Fukato Posted August 30, 2017 Report Share Posted August 30, 2017 Continuous Spell CardEffect: If you have 30 or more cards in your GY (Quick Effect): You can Set 1 "Blasting the Ruins" directly from your Deck. During your Main Phase: You can target 1 "Blasting the Ruins" in your GY; shuffle into your Deck, then draw 1 card. You can only use 1 effect of "The Ruins That Were Blasted" once per turn, and only once that turn. Link to comment Share on other sites More sharing options...
Sleepy Posted August 30, 2017 Report Share Posted August 30, 2017 Sooooo Grass is Greener and other self-mill cards can now turbo through their decks with less fear of milling their key card, and they get a Continuous Spell that can burn 6000 LP per turn.It seriously can go either way 1 ) First return from GY > burn > then dump that copy again and burn again.OR2 ) Mill the Ruins > burn > then retrieve it and burn again. I think the card isn't fair at all. Then about the flavor: Do the ruins like.... self-reconstruct every time? I'd normally try to suggest alternatives but I can't find good ones for this one. It is straight up burn in all angles. Blasting either gets more consistent to use, or gets faster, or gets recycles, no ways around it, even if the suggestion was to nerf it to, on top of the hard OPT clauses, only could be used during the turn it activated....I could dump weird ideas like boosting monster stats or LPs based on the key card but that's pretty much a different card altogether at that point.... Link to comment Share on other sites More sharing options...
Fukato Posted August 30, 2017 Author Report Share Posted August 30, 2017 True, so I made it to only choose 1 effect instead to slow it down a bit. Link to comment Share on other sites More sharing options...
Fukato Posted August 31, 2017 Author Report Share Posted August 31, 2017 Bump. Link to comment Share on other sites More sharing options...
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