated as an entire Tribute for the Ritual Summon of a "Magical Girl" monster. When this card is Ritual Summoned: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only activate this effect of "Magical Girl - Crystal" once per turn.

 

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Pendulum Effect:During your Main Phase: You can banish monsters from your Graveyard or face-up from your Extra Deck; Ritual Summon 1 "Magical Girl" monster. You can only activate this effect of "Magical Girl - Tempest" once per turn.

 

Monster Effect:Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. This card can be treated as an entire Tribute for the Ritual Summon of a "Magical Girl" monster. When this card is Ritual Summoned: You can Special Summon 1 "Magical Girl" monster with a different name from your hand or Graveyard, ignoring its Summoning conditions. You can only activate this effect of "Magical Girl - Tempest" once per turn.

 

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Pendulum Effect:You cannot Pendulum Summon monsters, except "Magical Girl" monsters. This effect cannot be negated. The activation of "Magical Transformation" cards and "Magical Girl" monster effects cannot be negated.

 

Monster Effects:Must first be Ritual Summoned. You can Ritual Summon this card with any "Magical Transformation" Ritual Spell Card. If you have no "Magical Transformation" cards in your hand: You can discard this card to reveal your hand to your opponent; if you do, add 1 "Magical Transformation" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Magical Girl - Celestia" once per turn. When this card is Ritual Summoned: You can target 1 monster on the field; this card gains ATK equal to that monster's original ATK.

 

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Pendulum Effect:You cannot Pendulum Summon monsters, except "Magical Girl" monsters. This effect cannot be negated. You can discard 1 "Magical Girl" card; add 1 "Magical Transformation" or "Magical Girl" card with a different name from your Deck to your hand. You can only activate this effect of "Magical Girl - Queen Serenity" once while this card is face-up on the field.

 

Monster Effect:Must first be Ritual Summoned with "Magical Girl Destiny". While this card is face-up on the field, other "Magical Girl" monsters with different names cannot be destroyed (either by battle or by card effect) or banished by your opponent's cards. At the start of the Damage Step, if this card battles an opponent's monster: You can shuffle it into the Deck.

 

 

 

[spoiler=Show Spell Cards]

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LORE:Activate only if a "Magical Girl" monster destroys an opponent's monster (either by battle or by card effect). Draw 2 cards. You can only activate 1 "Magical Girl Pose" once per turn.

 

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LORE:This card can be used to Ritual Summon any "Magical Girl" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Monsters Ritual Summoned by this card are also treated as WATER Fish-Type monsters. During either player's turn, if a "Magical Girl" monster would be destroyed by battle: You can banish this card from your Graveyard; it is not destroyed.

 

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LORE:This card can be used to Ritual Summon any "Magical Girl" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Monsters Ritual Summoned by this card are also treated as FIRE Pyro-Type monsters. During either player's turn, if a "Magical Girl" monster you control is destroyed (either by battle or by card effect): You can banish this card from your Graveyard; Special Summon it in face-up Attack Position.

 

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LORE:This card can be used to Ritual Summon any "Magical Girl" Ritual Monster face-up from your Extra Deck or Ritual Summon "Magical Girl - Vigor". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. During either player's turn, if a "Magical Girl" monster is destroyed (either by battle or by card effect): You can banish this card from your Graveyard; gain Life Points equal to its original ATK.

 

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LORE:This card can be used to Ritual Summon any "Magical Girl" Ritual Monster that is banished or in your Graveyard or Ritual Summon "Magical Girl - Demise". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Monsters Ritual Summoned by this card are also treated as DARK Fiend-Type monsters.

 

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LORE:This card can be used to Ritual Summon any "Magical Girl" Ritual Monster from your Deck or Ritual Summon "Magical Girl - Crystal". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Monsters Ritual Summoned by this card are also treated as EARTH Rock-Type monsters. The ATK and DEF of monsters Ritual Summoned from the Deck by this card's effect become 0.

 

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LORE:LORE:This card can be used to Ritual Summon any "Magical Girl" Ritual Monster. You must also banish monsters from your Deck whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Monsters Ritual Summoned by this card are also treated as WIND Winged Beast-Type monsters. The ATK and DEF of monsters Ritual Summoned from the Deck by this card's effect are halved.

 

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LORE:This card can be used to Ritual Summon "Magical Girl - Queen Serenity" from your hand, Deck, Graveyard, or face-up from your Extra Deck or Ritual Summon any "Magical Girl" Ritual Monster. You must also Tribute monsters from the field whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Monsters Ritual Summoned by this card are also treated as LIGHT Fairy-Type monsters. Monsters Ritual Summoned by this card are unaffected by your opponent's card effects the turn they are Ritual Summoned.

 

 

 

[spoiler=Show Trap Cards]

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LORE:Tribute 1 "Magical Girl" monster from your hand or side of the field; Special Summon 1 "Magical Girl" monster with a different name from your hand. (this Special Summon is treated as Ritual Summon). If the monster Special Summoned by this effect is a different Level from the monster that was Tributed, its original ATK and DEF are halved. During either player's turn (except during the turn this card was sent to the Graveyard), if a "Magical Girl" monster is destroyed (either by battle or by card effect): You can banish this card from your Graveyard; Special Summon 1 "Magical Girl Token" (Fairy-Type/LIGHT/Level 1/ATK 1000/DEF 1000), and if you do you can declare 1 Level; that Token's Level becomes the declared Level.

 

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LORE:Activate if a "Magical Girl" monster would be attacked, targeted, or destroyed by an opponent's card effect. Negate the attack or effect, and if you do, shuffle that "Magical Girl" monster into the Deck; Special Summon 1 "Magical Girl" monster with a different name from your hand or Graveyard, ignoring its Summoning conditions. Monsters Summoned by this effect cannot activate their effects.

 

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LORE:(This card is always treated as a "Magical Girl" card)
Activate if your opponent declares a direct attack. Special Summon 1 Level 8 or lower "Magical Girl" monster from your hand, Graveyard, or face-up from your Extra Deck, ignoring its Summoning conditions, but its effects are negated.

 

 

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Hey there, just wanted to say, I like the use of tossing cards, and pulling from the grave to ensure that you always have a play available, such as "Magical Girl Trick", "Magical Girl Siren", and "Magical Girl- Tempest". Perhaps you could list out examples of cards that form combos together? I also suggest you create an example Deck build, to help understand the way the Deck is meant to be ran with the cards available.

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