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Merciraph


Guest BGMCANN0N

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Guest BGMCANN0N

Merciraph

✪✪✪✪

LIGHT

[Fairy/Effect]

ATK/ 2000 DEF/ 0

 

Cannot be targeted or destroyed by card effect. Your opponent gains LP equal to battle damage they would have taken from a battle that involves this card. If your opponent gains LP: This card gains ATK equal to the amount they gained.

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Personally not a fan of this having a Majespecter clause on top of a 20/0 body, especially given how its 3rd effect builds off the 2nd's "reversal of battle damage" and ultimately makes it a heavy beater. I would say that you could just summon Darklord Reficule or something to negate this card's negative effect after a certain point, but that's somewhat unlikely from how I see it. 

 

If you deal with it early, then suppose you can kill it in battle (considering most Decks can generally field monsters over 2100 ATK without much difficulty in the early run), or just keep common removal out (but can't assume the opponent will always have them on-hand). But yeah, I'm iffy with the design.

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Guest BGMCANN0N

Well the idea is it has all these immunites, and can snowball to go over things... But, in most cases it doesn't really help you advance against your opponent when your opponent decides to play things safe, and keep their resources in there hand. And if your opponent's LP get low they can attack into this for a huge gain when they need to. It is basically a card of attrition, and one that could prolong games provided it snowballs enough.

 

As far as going over it goes,

A) Beating it down early

B) Kaiju/ Santa/ Lava Golem

C) Quaking/ Storming/ Drowning Mirror Force

D) Honest and the likes

E) Deck Out, last resort

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