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[Written/Remastered] Synchrogear Archetype


Thomas★Zero

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So with Symphogear AXZ out now I decided to look and build on the archtype a made a while back where it acts like a Synchro variant of Masked HERO's where each of the main deck monsters are able so search for the key card "Synchrogear" at the cost of a card from your hand. In addition to this they also have their own Link 3 Monster that helps them with having multiple Synchrogear Synchros and a Field Spell that helps them work around their discard cost.

 

[spoiler=Monsters]Synchrogear - Hibiki

lv 4 EARTH

Warrior/Effect

Once per turn: you can discard 1 card from your hand; add 1 "Synchrogear" from your deck or GY to your hand. This card can attack all monsters your opponent controls once. This card cannot attack your opponent directly.

ATK/1800 DEF/1200

 

Synchrogear - Tsubasa

lv 4 WATER

Warrior/Effect

Once per turn: you can discard 1 card from your hand; add 1 "Synchrogear" from your deck or GY to your hand. When this card battles a defence position monster, inflict piercing Battle Damage.

ATK/1900 DEF/1000

 

Synchrogear - Chris

lv 4 FIRE

Warrior/Effect

Once per turn: you can discard 1 card from your hand; add 1 "Synchrogear" from your deck or GY to your hand. When this card destroy a monster as a result of battle, inflict damage to your opponent equal to the ATK of the destroyed monster.

ATK/1700 DEF/1100

 

Synchrogear - Kirika

lv 4 WIND

Warrior/Effect

Once per turn: you can discard 1 card from your hand; add 1 "Synchrogear" from your deck or GY to your hand. When this card is Normal or Special Summoned, destroy Spell/Trap cards on your opponents side of the field up to the number of "Synchrogear" monsters you control.

ATK/1600 DEF/1400

 

Synchrogear - Shirabe

lv 4 LIGHT

Warrior/Effect

Once per turn: you can discard 1 card from your hand; add 1 "Synchrogear" from your deck or GY to your hand. At the start of the damage step, if this card battles a monster your opponent controls: destroy that monster.

ATK/1000 DEF/2000

 

Synchrogear - Maria

lv 4 LIGHT

Warrior/Effect

When this card is Normal or Special Summoned, you can add 1 "Synchrogear" monster from your Deck to your hand. You can only activate this effect of "Synchrogear - Maria" once per turn. Once per turn: you can discard 1 card from your hand; add 1 "Synchrogear" from your deck or GY to your hand.

ATK/1900 DEF/1300

[spoiler=Extra Deck]Synchrogear - Gungnir

lv 8 EARTH

Warrior/Synchro/Effect

Must be Special Summoned by the effect of "Synchrogear" using "Synchrogear - Hibiki" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once. All battle damage dealt to your opponent involving this card is doubled.

ATK/2600 DEF/1800

 

Synchrogear - Ame no Habakiri

lv 8 WATER

Warrior/Synchro/Effect

Must be Special Summoned by the effect of "Synchrogear" using "Synchrogear - Tsubasa" and cannot be Special Summoned by other ways. When this card attacks, your opponent cannot activate card effects until after damage calculations. When this card battles a defence position monster, inflict piercing Battle Damage.

ATK/2800 DEF/2000

 

Synchrogear - Ichaival

lv 8 FIRE

Warrior/Synchro/Effect

Must be Special Summoned by the effect of "Synchrogear" using "Synchrogear - Chris" and cannot be Special Summoned by other ways. When this card destroys a monster as a result of battle, inflict damage to your opponent equal to the ATK of the destroyed monster. Each time a card effect that would deal effect damage is activated, inflict 500 points of damage to your opponent.

ATK/2600 DEF/2100

 

Synchrogear - Igalima

lv 8 WIND

Warrior/Synchro/Effect

Must be Special Summoned by the effect of "Synchrogear" using "Synchrogear - Kirika" and cannot be Special Summoned by other ways. When this card is Special Summoned, destroy all Spell/Traps on your opponents side of the field, then, inflict 300 points of damage to your opponent for each card destroyed by this effect.

