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Vehicroid Retool [Written]


Draconus297

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No, it's not a retraining of the archetype (that would take WAY too damned long), instead it's a fun support card that makes playing the original Vehicroids less of an experience in tearing your hair out, giving some applications that make the archetype as a whole less . . . sad.

 

Vehicroid Retool

Continuous Spell

When this card is activated, you can add 2 Machine-Type "roid" monsters from your Deck or Graveyard to your hand, except a "Speedroid" monster(s). If you Summon a "roid" Fusion monster, you can add 1 "Polymerization" card or "Vehicroid Connection Zone" from your Deck or Graveyard to your hand. Once per turn, if all of its Fusion Materials are in the Graveyard, you can Special Summon 1 Machine-Type "roid" Fusion monster from your Graveyard. When a Machine-Type "roid" Fusion monster is Summoned, you can target a number of "roid" monsters in your Graveyard up to the number of its required Fusion Materials: The Summoned monster gains the effects of those targets while it is face-up on the field, even if this card leaves the field (You can only activate this effect of "Vehicroid Retool" once per monster).

 

Now, what this does is turn the "okay, I guess" effects of the various roid cards (say, Truckroid's monster-eating, or Carrieroid's protection of backrow) into a wide host of possible effects for your Fusions. In addition, it lets you use any roid's effects, meaning that if you can ED dump you can give your Fusion the effects of a Hi-Speedroid, or even something weird like Dark Jeroid or Necroid Shaman.

 

Now, to address the first two effects, they help address the inevitable consistency issues of a Deck like this- giving you back your Fusion capacity so you can have a lot of Fusion Material variance, and grabbing an easy Steam Gyroid or Ambulance Rescueroid if you already have a Fusion method the turn it's activated. Having multiples can even make it relatively simple to make Stealth Union or Barbaroid.

 

Effect #3 is basically just a way to keep momentum. That's all.

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This is a really cool card IMO. With Machine-type support and the help of other Machine archetypes, I'd say "roids" will be pretty good. However, I still think that this might be way too many effects for a single card to have but it's still pretty damn good (borderline broke, tbh) and it definitely helps the archetype a lot.

 

The first effect should only add 1 "roid" monster since this card, being a Continuous Spell, can be activated immediately. If this were a Continuous Trap, however, then I'd say it's pretty balanced.

The following 2 effects allows the archetype to churn out multiple Fusion monsters in a single turn just like Gem-Knights can (which, coincidentally, is a really old Fusion-based Archetype just like Vehicroids). One change that I'd really like to see is to have the first of the 2 effects be a 'once per turn' effect since it basically triggers every time a "roid" Fusion is summoned, not just Fusion Summoned. As it is right now, this effect can trigger off of the next effect (the one that Special Summons a Fusion from the Grave) which might be broken IMO. The following effect is just fine as it is. Actually, it would be more balanced if both of these effects were hard 'once per turn' effects (i.e. The following effects of "Vehicroid Retool" can only be used once per turn) since having multiples copies of this card will just allow you make nearly unbreakable fields.

The last effect is what really interests me the most and is easily the most creative/unique effect of the card. It's really good IMO. However, there is one change I'd like to suggest and that is to have the effect only target non-Fusion "roid" monsters in your Graveyard. As it is right now, it allows you to give the effects of one Fusion "roid" in your Graveyard to another Fusion "roid" in your field and that will just result to a downright broken amalgamation of a Fusion monster (a Super-Boss monster, if you will). Also, consider that Vehicroid Connection Zone gives the summoned Fusion immunity from destruction effects and its effects can no longer be negated.

 

TL;DR: The first effect provides the archetype with a bit too much consistency. The second and third effects should be hard OPT''s. The last effect is the coolest of this card's many effects IMO, but it should be toned down a bit (by it only able to target non-Fusions in your GY).

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From someone who has made roids before, this is good. I see you tried to get rid of the infection Speedroids have had on the archetype. The amount you can plus off of this card is pretty amazing. The last effect seems a bit overkill imo though.

 

I agree with the above that if you wanted to have the 2 searches, probably make it a Trap, but I can see it being fine without that restriction, considering archetype your making it for.

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That's the thing, though, Originator- the 'roid Fusions wouldn't even be good with one another's effects. Let's go down the line:

 

Pair Cycroid- 2-mat with 1600 ATK that can attack directly

Steam Gyroid- Level 6, 2-mat, no effect, crappy stats. Next.

Ambulance Rescueroid- Level 6, 2-mat, and if another monster you control dies in battle, this guy revives it once per turn. K.

Super Vehicroid Jumbo Drill - Level 8, 3-mat, piercing, 3K beater. Next.

Super Vehicroid Stealth Union - Level 10, 4-mat, can eat exactly 1 non-Machine monster in the field, and if it does, it can halve its own original ATK during damage calculation to swing at everybody. 3600 ATK, but . . . nobody wants its effect.

Barbaroid, the Ultimate Battle Machine - Level 12, 5-mat 4K beatstick, swings twice and burns for 1000 when it kills something. The only legitimate threat.

The new thing, another 5-mat, whose effect is to move around the field. Link format?

 

There's also E-HERO Necroid Shaman, which lets you revive a monster from your opponent's Graveyard when it kills something in battle . . . except the thing it killed.

 

I'm not seeing any reason to bar any of these effects, even in combination. The only dangerous combo here is Barbaroid getting the effects of Hi-Speedroid Puzzle and maybe Jumbo Drill if it's necessary, or Pair Cycroid for a goofy OTK, but even with Retool that would be ridiculously inconsistent because you'd need to Summon Barbaroid and another thing in the first place. And even then, Link format makes this entire strategy irrelevant. So . . . it's good support, but 1 good support card does not a good archetype make.

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