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Wynd Archetype (12/12)


Atypical-Abbie

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Wynd is an Archetype of Level 4 and 7 Wyrm/WIND Pendulum Monsters, along with 1 Level 11 Fusion Pendulum Monster. They focus on decreasing the Level of monsters in the Extra Deck and to ultimately Summon the Fusion Pendulum Monster. Each Level 4 has an effect that decreases the Level of monsters in the Extra Deck, both as their Pendulum and monster effect, the two Level 7s have a Pendulum Effect each that are similar that changes their Pendulum Scale either by decreasing it or increasing it.

 

Their playstyle may seem contradictory at first, changing the Levels means you cannot Pendulum Summon the Level 4s as easily, since they are Scale 3-5 only, however their whole playstyle resolves around their Fusion Monster, which requires Tributing 3 Wynd monsters with different Pendulum Scales, and as they only have 3 different Pendulum Scales to work with (excluding the Fusion Monster's Scale 0 that is), you need one of the Level 7s to get it out.

 

So, the point is actually to only use the Extra Deck for one Pendulum Summon, since you normally cannot Pendulum Summon more from there anyway without using Link Monsters, and the rest of the monsters you get by other means, either from your hand or by using various effects that can bring them out otherwise. As each Pendulum Monster is able to lower them by one while in the Pendulum Zone, the easiest way you get the Level 7 out is to Normal Summon one of the monsters, activate its effect, then using the Pendulum Effect of both cards to make the monster in the Extra Deck 4 and boom, you got your Level 7 on the field. Of course, you can also use it to decrease the Levels of other WIND monsters to make it easier to Summon them, if you don't want to go the Fusion Monster route, and the Level 7s also support Tribute Summoning instead, so you have plenty of options until you can make the play to get the Fusion Monster out.

 

The name is a portmanteau of Wyrm and Wind, and the names are in reference to various types of winds as well as flying. The monsters are named Wynd Wyvern as it didn't sound right with just Wynd, though I am not calling them that as an Archetype, didn't feel needed, and it made playing around with the Spell/Traps more fun anyway, since I tend to be strict in my naming. I also decided to make this a full Archetype from the get-go, which I tend not to, though I had been working on it for a bit longer than usual and thought that I might as well just release everything now. Also, they are made for the new format, though nothing here actually uses the Extra Monster Zone, so it's on Duel Portal as well.

 

Main Deck Monsters:

 

Wynd Wyvern Squally

Wyrm/WIND/Pendulum

Level 4

Scale 3

Pendulum Effect:

Once per turn: You can decrease the Levels of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn (even after they are Summoned and even if this card leaves the field).

 

Monster Effect:

When this card is Normal or Special Summoned: You can decrease the Level of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn. If this card in your Main Monster Zone leaves the field: You can add 1 "Wynd" monster from your Deck to your hand, except "Wynd Wyvern Squally". You can only use this effect of "Wynd Wyvern Squally" once per turn.

1000/2000

 

Wynd Wyvern Gustos

Wyrm/WIND/Pendulum

Level 4

Scale 5

Pendulum Effect:

Once per turn: You can decrease the Levels of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn (even after they are Summoned and even if this card leaves the field).

 

Monster Effect:

When this card is Normal or Special Summoned: You can decrease the Level of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn. If this card in your Main Monster Zone leaves the field: You can add 1 "Wynd" Spell/Trap from your Deck to your hand. You can only use this effect of "Wynd Wyvern Gustos" once per turn.

1500/1500

 

Wynd Wyvern Galelia

Wyrm/WIND/Pendulum

Level 4

Scale 3

Pendulum Effect:

Once per turn: You can decrease the Levels of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn (even after they are Summoned and even if this card leaves the field).

 

Monster Effect:

When this card is Normal or Special Summoned: You can decrease the Level of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn. You can target 1 other "Wynd" card you control; destroy that target, and if you do, draw 1 card. You can only use this effect of "Wynd Wyvern Galelia" once per turn.

1700/1300

 

Wynd Wyvern Hazekal

Wyrm/WIND/Pendulum

Level 4

Scale 5

Pendulum Effect:

Once per turn: You can decrease the Levels of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn (even after they are Summoned and even if this card leaves the field).

