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Ancient Gear Overloaded Reactor


Infernal Bear

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Hope you are aware that Gear Town is probably gonna miss the timing when destroyed by this card's effect, and not end up giving you the Special Summon.

I can see though how this is essentially one of those anime-like burn cards the Obelisk Force would use in a duel.

 

The burn is a bit too big, and AGs don't look like a deck that'd like to use it too much.

I suggest the following points:

 

 

-Change "all cards you control" to "any number of cards you control" to give you better control over what you take out.

-The damage must at the very least be halved for all other changes I propose for the card. It is a quick and chainable effect that can be used in a way that synergies better with the AG theme. 400 to 600 damage x card destroyed sounds like a good amount.

- Have the destruction of cards from your opponent be simultaneous with your own cards' destruction to prevent potential mistiming.

-Have the burn damage delayed until the End Phase to prevent potential mistiming.

 

^These combined would look something along these lines:

 

Ancient Gear Overloaded Reactor

[Quick-play Spell Card]

Destroy any number of cards you control, and if you do, destroy a card(s) your opponent controls, up to the number of "Ancient Gear" cards destroyed on your side of the field. During the End Phase: Inflict 600 damage to your opponent for each "Ancient Gear" card destroyed this way.

 

^

Now you can attack with your Ultimate Ancient Gear Golem, then destroy your Fusion and your Geartown, as well as 2 opponent's cards, have Geartown float into one of the Gadjitron Dragons and Ultimate Ancient Gear Golem float into a regular Ancient Gear Golem, and keep on attacking with your 2 beaters. Then Xyz Summon into a Rank 8 if you wanted to, and end the turn burning your opponent for 1200 or more damage. If you are playing against another Ancient Gear deck you'll burn your opponent for the Ancient Gear cards destroyed on their own side too.

 

I'm posting this while ignoring how the deck plays out exactly nowadays after the new Structured Deck coming out, so let's hope chainable, non-targeting destruction in mass like this doesn't hurt too much. Maybe I'd put a cap on how much you can destroy.... Maybe "up to 2 cards" would be a good idea.

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