The Killer 687 Posted November 23, 2016 Report Share Posted November 23, 2016 Normal Trap CardActivate this card during your opponent's Main Phase 1. Target 1 face-up Defense Position monster you control; your opponent Special Summon as many monsters as possible from their hand, then jump to the Battle Phase. All monsters your opponent controls are changed to Attack Position. Your opponent must attack the monster you choosed until the end, and all monster they control will inflict Piercing Damage to you. Your monster cannot be destroyed by battle by that attacks. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 23, 2016 Report Share Posted November 23, 2016 -_- Srsly? That's the name you're going with? Um, well, this certainly is an alternative for Battle Mania. With Superheavy Samurai and other monters with ridiculous DEF, this can certainly result in some brutal OTKs. *twitch* Sorry, I'm still imagining the artwork for this card. Link to comment Share on other sites More sharing options...
kevintriedge Posted November 23, 2016 Report Share Posted November 23, 2016 This is actually a very flexible card, by making your opponent skip their MP1. It stops your opponent from making a lot of Xyz/Synchro/Fusion summoning plays, and it even lets you wipe their field with a simple Mirror Force or its variants. I think the last effect wouldn't be necessary, because it makes this card too flexible. That damage is pretty painful for late-game, 1000 to 3000-ish "free" damage isn't something to scoff at. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 23, 2016 Report Share Posted November 23, 2016 -_- Srsly? That's the name you're going with? Um, well, this certainly is an alternative for Battle Mania. With Superheavy Samurai and other monters with ridiculous DEF, this can certainly result in some brutal OTKs. *twitch* Sorry, I'm still imagining the artwork for this card.If it helps, just think of it as someone getting pierced in the chest with some sort of weapon in terms of OCG art. TCG will censor it to no end. But yeah, the name does invoke a sexual connotation, even if we don't have a picture (or definitely something that would need censorship when ported over). Also a reminder that Superheavies will be screwed over if they play this (remember, they're xenophobic to backrow and cripple if you have any [well, bar certain ones]). I agree with the above about the LP loss being removed, even though most (common) Decks don't have big defensive walls (unless you're playing old school Rocks or something). To be fair, I suppose it's fine for forcing the opponent to hit big walls, provided you don't mind getting hit (or a way to reverse the piercing damage into LP). Not going to happen in this era, but guess you could use this with Amazoness Swords Woman to reflect whatever damage you would take, but why would you do this over more consistent things? Link to comment Share on other sites More sharing options...
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