KidPhillip Posted December 4, 2016 Report Share Posted December 4, 2016 Quick play. Select up to (3) cards in your opponents graveyard. Place them at the bottom of his or her deck and negate any effects caused by those cards this turn. Link to comment Share on other sites More sharing options...
Sleepy Posted December 4, 2016 Report Share Posted December 4, 2016 I guess you could get rid of Breakthrough Skill, Necro Gardna, Shield Warrior, Electromagnetic Turtle, and many more such cards, but that only really gets rid of bonus effects, if anything.Plus, some cards like the Phantom Knights Traps or the Paleozoic Traps will just respond to it often enough and get out of its reach.I mean, it negates whatever it responds to but whatever that responds against this card will resolve first, and the stuff it can try to disrupt might get out of the Graveyard as its cost before this card gets to it. Another strike against this card is hitting only cards from the opponent. You can't tech this card in a deck that'd somehow get better in the process, you are stuck with hoping your opponent runs something this card can disrupt, and that's not consistent enough. Soul Release, Transmigration Prophesy, D.D. Crow... We have a few cards with definite uses, which aren't that widely used as is. I wonder what you had in mind to use this with when you made this card. Finally, I don't really understand why the name. I went into the thread thinking it'd be an alternative form of Mystical Space Typhoon (I thought it'd involve Spell/Trap removal in some way). Link to comment Share on other sites More sharing options...
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