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Urban Legend Archetype


Lee Cheng Men

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[spoiler=Monsters (6)]

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Braided Maiden of the Urban Legend

DARK

Level 10

Zombie/Effect

ATK 2800

DEF 2800

Lore: Cannot be Normal Summoned/Set. If you control no monsters, you can Special Summon this card (from your hand) to your opponent's side of the field. If your opponent controls a monster, destroy this card. During each of your Standby Phase, if the only monsters you control are "Urban Legend" monsters: Take 1500 damage, then discard 1 random card from your hand.

 

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Killer Bunny of the Urban Legend

DARK

Level 8

Beast/Effect

ATK 3000

DEF 3000

Lore: Cannot be Normal Summoned/Set. If you control no monsters, you can Special Summon this card (from your hand) to your opponent's side of the field. You can only control 1 "Killer Bunny of the Urban Legend". If your opponent controls a monster, destroy this card. During each of your Standby Phase, if the only monsters you control are "Urban Legend" monsters: Take 1500 damage, then your opponent adds 1 "Urban Legend" monster from their Deck to their hand, except "Killer Bunny, the Urban Legend".

 

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Slender Man of the Urban Legend

DARK

Level 8

Fiend/Effect

ATK 4000

DEF 4000

Lore: Cannot be Normal Summoned/Set. If you control no monsters, you can Special Summon this card (from your hand) to your opponent's side of the field. You can only control 1 "Slender Man of the Urban Legend". If your opponent controls a monster, destroy this card. During each of your Standby Phase, if the only monsters you control are "Urban Legend" monsters: Take 2000 damage, then your opponent Special Summons 1 "Urban Legend" monster from their Deck to your side of the field.

 

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Mothman of the Urban Legend

DARK

Level 10

Insect/Effect

ATK 3800

DEF 3800

Lore: Cannot be Normal Summoned/Set. If you control no monsters, you can Special Summon this card (from your hand) to your opponent's side of the field. If your opponent controls a monster, destroy this card. During each of your Standby Phase, if the only monsters you control are "Urban Legend" monsters: Take 2000 damage, then banish 1 random card from your Extra Deck.

 

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Midnight Blue Infant of the Urban Legend

DARK

Level 8

Fairy/Effect

ATK 2200

DEF 2200

Lore: Cannot be Normal Summoned/Set. If you control no monsters, you can Special Summon this card (from your hand) to your opponent's side of the field. You can only control 1 "Midnight Blue Infant of the Urban Legend". If your opponent controls a monster, destroy this card. During each of your Standby Phase, if the only monsters you control are "Urban Legend" monsters: You take 1000 damage, then your opponent draws a card.

 

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Clown Statue of the Urban Legend

DARK

Level 10

Spellcaster/Effect

ATK 3100

DEF 3100

Lore: Cannot be Normal Summoned/Set. If you control no monsters, you can Special Summon this card (from your hand) to your opponent's side of the field. If your opponent controls a monster, destroy this card. Once per turn, when you would take damage from the effect of "Urban Legend" monster: Double the damage you taken.

 

 

[spoiler=Spells (2)]

 

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Killer in the Backseat

Quick-Play Spell Card

Lore: Activate only if your opponent controls a "Urban Legend" monster. You take no battle damage until the end of your opponent's turn. During your Main Phase, except the turn this card is sent to the Graveyard: You can banish this card from the Graveyard; add 1 "Urban Legend" monster from your Deck to your hand.

 

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The White Death

Normal Spell Card

Lore: Destroy all monsters your opponent controls, except "Urban Legend" monsters. You cannot Summon monsters the turn you activate this card, except "Urban Legend" monsters.

 

 

[spoiler=Traps (3)]

 

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The Body under the Bed

Continuous Trap Card

Lore: If a monster your opponent controls declares an attack while they control a "Urban Legend" monster: You can activate this effect. Halve all battle damage you took this turn. You can only use this effect of "The Body Under the Bed" once per turn. If this card you control is destroyed by your opponent's card effect: You can add 1 "Urban Legend" monster from your Deck to your hand.

 

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Curse of the Red Room

Continuous Trap Card

Lore: If you take battle damage involving a "Urban Legend" monster your opponent controls: Inflict the same amount of damage to your opponent. Destroy this card during your 2nd End Phase after activation.

 

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Russian Sleep Experiment

Continuous Trap Card

Lore: Activate only when you take damage from battle involving a "Urban Legend" monster your opponent controls: Place 1 counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 1000 damage to your opponent for each counter on this card.

 

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I have to say man, as much as I hate burn decks, your archetype seems interesting. I am a fan of Urban Legends and I like scary stuff, so I like the concept and the idea of giving your opponent your monsters, but I think you could make some changes to your archetype. First, as I said, I don't like burn decks that much, so you could make some of the effects not that focused on burn (but if this is your vision for this archetype, I'm sorry), Secondly, you could make the monsters have a positive effects if they are on your field, and the bad effects should only apply while they are on your opponent's field. But overall, I like this archetype and I hope you will post more cards. 

Have a good day! :)

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pretty cool archtype

 

I know you're a new member, but please note that you are required, under the Advanced Clause, to write something related to the card's design (in terms of gameplay [how do the cards interact with each other / the existing card pool]). Please refer to the section rules for more specifics. 

 

Just a heads-up though. 

 

[You can still compliment the user though, but just explain yourself a bit]

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