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LEGACY OF THE NOT SO WORTHLESS:MEKLORDS


MattTGM

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This is gonna be a thing I'll do for a while. I'm going to take each Archetype deemed "Worthless" by Rank10YGO and I'll try to improve it. This is going to be all written because why not. Todays topic is Meklords. This will be ongoing, I will update all of these eventually.These will all be seperate posts!

 

Meklord Emperor Skiel

Level 1/Dark/Machine

2200/2200

This card cannot be normal summoned/set.This card must first be special summoned by it's own effect.If a monster you control is destroyed by a card effect, you can special summon this card from your hand(this is a quick effect).Once per turn, you can target 1 synchro monster your opponent controls, and equip it to this card.This card gains ATK equal to the original attack of the monsters equipped to this card.Once per turn, you can send one monster equipped to this card to the graveyard, this card can attack directly this turn.If this card attacks, your opponent cannot activate cards or effects until the end of the battle phase.If this card leaves the field, inflict 1000 damage to your opponent for each monster this card had equipped to it.

 

Meklord Emperor Granel

Level 1/Dark/Machine

0/0

This card cannot be normal summoned/set.This card must first be special summoned by it's own effect.If a monster you control is destroyed by a card effect, you can special summon this card from your hand(this is a quick effect).Once per turn, you can target 1 synchro monster your opponent controls, and equip it to this card.This card gains ATK equal to the original attack of the monsters equipped to this card.This card gains attack equal to half your life points.Once per turn, you can special summon a monster attached to this card, ignoring it's summoning conditions.If this card leaves the field, draw 1 card for each monster this card had equipped to it, and if any of those cards are "Meklord army" monsters, you can special summon them.

 

Meklord Emperor Wisel

Level 1/Dark/Machine

2500/2500

This card cannot be normal summoned/set.This card must first be special summoned by it's own effect.If a monster you control is destroyed by a card effect, you can special summon this card from your hand(this is a quick effect).Once per turn, you can target 1 synchro monster your opponent controls, and equip it to this card.This card gains ATK equal to the original attack of the monsters equipped to this card.Once per turn, if your opponent activates a spell card, you can negate its activation and destroy it.Your opponent cannot target this card by card effects Your opponent cannot target this card for attacks with synchro monsters.If this card leaves the field, you can banish cards your opponent controls up to the number of monsters that this card had equipped to it.

 

Meklord Army of Skiel

Level 4/Dark/Machine

1800/1800

If your opponent controls a synchro monster, you can special summon this card from your hand.If this card attacks, it gains 700ATK until the end of the battle phase.If this card is sent to the graveyard,inflict 500 damage to your opponent for each Meklord monster in your graveyard.

 

Meklord Army of Granel

Level 4/Dark/Machine

1800/1800

If your opponent controls a synchro monster, you can special summon this card from your hand.Once per turn, you can draw one card for each Meklord monster you control.If this card is sent to the graveyard, you can add one "Meklord" card from your deck to your hand.

 

Meklord Army of Wisel

Level 4/Dark/Machine

1800/1800

If your opponent controls a synchro monster, you can special summon this card from your hand.Once per turn, you can negate the activation of a trap card and if you do, banish it.If this card is sent to the graveyard, you can add one spell card from your graveyard to your hand.

 

Meklord Astro Mekanikle

Level 12/Dark/Machine

4000/4000

This card cannot be normal summoned/set.This card can only be special summoned by its own effect.If this card is in your hand, you can send 1 "Meklord Emperor Skiel","Meklord Emperor Granel" and "Meklord Emperor Wisel" from your hand or field to the graveyard,special summon this card.Once per turn you can equip one synchro monster your opponent controls to this card.This card gains attack equal to the original attack of the monsters equipped to this card.Once per turn, during either players turn, when your opponent activates a card or effect, you can negate the activation and if you do, banish that card.If this card leaves the field, you can special summon one "Meklord Emperor" from your hand or graveyard, ignoring it's summoning conditions.

 

Meklord Astro Dragon Asterisk

Level 10/Dark/Machine

?/?

