Zeppeli Gyro Supreme Posted April 17, 2008 Report Share Posted April 17, 2008 Adding these cards makes me think they want us to make stall/draw decks. And not only this, but they've been making a TON of 2100 DEF + monsters lately. Maybe some of them so that an archtype has a subtle supporter, but a lot of them in general are just plain stall. Dead GuardnaDark/Warrior/4/0/1900When a monster you control is attacked, you may change the target to this monster. When this card is destroyed as a result of battle, you may decrease the ATK of a monster on your opponent's side of the field by 1000 until the End Phase. Shield WarriorEarth/Warrior/3/800/1600This card can only be activated during Damage Calculation by removing this card from play. The monster you control is not destroyed as a result of battle. Guard BlockNormal Trap CardActivate during your opponent's Battle Phase during Battle Damage. Battle Damage you take from that attack becomes 0, and draw 1 card from your deck. Broken BlockerNormal Trap CardActivate when a Defense Position monster you control with DEF higher than its ATK is destroyed as a result of battle. Special Summon 2 cards with the same name as that card from your deck in face-up Defense Position. Also, do you think it would be possible to make a deck based around these types of cards? On a random note, does this guy make you think of Hitler?http://i168.photobucket.com/albums/u197/manjyoume2/tdgs3/020.jpg Link to comment Share on other sites More sharing options...
Fh-Fh Posted April 17, 2008 Report Share Posted April 17, 2008 Its Konami not UDE. UDE holds Tournaments. These cards are O.K., but not deckworthy. Use Defender + Skill Drain or Defender + Appropriate for a stall, defense, or draw deck Link to comment Share on other sites More sharing options...
Dark_Pride Posted April 17, 2008 Report Share Posted April 17, 2008 Nowadays, OTKs are the most popular style in dueling. Maybe Konami intends to slow the speed of the game by creating these cards. Well, that's the main point of creating defensive monsters. Stopping OTKs by making defensive monsters may prove ineffective. Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 17, 2008 Report Share Posted April 17, 2008 The problem is that all the OTKs can clear the opponent's field and fill the OTKer's field; adding a 1900 DEF wall isn't going to do much. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.