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TimebreakerMagician-MP16-EN-R-1E.png

 

Level 3 DARK Spellcaster

 

Pendulum Effect: Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
 

 

Monster Effect: When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase.
 
 
This is a pretty niche card, and aside from Duelist Advent compatible via Pendulum Call, I wanted to note that it might be useful after MACR in the Magician mirror going second.
 
Most common set up you'll be facing is Startime + both pendulumgraphs on board and either (pending) Master Key protecting Spacetime / Nightmare / Drancia / Rafflesia / 2nd Startime / Omega / Stardust + Astrograph
 
The idea behind this card is that it is your best normal summon to out this type of field. 
-Removes Startime's protection (also worth noting that banshing Startime doesn't trigger Ages)
-Triggers Pendulumgraph of Ages with just the normal
 
OR
 
baits out the Pendulumgraph of Spacetime early (especially if Ages is on board) in which case it goes back to your extra and you can pend it out to have another chance to break boards without having to go into an Xyz
 
 
If they choose not to Pendulumgraph of Spacetime, recall that in most cases Pendulum Call is searching this card (5 copies thumbs-up) so your scales are protected afterwards and they need a 2nd Startime for the send to grave effect to work and break 1 scale.
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Level 3 makes it an excellent High Paladin enabler, going from Fast Dragon (Oaf + Tuning) into High Paladin (to push faster) or Crystal Wing is quite amusing (even more than Enlightenment + Girl => High Paladin to grab back 1 Spell + 1 Card from the Graveyard (like Pendulum Call)).

On top of that Eccentric/Timesword + Tune Magician => Arcanite => High Paladin for recycling + 2 destructions + halving life points sounds like fun (even if the setup can lead into different (more noteworthy) plays as well (oh and it does indeed setup a Miracle Fusion => Supreme Arcanite play (what a coincidence that the structure deck includes both)).

On top of that it also does lure out cards like CDI/Drancia/ABC etc. and can be sued as a spare Scale replacement.

[ There is also the option to Pendulum this card alone to make it an EED target, though Astro is a much better target. ]

All in all a surprisingly solid card.

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