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Amorphage Creed


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Mhm...

 

 

Amorphage Creed

Continuous Spell Card

When this card is activated, you can shuffle up to 2 "Amorphage" and/or "Amorphous" cards from your graveyard into your Deck: Draw cards up to the number of cards added. Once per turn, "Amorphage" monsters you control are not destroyed in battle. All monsters lose 100 DEF for each "Amorphage" card you control (except "Amorphage" monsters).

 

 

Yeah OCG is butt.

CnC is still nice though.

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Suppose this would be nice for recovering the support Spell/Traps, as they currently don't have other ways of getting them back (unless 'specters, which have Supercell) and hopefully getting another shot at monsters for Pendulum scales or Tribute fodder. I'm not really seeing the DEF drop being too useful in the long run, well, maybe against more defensive Decks. An ATK drop would do more, but Infection already does both.

 

Protection effect is nice, so you'll have a better chance of keeping monsters around to Tribute for the Pendulum Scales. From test runs, they tend to have an issue with keeping field advantage, considering their Scales can't summon half their members and yeah, forced Tributing (regardless if you want to or not). This should help to alleviate that fact, but unsure on how much this will do in the long run.

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