shadowsapex Posted December 30, 2016 Report Share Posted December 30, 2016 If they were just done properly, the NEX fusions could have so much potential. So this is me trying to do them properly. Enjoy. Neo-Spacian Cyclone HummingbirdLevel 4, 1100/900, WIND, Winged Beast, Fusion(This card's name is always treated as "Neo-Spacian Air Hummingbird".)Must be Special Summoned with "NEX" and cannot be Special Summoned by other ways. Once per turn: You can change this card to Defense Position; gain 500 LP for each card in both player's hands. You can pay 1000 LP; draw 1 card. You can only use this effect of "Neo-Spacian Cyclone Hummingbird" once per turn. Neo-Spacian Meteor MoleLevel 4, 1200/600, EARTH, Rock, Fusion(This card's name is always treated as "Neo-Spacian Grand Mole".)Must be Special Summoned with "NEX" and cannot be Special Summoned by other ways. Once per turn, if a "Neo-Spacian" monster you control attacks an opponent's monster: You can make that attack a direct attack, then return both monsters to the hand. Neo-Spacian Blaze ScarabLevel 4, 800/800, FIRE, Insect, Fusion(This card's name is always treated as "Neo-Spacian Flare Scarab".)Must be Special Summoned with "NEX" and cannot be Special Summoned by other ways. This card gains 500 ATK for each Spell/Trap Card on the field. Once per turn: You can target 1 Spell/Trap Card on the field; shuffle it into the Deck. Neo-Spacian Umber PantherLevel 4, 1300/800, DARK, Beast, Fusion(This card's name is always treated as "Neo-Spacian Dark Panther".)Must be Special Summoned with "NEX" and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; negate its effects, and this card gains its effects, also this card's ATK and DEF become equal to that target's. These changes last until the End Phase. This effect can only be used once while this card is face-up on the field. Neo-Spacian AssembleSpellSend 1 "Neo-Spacian" Fusion Monster from your Extra Deck to the Graveyard; add 1 monster with the same name from your Deck to your hand. You can banish this card from the Graveyard; Special Summon 1 "Elemental HERO Neos" from your hand. Neo-Spacian AscentSpellTarget 1 "Neo-Spacian" monster in your Graveyard; shuffle it into the Deck, then Special Summon 1 "Neo-Spacian" Fusion Monster from your Extra Deck or Graveyard with the same name as that target in the Graveyard (this Special Summon is treated as a Special Summon with "NEX"). You can banish this card from the Graveyard; Special Summon 1 "Neo-Spacian" monster from your hand. Neo-Spacian RevivalSpellTarget 1 "Neo-Spacian" or "Neos" monster in your Graveyard; Special Summon that target (this Special Summon is treated as a Special Summon with "NEX"). You can banish this card from the Graveyard; send 1 "Neo-Spacian" monster from your Deck to the Graveyard. Neo-Spacian AuraQuick-Play SpellTarget 1 "Neo-Spacian" monster you control; it gains 500 ATK for each "Neo-Spacian" monster with a different name on your field or in your Graveyard, also it can be treated as any "Neo-Spacian" monster for the Special Summon of a "Neos" Fusion Monster. These changes last until the end of the turn. You can banish this card from the Graveyard, then target 1 "Neos" Fusion Monster you control; while it is face-up on the field, it does not have to activate its effect that returns it to the Extra Deck during the End Phase. Extended Neo SpaceField Spell(This card's name is always treated as "Neo Space".)"Neos" Fusion Monsters and "Neo-Spacian" monsters you control gain 500 ATK and cannot be destroyed by battle. During the End Phase, if a "Neos" Fusion Monster returns to your Extra Deck from your field: You can Special Summon the Fusion Material monsters listed on it from your Deck or Extra Deck, ignoring their Summoning conditions. During your opponent's Main Phase: You can destroy this card; send Fusion Materials listed on a "Neos" Fusion Monster from your side of the field to the Graveyard, then Special Summon that monster from your Extra Deck, ignoring its Summoning conditions, but banish it when it leaves the field. Elemental HERO Cyclone NeosLevel 7, 2500/2000, WIND, Warrior, Fusion"Elemental HERO Neos" + "Neo-Spacian Cyclone Hummingbird"Must first be Special