that card creator Posted November 5, 2016 Report Share Posted November 5, 2016 Well the election is coming up so I tried to do something with that theme. All the effects of politicians are mandatory. Monsters 'Merican - Chief of StaffFireLevel 2WarriorWhen you draw this card, reveal it, then special summon this card (from your hand). During the end phase this card was summoned place it on the top of your opponent's deck. ATK 800 DEF 400 'Merican - Hard LabourerWaterLevel 3WarriorWhen this card is normal summoned you can add 1 "'Merica" card from your deck to your hand. If this card is banished place 1 "'Merican" monster from your deck on the top of your opponent's deck.ATK 1200 DEF 1200 'Merican - FarmerWaterLevel 3WarriorWhen this card is normal summoned place 1 "'Merican" monster in your grave on the top of your deck. If this card is banished; place 1 "Merican" monster in your hand on the top of your opponent's deck.ATK 1200 DEF 1200 'Merican - VoterWaterLevel 3WarriorWhen this card is normal summoned place 1 "'Merican" monster in your deck on the top of your opponent's deck. If this card is banished; each player draws 1 card.ATK 1200 DEF 1200 'Merican - POTUSFireLevel 7WarriorWhen you draw this card reveal it; banish 2 cards in your possession: special summon this card. During the end phase of the turn that this card was summoned, place it on the top of your opponent's deck. At the end of the damage step, if this card battled an opponent's monster, return 1 card on the field to the top of their deck. ATK 2600 DEF 2100 'Merican - SenatorFireLevel 6WarriorWhen you draw this card reveal it; banish 1 card in your possession: special summon this card. During the end phase that this card was summoned place it on the top of your opponent's deck. At the end of the Damage step. if this card battles an opponent's monster, return 1 card on the field to the hand.ATK 2300 DEF 1800 'Merican - CongressmanFireLevel 5WarriorWhen you draw this card reveal it; banish 1 card in your possession: special summon this card. During the end phase that this card was summoned place it on the top of your opponent's deck. At the end of the Damage step, if this card battled an opponent's monster, destroy 1 card on the field.ATK 2000 DEF 1500 'Merican - BusinessmanWaterLevel 8WarriorThis card in your possession is unaffected by other card's effects that do not target it. If your opponent special summons a monster from their hand; special summon this card from your hand. When your opponent banishes a card(s) in their possession, banish 1 card in your opponent's possession. During each player's end phase banish 1 card in your possession or places this card on the top of your opponent's deck.ATK 2900 DEF 2400Spells'Merica - Land of HopeField SpellEach player can normal summon twice per turn. Once per turn, you can declare 1 card name, your opponent draws 1 card and reveals it, if the card drawn is the card name declared draw 2 cards. If this card is removed from the field; add 1 banished "'Merica" card to your hand. All 'Merican monsters gain 400 ATK/DEF 'Merica - CFCN CAWQuick play SpellBanish 1 "'Merican" monster from the field or your graveyard: monsters on your side of the the field gain ATK and DEF equal to that monster's ATK. 'Merica - Charitable, CorruptibleNormal SpellEach player draws 3 cards. Look at your opponent's hand, if they have 2 or more "'Merican" monsters in their hand place all the cards in your hand on the bottom of your deck. You cannot special summon monsters except "'Merican" monsters for the rest of the turn. You can only activate 1 "'Merica - Charitable, Corruptible" per turn.Traps'Merica - Liberty's Cabinetnormal trapBanish 1 "'Merican" monster on the field: during this turn when your opponent activates a card or effect that would destroy a card(s) on the field, that card's effect becomes "both players draw 1 card." 'Merica - TaxesContinuous trapWhen your opponent declares an attack on a "'Merican" monster, pay 500 life points, you do not take damage from that battle. When your opponent activates a monster effect (from the hand) both players gain 500 Life points. If this card is removed from the field; add 1 banished "'Merica" card to your hand. Link to comment Share on other sites More sharing options...
Elsligth Posted November 5, 2016 Report Share Posted November 5, 2016 I don't know if i can reply this post because... im a little bit new but let me see Your archetype was created to ''troll'' your opponent? because, place a monster on the top of the opponent deck it's a little bit Disgusting (i think) and change the effect of a card too but i like your cards. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 5, 2016 Report Share Posted November 5, 2016 From the looks of it, yes, considering that a chunk of these pretty much clog your opponent's Deck during the End Phase and prevent them from drawing other stuff. Granted, your opponent could just add some of their own cards back to the Deck, then shuffle things around, but by "fattening" their Deck with these cards, your opponent is less likely to draw what they need. ---Chief of Staff: So it's basically a forced SS when you draw. Not that it's a bad thing, since you can still get an easy Rank 2 off if you do everything right. Hard Laborer: Archetypal searcher and forces stuff onto the opponent when banished. Yeah, the idea is that you get the heavier politicians to get them going, but in the event you don't, suppose you could build it off against opposing Macro Cosmos / Dark Law, but that wouldn't work too well. Farmer: Guess you can recycle dead Chief of Staff for drawing or yeah, the power monsters. Voter: Free draw for both players if banished; also forces monsters your opponent doesn't want into their Deck. I think you should make different effects for the president, senator and Congressman outside changing the conditions; quite literally, Senator/Congressman are carbon copies, barring Level and stats. Otherwise, they pretty much win whatever battles they end up getting into, barring being weak to common backrow. Land of Hope: Well, this is why you force stuff onto the opponent's Deck; call it right and you get even more draws (although it also forces you to summon certain monsters when drawn). I need to note that there is no such thing as a banished zone (you just say "banished cards", or in this case, 1 of your banished "'merica" cards). The draw effect is generic, but unless you actually know what the opponent has in store, it won't really work as well outside this Deck. CFCN CAW: OK, this is a generic permanent power boost. Liberty's Cabinet: Banish 'merica monsters that get force summoned to the opponent's field, then prevent their MST attempts by making them draw effects. Taxes: I guess this would be helpful if you're going to get OTK'd or something, but otherwise the cost is too steep for what it's worth. The LP gain will be triggering a bit, considering the amount of on-summon triggers we get in this game nowadays. Link to comment Share on other sites More sharing options...
that card creator Posted November 7, 2016 Author Report Share Posted November 7, 2016 *Senpai noticed me* So I made this with the idea of "what do I think would make people hate me the most" and Dank Worlds came to mind. I made the changes regarding the banished cards and added a few new ones. Link to comment Share on other sites More sharing options...
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