 

Monster Effect:

When this card is Normal or Special Summoned: You can decrease the Level of all WIND Pendulum Monsters face-up in your Extra Deck by 1 until the end of this turn. You can target 1 "Wynd" card in your Pendulum Zone; Special Summon that target, then place this card in that Pendulum Zone. You only use this effect of "Wynd Wyvern Hazekal" once per turn.

1400/1800

 

Wynd Wyvern Typhoonan

Wyrm/WIND/Pendulum

Level 7

Scale 4

Pendulum Effect:

Once per turn: You can decrease this card's Pendulum Scale equal to the number of face-up WIND Pendulum Monsters in your Extra Deck until the end of this turn.

 

Monster Effect:

You can Tribute Summon this card for 1 less Tribute by Tributing 1 Pendulum Summoned "Wynd" monster. If this card is Tribute or Pendulum Summoned: Draw 1 card. If this card in your Main Monster Zone leaves the field: You can target 1 monster on the field; destroy it. You can only use each effect of "Wynd Wyvern Typhoonan" once per turn.

2000/2300

 

Wynd Wyvern Tornadore

Wyrm/WIND/Pendulum

Level 7

Scale 4

Pendulum Effect:

Once per turn: You can increase this card's Pendulum Scale equal to the number of face-up WIND Pendulum Monsters in your Extra Deck until the end of this turn.

 

Monster Effect:

You can Tribute Summon this card for 1 less Tribute by Tributing 1 Pendulum Summoned "Wynd" monster. If this card is Tribute or Pendulum Summoned: Draw 1 card. If this card in your Main Monster Zone leaves the field: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Wynd Wyvern Tornadore" once per turn.

2300/2000

 

Extra Deck Monsters:

 

Wynd Wyvern Hurricanera

Wyrm/WIND/Fusion/Pendulum

Level 11

Scale 0

Pendulum Effect:

If you control no monsters, the Pendulum Scale of the card in your other Pendulum Zone becomes doubled. You can send any number of WIND Pendulum Monster face-up in your Extra Deck or from your hand to the GY; inflict damage to your opponent equal to the number of cards sent x 500. You can only use this effect of "Wynd Wyvern Hurricanera" once per turn.

 

Monster Effect:

3 "Wynd" monsters with different Pendulum Scales

Must first be Special Summoned (from your Extra Deck) by Tributing the above monsters you control, and can then can be Pendulum Summoned. Your opponent cannot target other "Wynd" cards you control with card effects. Once per Chain, when a monster your opponent controls that was Special Summoned from the Extra Deck activate its effect (Quick Effect): You can negate the activation, and if you do, destroy it. You must control no other monsters and have 2 "Wynd" cards in your Pendulum Zone to activate and to resolve this effect. If this card is destroyed by battle or card effect while in your Monster Zone: You can destroy all cards in your Pendulum Zones, then place this card in your Pendulum Zone.

3200/2700

 

Spells/Traps:

 

Wyndy Mountains

Field Spell

When this card is activated: You can add up to 2 "Wynd" Pendulum Monsters face-up in your Extra Deck to your hand. Once per turn, if a "Wynd" monster(s) you control would be destroyed by battle or card effect, you can return it to your hand instead. All "Wynd" monsters gain 300 ATK and DEF during the Battle Phase only.

 

Heavy Wynds

Continuous Spell

If a "Wynd" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If a "Wynd" monster inflicts battle damage to your opponent: You can add 1 "Wynd" Pendulum Monster from your hand or Deck to your Extra Deck face-up. Once per turn: You can send 2 "Wynd" Pendulum Monsters face-up in your Extra Deck and/or from your hand to the GY, then draw 1 card.

 

Flyby of the Wynd Wyverns

Quick-Play Spell

Target 1 "Wynd" card in your Pendulum Zone; Special Summon it, but return it to the hand during the End Phase. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Wynd" card in your Pendulum Zone; return it to your hand.

 

Drop of the Wynd Wyverns

Normal Trap

Target 1 "Wynd" monster in your GY; add it to your hand, then if you control "Wyndy Mountains", you can Set this card instead of sending it to the GY. You can only activate 1 "Drop of the Wynd Wyverns" per turn.

 

Wyndy Weather

Normal Trap

Special Summon 1 "Wynd" Pendulum Monster face-up in your Extra Deck, and if you do, the Level of all WIND Pendulum Monsters face-up in your Extra Deck become equal to the Level of that monster until the end of this turn. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target "Wynd" Spell/Trap in your GY; add it to your hand.


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