BatMed Posted February 7, 2017 Report Share Posted February 7, 2017 Effect:1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monstersMust first be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. Cannot be targeted by your opponent's card effects. Once per turn, during the End Phase: You can target up to 5 of your banished "Infernoid" monsters, return them to the Graveyard. Once per turn, during either player’s turn: You can excavate the top 10 cards of your Deck; send all excavated "Infernoid" monsters to the Graveyard, also you can add 1 excavated "Void" Spell/Trap Card to your hand. Link to comment Share on other sites More sharing options...
BatMed Posted February 8, 2017 Author Report Share Posted February 8, 2017 bump Link to comment Share on other sites More sharing options...
Darj Posted February 8, 2017 Report Share Posted February 8, 2017 What happens to any excavated non-Infernoid or non-Void cards?And, I'm no expert on Infernoids, but I am really not seeing how is this is better than, let's say, keeping Devyaty and a Dekatron on the field that otherwise you would use to Synchro Summon his card. It has exaggerated power with those effects combined, yes, but as a Level12 it won't let you Special Summon more Infernoids until it's gone, and 3000 ATK isn't a really threatening number anymore. It actually looks like more of an overkill card. Not to mention that without Tuner techs it will be tricky to play with Dekatron's Level-changing effect.Needless to say, it would be truly evil if it included an effect that treated its Level as 1; oh wait, this card can be affected by "Void Imagination". Link to comment Share on other sites More sharing options...
BatMed Posted February 8, 2017 Author Report Share Posted February 8, 2017 What happens to any excavated non-Infernoid or non-Void cards?And, I'm no expert on Infernoids, but I am really not seeing how is this is better than, let's say, keeping Devyaty and a Dekatron on the field that otherwise you would use to Synchro Summon his card. It has exaggerated power with those effects combined, yes, but as a Level12 it won't let you Special Summon more Infernoids until it's gone, and 3000 ATK isn't a really threatening number anymore. It actually looks like more of an overkill card. Not to mention that without Tuner techs it will be tricky to play with Dekatron's Level-changing effect.Needless to say, it would be truly evil if it included an effect that treated its Level as 1; oh wait, this card can be affected by "Void Imagination".eem I think I forgot to mention that the rest is shuffled into the Deck.And this card is what Infernoids need since the limitation of reasoning (imo). It cannot be targeted by Drancia and ABC (so all the Majespecter *tears*) but you got the point x) and basically recycling your infernoids and milling them without losing your Void Spell/Traps is what the deck really needs (cause you might lose that left arm of offering/DDB after lawnmowing your deck). I don't think it being treated as a Level 1 monster would change anything, because it has no problem searching Imagination.Also I might consider raising its ATK/DEF to match the Sophias. Link to comment Share on other sites More sharing options...
Darj Posted February 9, 2017 Report Share Posted February 9, 2017 I see.And now I'm pondering if this a card that Infernoids actually deserve, because with Lawnmowing and Void Madness, they should be much more stronger now. Granted, AFAIK they are currently held back in OCG because Ghost Ash and of course the sheer power of Zoodiacs and True Dracos, but still, I'm skeptical on Infernoids needing the extra support. I mean, it wouldn't be fair to make support so a deck or archetype reaches a power level that matches Zoodiacs/True Dracos, right? Link to comment Share on other sites More sharing options...
BatMed Posted February 9, 2017 Author Report Share Posted February 9, 2017 I see.And now I'm pondering if this a card that Infernoids actually deserve, because with Lawnmowing and Void Madness, they should be much more stronger now. Granted, AFAIK they are currently held back in OCG because Ghost Ash and of course the sheer power of Zoodiacs and True Dracos, but still, I'm skeptical on Infernoids needing the extra support. I mean, it wouldn't be fair to make support so a deck or archetype reaches a power level that matches Zoodiacs/True Dracos, right?RATE support cards (void madness and lawnmowing) did indeed increase the power play of the archetype, but I wouldn't say they match Zoodiacs/True Dracos, since in the last (OCG) tournament the top rank rogue-noid players achieved was 4th place, not that it's a bad rank, but it reinforces the fact that they still need some supports to hold themselves together. They need a "consistent" way to establish their resources and to recover them as well. Also, the lack of the N'tss in TCG makes Tierra mediocre *sobs* Link to comment Share on other sites More sharing options...
Darj Posted February 9, 2017 Report Share Posted February 9, 2017 RATE support cards (void madness and lawnmowing) did indeed increase the power play of the archetype, but I wouldn't say they match Zoodiacs/True Dracos, since in the last (OCG) tournament the top rank rogue-noid players achieved was 4th place, not that it's a bad rank, but it reinforces the fact that they still need some supports to hold themselves together. They need a "consistent" way to establish their resources and to recover them as well. Also, the lack of the N'tss in TCG makes Tierra mediocre *sobs* Yeah, they are at the top, but still, top 4 is high already. That's why in my book they aren't an archetype that deserve more support, otherwise they get closer to the border of unfairness. I mean, of course we could make support for X archetype so it reaches a Zoodiac level of power, but certainly that wouldn't be fair. If anything, Zoodiacs and True Dracos should be toned down, rather than boosting the top 2-5 decks, IMO. Link to comment Share on other sites More sharing options...
BatMed Posted February 9, 2017 Author Report Share Posted February 9, 2017 Yeah, they are at the top, but still, top 4 is high already. That's why in my book they aren't an archetype that deserve more support, otherwise they get closer to the border of unfairness. I mean, of course we could make support for X archetype so it reaches a Zoodiac level of power, but certainly that wouldn't be fair. If anything, Zoodiacs and True Dracos should be toned down, rather than boosting the top 2-5 decks, IMO. I'm still not really sure if this card would reach Infernoids to the level of Zoodiacs since it's tricky to get and you need Void Imagination to take full advantage of it. BUT as I said before it will fix a lot of problems that Infernoids have, and maybe that will lead to them being powerful as zoodiacs? Must test it first. Cause a lot of cards look great on paper but on the field they surprise you how really bad they are. Link to comment Share on other sites More sharing options...
Darj Posted February 10, 2017 Report Share Posted February 10, 2017 I'm still not really sure if this card would reach Infernoids to the level of Zoodiacs since it's tricky to get and you need Void Imagination to take full advantage of it. BUT as I said before it will fix a lot of problems that Infernoids have, and maybe that will lead to them being powerful as zoodiacs? Must test it first. Cause a lot of cards look great on paper but on the field they surprise you how really bad they are. Yeah, on paper this looks too good since it will mill 16~25% of your deck every turn while restoring banished Infernoid fodder, and once you fetch that Void Imagination you will be able to go spam-happy again, but in practice it may be harder to setup, not to mention you have to deal with Dekatron's Level-changing effect. Link to comment Share on other sites More sharing options...
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