I Hate Snatch Steal Posted September 9, 2017 Report Share Posted September 9, 2017 Synchro, Xyz, and "Evolution-Knight" monsters you control gain 400 ATK.---At the start of the Damage Step, if this card battles a monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. If this card destroys a monster by battle: You can destroy 1 card your opponent controls. If you control no monsters: You can banish both this card and 1 "Evolution-Knight" monster from your graveyard and/or or extra deck to target 1 monster in your graveyard that has a level and was sent there because it was destroyed; special summon from your extra deck, 1 xyz monster with the same attribute as that target whose rank is up to 2 less than double that target's level (this is treated as an xyz summon) and if you do, attach that target and the top card of your graveyard to it as xyz materials. Once per turn if you control another "Evolution-Knight" card with a different name: you can target 1 monster you control; it becomes a tuner monster until the End Phase.---This face-up card on the field cannot be used as a Synchro Material. This card can be treated as a Level 3 monster when used for a Synchro Summon (this effect cannot be negated). At the start of the Damage Step, if this card battles a monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. When this card inflicts battle damage to your opponent: Draw 1 card. If your opponent controls more monsters then you do: You can banish 1 "Evolution-Knight" monster and this card from your graveyard and/or or extra deck; choose 1 non-tuner monster in your graveyard that was sent there because it was destroyed and synchro summon 1 synchro monster by banishing this card and the chosen monster as the materials. design notes/rulings:- If this face-up card's effects are negated by another effect you can synchro summon with it.- "This card can be treated as a Level 3 monster when used for a Synchro Summon (this effect cannot be negated)." is applied to every synchro summon with this card, including when this card activates "If your opponent controls more monsters then you do: You can banish 1 "Evolution-Knight" monster and this card from your graveyard and/or or extra deck; choose 1 non-tuner monster in your graveyard that was sent there because it was destroyed and synchro summon 1 synchro monster by banishing this card and the chosen monster as the materials."- The synchro monster summoned by "If your opponent controls more monsters then you do: You can banish 1 "Evolution-Knight" monster and this card from your graveyard and/or or extra deck; choose 1 non-tuner monster in your graveyard that was sent there because it was destroyed and synchro summon 1 synchro monster by banishing this card and the chosen monster as the materials." must be able to be synchro summoned using this card and the chosen non-tuner. EG, you cannot summon Trishula, Dragon of the Ice Barrier since it requires 2 non-tuner monsters. Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Evolution-Knight" card(s), synchro monster(s) or xyz monster(s) you control, then destroy this card. Unless you have an "Evolution-Knight" card in your other Pendulum Zone, this card's Pendulum Scale becomes 6.---If this card is Normal Summoned: You can add 1 "Evolution-Knight" monster from your Deck to your hand, except "Evolution-Knight of Tactics". If this card is destroyed by battle: You can target 1 card your opponent controls; return it to the hand. Once per turn, when a synchro, xyz, or "Evolution-Knight" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). Unless you have a "Evolution-Knight" card in your other Pendulum Zone, this card's Pendulum Scale becomes 6.---This card can attack all Special Summoned monsters your opponent controls, once each. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is summoned: you can add 1 "Evolution-Knight" card from your deck to your hand, except "Evolution-Knight's Squire". You can only use this effect of "Evolution-Knight's Squire" once per turn. When an opponent's monster declares an attack: Special Summon 1 "Evolution-Knight" monster from your hand or graveyard, then end the Battle Phase. During either player's turn, when a card or effect is activated that targets a Synchro, Xyz, or "Evolution-Knight" monster you control (except during the Damage Step) while there is another "Evolution-Knight" card in your graveyard with a different name: You can banish this card from your Graveyard; negate that effect. I saw these card designs on my hard drive and recall working on them last June-ish. At this point I can't figure out what I was trying to do with them. Maybe you can find a good combo with them. Link to comment Share on other sites More sharing options...
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