Thomas★Zero Posted July 16, 2017 Report Share Posted July 16, 2017 Elemental HERO Endeavour lv 10 FIRE Warrior/Fusion/Effect 2 "Elemental HERO" Fusion Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. While this card is face up on the field or in your GY, this card is also treated as a WATER Monster. When this card battles an opponents monster, your opponent cannot activate card effects until after damage calculation. When this card destroys a monster as a result of battle, inflict damage to your opponent equal to the destroyed monsters original ATK. When this card leaves the field, you can Special Summon 1 Monster that's either banished or in your GY that was used as a Fusion Material to summon this card to your side of the field (this Special Summon is treated as a Fusion Summon.) ATK/3500 DEF/2800 So Endeavour is basically the design comes from Hero Academia based on the combination of Endeavour and Shoto Todoroki in terms of name and its dual Attribute's being both FIRE and WATER. E-HERO Endeavour first requires 2 E-HERO Fusions to be summoned where it can easily be brought out through Miracle Fusion if you control a Fusion and have one in the grave. Then as mentioned on its concept design its effects to prevent the activation of card effects during battle and then burning for the destroyed monsters ATK act to compliment the fact it is both a FIRE and WATER monster. Finally its last effect when it leaves the field allows you to bring back one of its Fusion Materials where if the summon being treated as a Special Summon helps support with Gaia and Great Tornado which effects rely on them being Fusion Summoned to work. Link to comment Share on other sites More sharing options...
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