Tinkerer Posted July 11, 2017 Report Share Posted July 11, 2017 Hello, fine peoples! I've had this idea swimming around for a while, but I didn't really know how I wanted to implement it until I came across some old cards I'd written out years ago.As is, its not meant to be meta, but more of a casual deck a la Spiral Phantasm. [spoiler Cards]Crazy HouseField SpellYou can shuffle 1 card in your hand or that you control into the Deck; add 1 "Room LV" card from your Deck to your hand. You can only activate this effect of this card's name once per turn. The first time this card and any "Room LV" cards you control would be destroyed each turn, they are not destroyed. Overgrown Garden Room LV1Continuous TrapOnce per turn, during your opponent's turn, you can Special Summon 1 "Garden Token LV1" (EARTH/Plant/Level 1/ATK 500/DEF 500). That token cannot be used as material for the Summon of an Extra Deck monster except a fusion monster. If the token is destroyed by your opponent's card (by battle or card effect): gain 500 LP. During your Standby Phase, you can send this face-up card you control to the GY; Set 1 "Overgrown Garden Room LV2" from your hand or Deck, and if you do, draw 1 card. You can only control 1 "Overgrown Garden Room" card. Overgrown Garden Room LV2Continuous TrapYou cannot activate this card unless it was Set by the effect of "Overgrown Garden Room LV1". Once per turn, during your opponent's turn, you can Special Summon 1 "Garden Token LV2" (EARTH/Plant/Level 2/ATK 1000/DEF 1000). That token cannot be used as material for the Summon of an Extra Deck monster except a fusion monster. If the token is destroyed by your opponent's card (by battle or card effect): gain 1000 LP. If this face-up card is destroyed; you can shuffle all "Overgrown Garden Room" cards from your GY into the Deck; draw 1 card. You can only control 1 "Overgrown Garden Room" card. Abhorrent BathRoom LV1Continuous TrapOnce per turn, if your opponent activates a card effect while you control a Normal monster, you can activate this effect: that card's effect becomes "destroy 1 monster your opponent controls". During your Standby Phase, you can send this face-up card you control to the GY; Set 1 "Abhorrent BathRoom LV2" from your hand or Deck, and if you do, draw 1 card. You can only control 1 "Abhorrent BathRoom" card. Abhorrent BathRoom LV2Continuous TrapYou cannot activate this card unless it was Set by the effect of "Abhorrent BathRoom LV1". Thrice per turn, if your opponent activates a card effect while you control a Normal monster, you can activate this effect: that card's effect becomes "destroy 1 monster your opponent controls". If this face-up card is destroyed; you can shuffle all "Abhorrent BathRoom" cards from your GY into the Deck; draw 1 card. You can only control 1 "Abhorrent BathRoom" card. I'll add more later, but the premise is using the LV mechanic on Spell/Traps. I don't have any plans for MD monsters, but I do have at least 1 fusion in the works (Master of the Crazy House). Link to comment Share on other sites More sharing options...
Ninjask Is Bae Posted July 11, 2017 Report Share Posted July 11, 2017 I LOVE THE IDEA! Already hyped to see the cards you will be adding!But here are some little problems I have with the "Overgrown Garden Room" cards. If Overgrown Garden Room LV1 survives the turn it's litterally a plus 1.(Setting Overgrown Garden Room LV2 (which you accidentally called Overgrown Garden Room LV1 btw) and drawing a card) and then if Overgrown Garden Room LV2 gets destroyed you get to draw another card and assuming your opponent used a card to destroy it that's another plus 1, so that essentially means they can't ever destroy it (because a draw is usually worse for your opponent than this card on the field.). Like this, it's a draw engine more than anything! I mean, unless you wanted it to be a draw engine I would nerf the drawing bit and buff the other stuff. I get that you want to have people go through the ordeal of setting the LV1 and slowly going up to the higher levels but I'd just make it forced if I were you and just make the effects way better. (for example make them have a built in self anti-spell fragrance which gets worse the higher the level is, so LV2 has a one turn built in anti-spell fragrance and LV3 a two turn.)Other than that. As I already said. I love the idea and will probably be frequenting this page! Link to comment Share on other sites More sharing options...
Tinkerer Posted July 11, 2017 Author Report Share Posted July 11, 2017 Thanks for stopping by! I wasn't much thinking about their usage in other decks since the deck itself isn't one that I planned on making too overbearing. A lot of the effects are supposed to be really minor things like summoning tokens and keeping them alive. The draws are mostly to keep them going, but making a mini draw engine out of 'em doesn't seem that feasible considering how easy it would be to brick and get a hand of LV... oh, damn, I forgot to put the fact that you can't activate the LV2 except with the LV1! Thanks for that, you helped me remember a part that I'd completely forgotten! I'll fix 'em up right away. Link to comment Share on other sites More sharing options...
Ninjask Is Bae Posted July 12, 2017 Report Share Posted July 12, 2017 If Overgrown LV2 is not activatable otherwise it indeed doesn't work as a draw engine. I thought it would be a good draw engine because. Well, it was withouth that restriction on LV2. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 18, 2017 Author Report Share Posted July 18, 2017 Before adding more token summoners, I thought it'd be a good idea to show what some other rooms are capable of. BathRoom is pretty much generic, but I figure the only decks that could fully use it would be this deck (as all tokens WILL float upon your opponent destroying them) and Paleozoic (since they trigger off traps, are treated as normal monsters, and if you hit a monster effect they wouldn't be destroyed because they're unaffected by monster effects). Link to comment Share on other sites More sharing options...
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