This card cannot be normal summoned/set.This card can only be special summoned by banishing 3 Meklord monsters with different names from your hand,field or graveyard.This card's original attack is equal to the combined original attack of the monsters banished for it's special summon.This card cannot be tributed,or used as a fusion,synchro or xyz material.This card cannot be targeted by your opponents card effects, also it cannot be destroyed by card effects.Once per turn, you can special summon a "Meklord" monster from your hand,deck or graveyard,ignoring it's summoning conditions except "Meklord Astro Mekanikle" or "Meklord Astro Dragon Asterisk".If this card leaves the field, banish all cards your opponent controls, then special summon one "Meklord Emperor" monster from your hand or graveyard,ignoring your summoning conditions.

 

Meklord Engineer(new)

Level 4/Dark/Machine

1000/1000

If this card is summoned, you can add one "Meklord" monster from your deck to your hand.If this card is sent to the graveyard, you can special summon a "Meklord Army" monster from your hand.

 

Meklord Army Guardian(new)
Level 4/Dark/Machine

0/2100

If this card is  summoned,you can add one "Meklord" spell card from your deck to your hand.If a Meklord monster you control would be destroyed, you can tribute this card, "Meklord" monsters you control cannot be destroyed by your opponents card effects until your next standby phase.

 

Meklord Overlord ???(new)

XYZ/Rank 4/Dark/Machine

3000/3000

2 or more Level 4 Meklord Monsters

Once per turn, you can attach one synchro monster your opponent controls to this card as xyz material.If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the battle phase.Once per turn,during either players turn you can negate the summon of a ritual,pendulum,synchro,xyz or fusion monster and if you do, return the monster to the extra deck.During your standby phase,you can detach an xyz material from this card, and if you do, add one "Meklord" card from your deck or graveyard to your hand.If this card has 3 or more xyz materials, it cannot be targeted or destroyed by card effects.This card can only have 4 xyz materials attached to it at one time.

 

SPELLS
 

Boon of the Meklord Emperor

Normal Spell

If you control 2 or more Meklord monsters, draw 1 card for each.You can banish this card from your graveyard, add a Meklord monster from your deck to your hand.

 

Reboot

Normal Spell

Shuffle one Meklord monster from your hand into the deck, then you can add up to 2 Meklord monsters from your graveyard to your hand.

 

Fortissimo the Mobile Fortress

Field Spell

If this card is activated, you can add one "Meklord Army" monster from your deck to your hand.Once per turn, you can special summon a Meklord Army monster from your hand or graveyard.Once per turn, you can destroy one monster you control, and if you do, your opponent cannot activate effects until the end phase.All Meklord monsters you control gain 500ATK..If this card is sent to the graveyard, you can add 1 "Meklord Fortess" from your deck to your hand.

 

Meklord Fortess

Field Spell

When this card is activated, you can add one "Meklord Emperor" from your deck to your hand.Meklord monsters you control cannot be targeted by your opponents card effects.Once per turn, you can pay 1000 life points, look at your opponents extra deck and if you do, you can equip one Synchro monster from their extra deck to one "Meklord Emperor" or "Meklord Astro Mekanikle" you control.If you do not, send one card from your opponents extra deck to the graveyard. If this card is sent to the graveyard, you can add one "Fortissimo the Mobile Fortress" from your deck to your hand.

 

The Resolute Meklord Army

Continous Spell

Meklord monsters you control cannot be destroyed by battle.If a monster you control is destroyed by a card effect, gain life points equal to its original attack.

 

TRAPS
Mektimed Blast

Normal Trap

Target one Meklord monster you control and destroy it and if you do, banish one card your opponent controls.

 

Meklord Factory

Counter Trap

When an opponents monster declares an attack,negate and destroy the attacking monster,then you can destroy one monster you control, and if you do, you can add a Meklord Army monster from your deck to your hand.

 

Meklord Rebirth(chaos infinity is too cool of a name to be used for this)

Normal Trap

Destroy all monsters on the field, then special summon a Meklord monster from your graveyard.It cannot attack until the end of your next turn, also it cannot be targeted by card effects.

 

Meklord Seal

Normal Trap

You can activate the following effects once each, depending on the number of Meklord monsters you control.

1:Your opponent discards one card from their hand.

2:All Fusion,Synchro and XYZ monsters your opponent controls have their effects negated, also they cannot attack while they are face up on the field.

3:Send the top 3 cards of your opponents extra deck to the graveyard.

4:Your opponent cannot special summon monsters from the extra deck until your next end phase.

5:Draw 3 cards.

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