Ryuto111 Posted November 8, 2016 Report Share Posted November 8, 2016 This Trap Card is called "Past, Present, Future." The effect is below. "One per turn, during your Standby Phase, Roll a die: (Past) If you roll a 1 or 2 reverse all previous moves either player has made until the End Phase. (Present) If you roll a 3 or 4, nothing happens. Send this card from the field to the graveyard. (Future) If you roll a 5 or 6, both players draw 1 card." Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2016 Report Share Posted November 8, 2016 The "present" and "future" effects are fine, but the "past" effect is certainly going to cause a bunch of ruling nightmares, especially if the past turn had a lot of heavy combo plays. But really, what are you trying to do with that effect? As it is, that effect is unclear and most I can assume at this point is that it's intended to soft-reset the game (Fiber Jar did this when Flip Summoned and it's banned now) Link to comment Share on other sites More sharing options...
Ryuto111 Posted November 10, 2016 Author Report Share Posted November 10, 2016 The "present" and "future" effects are fine, but the "past" effect is certainly going to cause a bunch of ruling nightmares, especially if the past turn had a lot of heavy combo plays. But really, what are you trying to do with that effect? As it is, that effect is unclear and most I can assume at this point is that it's intended to soft-reset the game (Fiber Jar did this when Flip Summoned and it's banned now) I mean sure, the "Past" can be bit of a bleh. What I was trying to do, was remembering myself from the "Chance" cards, like "Snipe Hunter" for example It was really fun using it and I just got this Idea. I guess I can change it...Furthermore, this Trap Card was going to be a "Beta." So I can remaster It soon. Thanks on the opinion though. :Snoop Dogg: Link to comment Share on other sites More sharing options...
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