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Yamata no Orichi [Spirit Support]


Nugget Lord

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Yamata-no-Orichi


********


Dragon/Fusion/Effect


ATK: 2600 DEF: 3100


LORE:


2 (Printed) Spirit Monsters


Once per turn: You can target 1 Spirit Monster your Opponent controls; take control of it until the End Phase. While this card is in your control or in the GY: All Monsters your opponent controls gain the following effect:

•This card is treated as a Spirit Monster while face-up on the field and is returned to its owner's hand during the End Phase of the turn it is Summoned or flipped face-up.

 

CnC Appreciated.

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How would you get two spirit monsters on the field at the same time to fusion summon it, though?

 

Unless the thread creator specifically intended to give this Starve Venom conditions (the mats must be on the field), nothing is stopping you from fusing from the hand. Like I mentioned in your thread, Spirits do have Nikitama to get some stuff on board, but yeah. 

 

(That being said, make sure you give proper critique afterwards)

 

Other than that, card works fine as legacy Spirit support; materials shouldn't be difficult to pull off (and gives Spirits a run to invest in Fusion cards). Then again, it probably is too good considering that it literally makes your opponent's board Spirit monsters and allows you to steal them for your own benefit. Though at the same time, it only affects the stuff that comes on AFTER it's summoned (well, the forced return anyway). 

 

You might have to make the materials be on the field, which again, shouldn't be too much work (barring relying on said Nikitama to fuel the NS game). 

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Unless the thread creator specifically intended to give this Starve Venom conditions (the mats must be on the field), nothing is stopping you from fusing from the hand. Like I mentioned in your thread, Spirits do have Nikitama to get some stuff on board, but yeah. 

 

(That being said, make sure you give proper critique afterwards)

 

Other than that, card works fine as legacy Spirit support; materials shouldn't be difficult to pull off (and gives Spirits a run to invest in Fusion cards). Then again, it probably is too good considering that it literally makes your opponent's board Spirit monsters and allows you to steal them for your own benefit. Though at the same time, it only affects the stuff that comes on AFTER it's summoned (well, the forced return anyway). 

 

You might have to make the materials be on the field, which again, shouldn't be too much work (barring relying on said Nikitama to fuel the NS game). 

Ah, somehow I managed to forget that Polymerization lets you fuse from the hand. My mistake.

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