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Blue-Eyes Skull Dragon


ABC Gun

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(Artwork for these cards done by http://diegodealmeida.deviantart.com/gallery/?catpath=/ please support them when you can)


​Funny story, I saw 2 cards on deviantart that were LITERALLY named Blue-Eyes White Dragon http://diegodealmeida.deviantart.com/art/Blue-Eyes-White-Dragon-334115972 and http://diegodealmeida.deviantart.com/art/Blue-Eyes-White-Dragon-2-334116229, so I decided to the most obvious thing anyone would do, make them into actual Blue-Eyes cards.


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While face-up on the field or in the Graveyard, this card's name becomes "Blue-Eyes White Dragon". If your opponent activates a Spell/Trap Card or its effect on the field or in the Graveyard while this card is in your hand or Graveyard: You can negate the activation, and if you do; Special Summon this card. You can only use this effect of "Blue-Eyes Skull Dragon" once per turn.


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"Blue-Eyes White Dragon" + 1 "Eyes of Blue" monster + 1 Fusion Monster that lists "Blue-Eyes White Dragon" as Fusion Material
Cannot be used for a Summon. Neither player can activate Spell/Trap Cards or their effects on the field or in the Graveyard. At the start of the Damage Step, if this card battles an opponent's monster: Switch the ATK and DEF of this card and the ATK and DEF of the opponent's monster its battling, also those monsters are unaffected by other cards/effects that change ATK or DEF until the end of the Damage Step. You can only use this effect of "Blue-Eyes Skull Break Dragon" once per turn.​

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You should have them both as dark. but keep them as dragons, or they barely just fit into either deck type. I can't see putting them in a Dragon deck when I would want dragon support, and a Zombie deck where I would need the Blue eyes would kinda remove space for other cards. Just my opinion. Pretty cool though. 

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Here's how I would word Break Skull Dragon's first two effects:

Must be Special Summoned by its own effect or Tribute Summoned/Set by Tributing 3 "Blue-Eyes" and/or "Eyes of Blue" monsters, and cannot be Summoned by other ways.

 

It combines them into one effect without getting rid of the idea behind it, as well as using wording similar to how real cards' effects are described. Just my two cents, though.

 

That Summoning effect for Break Skull Dragon is concerning. Just send a BEUD and a Twin Burst to the graveyard, and you get a free 3800 beatstick straight from your deck that makes all Spells and Traps completely useless (I'm assuming for both players). On top of that, you can make this card stronger via its own effect as well as potentially weaken your opponent's monster simultaneously, leading to you dealing even more damage. OTK right there, specifically one where there's no way to really react to it without a buttload of good monster effects. I suggest you at least limit the Summoning condition so that Skull Break Dragon has to be in your hand and make the ATK/DEF effect a once-per-turn which returns the battling monsters' ATK and DEF to normal at the end of the Damage Step.

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Yeah, you really need to either remove that part entirely or even require it to be summoned from the hand. Right now, it is LITERALLY a free 38/45 beatstick that's summoned for free and generally splashable in any Deck that can afford to waste 2 ED slots for the Fusions and doesn't mind not activating backrow. In other words, it's just really bad design and Blue-Eyes are already painful enough to put up with as-is, despite the hits. The NS condition is fine, but then Blue-Eyes won't want it either.

 

Skull isn't AS bad, but still has its issues concerning flavor and all. I can't exactly see Blue-Eyes running this card right now, but guess Zombies get a free negation or something on top of a strong enough body.

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just did a re-errata to theses cards. Their both dragons now (not zombies), skull treats itself as blue-eyes on the field and in the Graveyard, skull break is a fusion with the most unique fusion materials for a blue-eyes fusion, and its effect that switches atk and def can only be used once per turn.

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