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[Written] Charge Archetype


Thomas★Zero

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Super Fast and Super Furious!

 

[spoiler=Monsters]Charge Spike Guard

lv 5 EARTH

Fiend/Effect

While you either control no monsters or Special Summoned a "Charge" monster this turn, you can Special Summon this card from your hand. When this card is Special Summoned: inflict 1000 points of damage to your opponent. You can only activate each effect of "Charge Spike Guard" once per turn.

ATK/1000 DEF/2500

 

Charge Blaster

lv 5 EARTH

Fiend/Effect

While you either control no monsters or Special Summoned a "Charge" monster this turn, you can Special Summon this card from your hand. When this card is Special Summoned: inflict 800 points of damage to your opponent. If this card is used as a Xyz Material for a "Super Charge" Xyz Monster, you can target 1 card on your opponents side of the field; destroy the targeted card. You can only activate each effect of "Charge Blaster" once per turn.

ATK/1800 DEF/1000

 

Charge Rampant

lv 5 EARTH

Fiend/Effect

While you either control no monsters or Special Summoned a "Charge" monster this turn, you can Special Summon this card from your hand. When this card is Special Summoned: inflict 600 points of damage to your opponent. While this card is attached to a "Super Charge" Xyz Monster as a Xyz Material, that Xyz Monster gains the following effect.

* This card can attack all monsters your opponent controls once.

You can only activate each effect of "Charge Rampant" once per turn.

ATK/2000 DEF/2000

 

Charge Roller

lv 5 EARTH

Fiend/Effect

While you either control no monsters or Special Summoned a "Charge" monster this turn, you can Special Summon this card from your hand. When this card is Special Summoned: inflict 400 points of damage to your opponent. During your Main-Phase, except the turn this card was sent to the graveyard: you can banish this card from your graveyard; draw 1 card. You can only activate each effect of "Charge Roller" once per turn.

ATK/1800 DEF/2400

 

Charge Dasher

lv 5 EARTH

Fiend/Effect

While you either control no monsters or Special Summoned a "Charge" monster this turn, you can Special Summon this card from your hand. When this card is Special Summoned: inflict 200 points of damage to your opponent. This card can attack your opponent directly. You can only activate each effect of "Charge Roller" once per turn.

ATK/1000 DEF/2000

[spoiler=Extra Deck]Super Charge Seismic Grappler

Rank 5 EARTH

Fiend/Effect

3 Level 5 "Charge" Monsters

If this card is Xyz Summoned during Turn 1, you can conduct your Battle-Phase that turn and only this card can attack during the Battle-Phase that turn. Once per turn: you can detach 1 Xyz Material from this card; target 1 monster your opponent controls: send the targeted card to the graveyard.

ATK/1500 DEF/3000

 

Super Charge Berserker

Rank 5 EARTH

Fiend/Effect

4 Level 5 "Charge" Monsters

If this card is Xyz Summoned during Turn 1, you can conduct your Battle-Phase that turn and only this card can attack during the Battle-Phase that turn. Once per turn: you can detach 1 Xyz Material from this card; increase this cards ATK by 500 and reduce this cards DEF by 500.

ATK/2000 DEF/2000

 

Super Charge Impact Striker

Rank 5 EARTH

Fiend/Effect

5 Level 5 "Charge" Monsters

If this card is Xyz Summoned during Turn 1, you can conduct your Battle-Phase that turn and only this card can attack during the Battle-Phase that turn. When this card attacks, your opponent cannot activate card effects until after damage calculation. When this card destroys a monster as a result of battle: you can detach 1 Xyz Material from this card; inflict damage to your opponent equal to the ATK of the destroyed monster. If this card battles a defence position monster, inflict piercing battle damage.

ATK/3000 DEF/1500

[spoiler=Spell and Traps]Super Charge Formation

Spell Card

Shuffle all "Charge" Spell/Trap cards from your hand into your deck; draw cards equal to the number of cards shuffled into the deck this way +1. You can only activate "Super Charge Formation" once per turn.

 

Super Charge Recruitment

Spell Card

Add 1 "Charge" monster from your deck to your hand. You can only activate "Super Charge Recruitment" once per turn.

 

Charge Counter

Counter Trap Card

Activate this card when your opponent activates a Spell/Trap Card while you control a "Charge" monster. Negate the activation of that card and destroy it. You can only activate 1 "Charge Counter" per turn.

 

Charged out of Bounds

Counter Trap Card

Activate this card when your opponents monster declares an attack on a "Charge" monster you control. Shuffle the attacking monster into your opponents deck. You can only activate 1 "Charged out of Bounds" per turn.

 

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