ATK/2500 DEF/2200

 

Synchrogear - Shul Shagana

lv 8 LIGHT

Warrior/Synchro/Effect

Must be Special Summoned by the effect of "Synchrogear" using "Synchrogear - Shirabe" and cannot be Special Summoned by other ways. At the start of the damage step, when this card battles an opponents monster: destroy that monster, then, inflict damage to your opponent equal to the destroyed monsters Level times 100.

ATK/2000 DEF/3000

 

Synchrogear - Airgetlám

lv 8 LIGHT

Warrior/Synchro/Effect

Must be Special Summoned by the effect of "Synchrogear" using "Synchrogear - Maria" and cannot be Special Summoned by other ways. Once per turn (quick effect): if your opponent activates a card effect that would target or destroy a "Synchrogear" monster you control, you can negate the activation of that card and destroy it.

ATK/2800 DEF/2000

 

Synchrogear Alchemist Elfnein

WIND

Link: DL, DR

Spellcaster/Link/Effect

2 "Synchrogear" Monsters

When this card is Link Summoned, you can add 1 "Symphogear" from your deck or graveyard to your hand. While you control a "Synchrogear" monster in a zone this card points to, this card cannot be targeted for an attack. Once per turn: you can Special Summon 1 "Synchrogear" monster from your hand.

ATK/1800 LINK-2

 

Synchrogear Commander Genjuro

EARTH

Link: DL, D, DR

Warrior/Link/Effect

2+ "Synchrogear" Monsters

When this card is Link Summoned, you can Special Summon 1 "Synchrogear" monster from your hand or GY to a Zone this card points to. This card cannot be destroyed as a result of battle. Increase this cards ATK by 500 for each "Synchrogear" monster in a Zone this card points to.

ATK/2500 LINK-3

[spoiler=Spell and Traps]Synchrogear

Spell Card

Send 1 "Synchrogear" Monster from your hand or field to the Graveyard, that is listed on a Synchro Monster that can only be Special Summoned with "Synchrogear" (if that card is Set, reveal it), then Special Summon that Synchro Monster from your Extra Deck. During the turn you activate this card, you cannot Special Summon monsters from your Extra Deck except "Synchrogear" monsters.

 

Back Up Synch

Spell Card

Special Summon up to 2 "Synchrogear" Monsters with different names from your hand or GY to your side of the field. During the turn you activated this card you cannot Special Summon Monsters from your Extra Deck except "Sycnhrogear" monsters. You can only activate "Back Up Synch" once per turn.

 

Synchro Tag

Quick Play Spell

Shuffle 1 "Synchrogear" Synchro Monster from you control into your Extra Deck, then, Special Summon 1 "Synchrogear" Synchro Monster different name but the same Level from your Extra Deck to your side of the field ignoring its summoning conditions.

 

Synchrobase Echo Sub

Field Spell

After activation, place 3 "Synchro Bullet" counters on this card. Increase the ATK of all "Synchrogear" Monsters you control by 400. Once per turn: when you activate a card effect that adds "Synchrogear" to your hand, draw 1 card. Once per turn (Quick Effect) while you control a face up "Synchrogear" Synchro Monster: you can remove 1 "Synchro Bullet" card from this card; destroy 1 card on your opponents side of the field.

 

Synchro Surge

Trap Card

Target 1 "Synchrogear" Synchro Monster you control: tribute all "Synchrogear" monsters you control except the targeted card, then, increase the targeted cards ATK equal to the combined ATK of all monsters tribute by this effect. During the turn you activated this card, only the targeted monster can attack during your Battle Phase.

 

Swan Song

Trap Card

Target 1 "Synchrogear" Synchro Monster you control: reduce its ATK and DEF to 0 and its effects are negated, then, destroy all cards on your opponents side of the field. During the turn you activated this card, you cannot conduct your Battle Phase that turn. You can only activate 1 "Swan Song" per turn.

 

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