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[Written] Rise of the Immortal Sacred Beasts


Thomas★Zero

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Immortal Beast, Uria the Crimson Flare

lv 10 FIRE

Pyro/Effect

(This card is always treated as "Uria, Lord of Searing Flames")

Cannot be Normal Summoned or Set. Must be Special Summoned by tributing 3 Trap Cards or by its own effect and cannot be Special Summoned by other ways. This cards ATK and DEF become equal to the number of Trap Cards in your graveyard times 1000. Once per turn, during either players turn: you can target 1 Spell/Trap Card on your opponents side of the field, destroy the targeted card. When this card leaves the field, you can banish 1 Trap Card from your graveyard face down; Special Summon this card from your graveyard. Your opponent cannot activate Spell/Trap Cards in response to this effect. You can only control 1 face up "Immortal Beast, Uria the Crimson Flare".

ATK/? DEF/?

 

Immortal Beast, Hammon the Golden Thunder

lv 10 LIGHT

Thunder/Effect

(This card is always treated as "Hamon, Lord of Striking Thunder")

Cannot be Normal Summoned or Set. Must be Special Summoned by tributing 3 Spell Cards or by its own effect and cannot be Special Summoned by other ways. Once per turn, during either players turn: when a monster your opponent controls leaves the field, inflict 1000 points of damage to your opponent. When an opponents monster declares an attack, you can banish 1 Spell Cards from your graveyard face down; Special Summon this card to your side of the field in defence position, then, this card becomes the target of that attack. You can only control 1 face up "Immortal Beast, Hamon the Golden Thunder".

ATK/4000 DEF/4000

 

Immortal Beast, Raviel the Blackened Phantasm

lv 10 DARK

Fiend/Effect

(This card is always treated as "Raviel, Lord of Phantasms")

Cannot be Normal Summoned or Set. Must be Special Summoned by tributing 3 Monsters you control or by its own effect and cannot be Special Summoned by other ways. When your opponent summons a monster, Special Summon 1 Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000). One per turn: while this card is face up on the field or in your graveyard, you can tribute 2 "Phantasm Tokens" you control, then, apply one of the following effects.

* Increase this cards ATK and DEF by 2000 until the End-Phase that turn.

* Special Summon this card from your graveyard.

* Destroy all Monsters your opponent control.

You can only control 1 face up "Immortal Beast, Raviel the Blackened Phantasm".

ATK/4000 DEF/4000

 

Immortal Beast of True Chaos, Phantom Armityle

lv 12 DARK

Fiend/Fusion/Effect

"Immortal Beast, Uria the Crimson Flare" + "Immortal Beast, Hammon the Golden Thunder" + "Immortal Beast, Raviel the Blackened Phantasm"

Must be Fusion Summoned by banishing the listed Fusion Materials from your side of the field. This card cannot be destroyed (by battle or by card effects.) Once per turn, during either players turn: you can target 1 face up card on the field, negate that cards effects until the End Phase that turn. At the start of the damage step, if this card battles an opponents Monster: double this cards original ATK during damage calculation only. You can only control 1 "Immortal Beast of True Chaos, Phantom Armityle".

ATK/5000 DEF/5000

 

Immortal Beasts Offering

Spell Card

Sending 1 Trap Card from your deck to the graveyard, then, Special Summon 2 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000). These tokens cannot be tribute for a tribute Summon or be used as Material for a Synchro or Link Monster. You can only activate "Immortal Beast Offering" once per turn.

 

Heart of the Immortal Beast

Spell Card

Activate this card while you control a face up "Immortal Beast" Monster. Return all face down banished cards to your graveyard, then, draw 1 card.

 

So basically this is all retrained support for Sacred beast making them more fearer versions of themselves where with Vision HERO Witch Raider being able to summon itself with any trap cards I decided to make these cards with similer summoning conditions. In addition all of them have that added resurrection effect for added power based on their name. In addition offering sets them up for their revival effects and Heart provides you back all of your face down banished stuff back to the grave to reuse for their recycling effects. Finally Phantom Armityle is a real big bad boss monster with the added card effect negation and its ATK and DEF becoming 5000 where if it battles a monster its ATK is doubled during damage calculation. Finally as a part of preventing power creep for separate decks I added that you could only control 1 of each Immortal Beast at any time.

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I like how they are easier to summon than their original counterparts. I was just a bit bothered by the fact that this version of sacred beasts would probably be a staple on all kinds of decks due to the lax summoning requirements.

 

Uria would dominate in a trap monster deck.

 

Hamon would be deadly in any pendulum deck, especially tier 3 or up pendulum decks

 

Raviel would also be deadly in any deck that can spam. It can even easily be summoned using the good ol' scapegoat.

 

Actually all of them can be incorporated in a well rounded deck. I don't think they are overpowered but maybe restrictions on summoning can help reduce their splashability. Just an idea.

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