Thomas★Zero Posted November 6, 2016 Report Share Posted November 6, 2016 Star Entity Midnight Lune lv 3 DARK Fairy/Effect During either players turn: you can discard this card from your hand; all face-up monsters you control are unaffected by your opponents Spell and Trap Cards until the End-Phase that turn. You can banish this card from your graveyard; destroy 1 Spell or Trap Card on your opponents side of the field. You can only activate 1 "Star Entity Midnight Lune" effect per turn and only once that turn. ATK/800 DEF/400 Star Entity Daybreak Sol lv 3 LIGHT Fairy/Effect During either players turn: you can discard this card from your hand; Increase the ATK of all face-up monsters you control by 800 until the End-Phase that turn. You can banish this card from your graveyard; inflict 800 points of damage to your opponent. You can only activate 1 "Star Entity Daybreak Sol" effect per turn and only once that turn. ATK/800 DEF/400 Link to comment Share on other sites More sharing options...
Sluggaholic Posted November 6, 2016 Report Share Posted November 6, 2016 Both of these cards are objectively amazing. Depending on what Deck you're facing, and what Deck you're using, these cards can be saving graces to see/use, especially for Pendulum Cards. In my opinion, though I doubt you'd see much play out of Sol, Luna would be absolutely abused. Not only does it make your monsters completely Spell/Trap card protected, but on top of that, it also has a MST effect from the Graveyard. Sol's effect is okay for pushing, but besides that, and the Cowboy-esque burn ability, it's not all that great, considering that the former has the ability to make ALL creatures you control immune to all effects sans monster effects. I honestly think that Luna might be a bit much. It'd be a safer option, honestly, if both cards targeted one, maybe 2 cards you controled and applied their effects solely to them, as then you couldn't spam the board with creatures and then drop a Luna if your opponent has backrow out the wazoo. Also, for Luna and Sol, I've got to ask you to specify if you mean all face-up monsters you control when you DISCARD the card, or all monsters you control that are face-up for the rest of the turn, no matter where they may be before hitting the field. If its the former, then you've nothing to worry about changing, besides perhaps making it target fewer cards. But if it's all monsters you control, and will eventually control, I've got to ask you to fix that effect, for both cards. It really should only protect cards on the field at the time of activation, for balance reasons. At least both cards have HOPTs. Link to comment Share on other sites More sharing options...
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