Summoned by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains ATK equal to the difference between your LP and your opponent's. Once per turn: You can draw 1 card and reveal it, and if it is a "Neo-Spacian" monster, draw another card. During the End Phase: Return this card to the Extra Deck. Elemental HERO Meteor NeosLevel 7, 2500/2000, EARTH, Warrior, Fusion"Elemental HERO Neos" + "Neo-Spacian Meteor Mole"Must first be Special Summoned by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. At the end of the Battle Phase, if this card battled an opponent's monster: Banish 1 face-up card your opponent controls. Banish monsters destroyed by battle with "Neos" or "Neo-Spacian" monsters you control. During the End Phase: Return this card to the Extra Deck. Elemental HERO Blaze NeosLevel 7, 2500/2000, FIRE, Warrior, Fusion"Elemental HERO Neos" + "Neo-Spacian Blaze Scarab"Must first be Special Summoned by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card your opponent controls. Once per turn: You can banish 1 Spell/Trap Card on the field or in either player's Graveyard. During the End Phase: Return this card to the Extra Deck. Elemental HERO Umber NeosLevel 7, 2500/2000, DARK, Warrior, Fusion"Elemental HERO Neos" + "Neo-Spacian Umber Panther"Must first be Special Summoned by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during either player's turn: You can target 1 monster your opponent controls; negate its effects, and this card gains its effects. These changes last until the End Phase. If you would detach exactly 1 Xyz Material from this card, you can discard 1 card instead. During the End Phase: Return this card to the Extra Deck. Link to comment Share on other sites More sharing options...
Darj Posted December 30, 2016 Report Share Posted December 30, 2016 Looks like really solid support there. Now I wish Marine Dolphin was a bit better to be on par with these guys; at the very least Twinkle Moss has an use by giving you a card draw.I find Neo-Specian Revival a bit bland, but the extra support it provides should be welcomed.Neo-Spacian is deceptively good and dangerous IMO as a Quick-Play. By the way, what's the ruling on graveyard effects in Quick-Play Spells? Can you activate them during the opponent's turn since Quick-Plays are spell speed 2? It would be neat if you could so it can stop a Neos Contact Fusion from spinning itself when Summoned during the opponent's turn by the effect of the new Field. I know some grave effects in Quick-plays specify they can only be using in your Main Phase (e.g. "A" Cell Recombination Device, Phantom Knights RUM), but other Quick-Plays don't (e.g. Silent Sword Slash, Silent Burning) and I have not found any ruling on that. Link to comment Share on other sites More sharing options...
shadowsapex Posted December 30, 2016 Author Report Share Posted December 30, 2016 Wow, that question's... never occurred to me before. Looks like some of them do specify "during your main phase" when it could easily not. Well, I do have YGOPro open, so I'll check.Nope, graveyard effects (Destruction Swordsman Fusion, Silent Sword) are not quick effects at all. It's too big of a thing for YGOPro to have overlooked, so I'm going to assume that's the official rule. Link to comment Share on other sites More sharing options...
shadowsapex Posted January 2, 2017 Author Report Share Posted January 2, 2017 Bump Link to comment Share on other sites More sharing options...
DuskOkami Posted January 3, 2017 Report Share Posted January 3, 2017 They're pretty good cards but I'm kinda curious why the self bouncing? Marine Neos is a Neos fusion that doesn't self bounce. I assume they would follow suit since NEX is about having an upgraded form so the upgraded fusions would no longer need self bouncing. I might be thinking too hard on this though. Link to comment Share on other sites More sharing options...
shadowsapex Posted January 3, 2017 Author Report Share Posted January 3, 2017 Ah... that is a thing I never knew. Oh well. The archetype is balanced around that fact, so I can't change it now anyway. Link to comment Share on other sites More sharing options...
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