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This Is the first Trap Card I Made.


Ryuto111

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This Trap Card is called "Past, Present, Future." The effect is below.

 

 

 

 

 

 

"One per turn, during your Standby Phase, Roll a die: (Past) If you roll a 1 or 2 reverse all previous moves either player has made until the End Phase. (Present) If you roll a 3 or 4, nothing happens. Send this card from the field to the graveyard. (Future) If you roll a 5 or 6, both players draw 1 card."
 
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The "present" and "future" effects are fine, but the "past" effect is certainly going to cause a bunch of ruling nightmares, especially if the past turn had a lot of heavy combo plays. But really, what are you trying to do with that effect?

 

As it is, that effect is unclear and most I can assume at this point is that it's intended to soft-reset the game (Fiber Jar did this when Flip Summoned and it's banned now)

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The "present" and "future" effects are fine, but the "past" effect is certainly going to cause a bunch of ruling nightmares, especially if the past turn had a lot of heavy combo plays. But really, what are you trying to do with that effect?

 

As it is, that effect is unclear and most I can assume at this point is that it's intended to soft-reset the game (Fiber Jar did this when Flip Summoned and it's banned now)

 

I mean sure, the "Past" can be bit of a bleh. What I was trying to do, was remembering myself from the "Chance" cards, like "Snipe Hunter" for example It was really fun using it and I just got this Idea. I guess I can change it...Furthermore, this Trap Card was going to be a "Beta." So I can remaster It soon. Thanks on the opinion though. 

 

:Snoop Dogg:

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