Jump to content

Sceptyr's Support (Paradox Bros. Legacy Set) (4/4)


Black D'Sceptyr

Recommended Posts

wallcrawling_shadow_ghoul_by_bdsceptyr-d

 

[spoiler=Wallcrawling Shadow Ghoul: Info]

 

EARTH/Zombie-Type Effect Monster/Level 5/1600 ATK/3000 DEF

Lore: If you control a "Labyrinth" Spell/Trap, but no Effect Monsters: You can Special Summon this card from your hand, then you can add 1 "Dungeon" or "Labyrinth" card from your Deck to your hand. You can only use this effect of "Wallcrawling Shadow Ghoul" once per turn. All Level 5 monsters you control gain 100 ATK for each monster in your GY. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. When this card battles an opponent's monster, your opponent cannot activate monster effects until the end of the Damage Step.

 

 

 

glorious_gate_guardian_by_bdsceptyr-dbo4

 

 

[spoiler=Glorious Gate Guardian: Info]

DARK/Warrior-Type Effect Monster/Level 11/3750 ATK/3400 DEF

Lore: Requires 3 Level 5 or higher monsters with different Attributes to Tribute Summon/Set. Must be Special Summoned (from your hand or GY) by destroying 3 other monsters in your hand or field with different names, including a "Sanga" and a "Jin" monster. While this card is face-up on the field, it cannot be Tributed or targeted by card effects, also it cannot be used as a Material for a Summon. Once per turn: You can target 1 monster in your GY whose Level is between 4 to 7; until the end of the next turn, this card's ATK becomes that monster's original ATK, it gains that monster's effects (if any) also it can make up to 3 attacks on monsters during each Battle Phase.

 

 

paradoxical_labyrinth_by_bdsceptyr-dbo4q

 

[spoiler=Paradoxical Labyrinth: Info]

Field Spell Card

Lore: If this card is activated: You can Special Summon 1 "Labyrinth" or "Dungeon" monster from your hand, GY, or Extra Deck to either side of the field, but banish it when it leaves the field. Once per turn, if you control "Labyrinth Wall": You can Special Summon 1 Level 5 or 7 monster from your hand, ignoring its Summoning conditions. Monsters you opponent controls must attack a monster in a Monster Zone in the same column as them or adjacent to the column they are in. Your opponent's monsters on the field cannot target cards on the field with their card effects. You can only activate 1 "Paradoxical Labyrinth" per turn.

 

 

threshold_titan_by_bdsceptyr-dbo4qvm.png

 

[spoiler=Threshold Titan: Info]Continuous Trap Card

Lore: You can discard 1 card; add from your Deck to your hand, 1 "Gate Guardian" card or 1 "Shadow" Zombie monster. During your turn; You can target 1 "Sanga" monster, 1 "Jin" monster, or 1 Level 5 monster in your GY; Speical Summon it, and if you do, destroy all other cards in that card's column, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn. If there are no Effect Monsters on the field while this card is already face-up in your Spell & Trap Zone: You can Special Summon this card as an Effect Monster (DARK/Warrior/Level 3/1750 ATK/1400 DEF). (This card is NOT treated as a Trap). You can only use each effect of "Threshold Titan" once per turn.

 

 

Yeah, no rhymes, no overly done pumping up or putting down of the BlaDeS of Change, none of that. Four cards, four sources of power for the brothers Paradox, four ways to bring the pain in new ways. They speak louder than I ever could anyways.

 

I'll be silly again tomorrow.

 

Till that time comes, BDS, signing off.

Link to comment
Share on other sites

Wallcrawling Shadow Ghoul... that is some spectacular artwork. It's kinda sad though that the Monster and the Field Spell don't really look like they're from the same Labyrinth (unless you're making multiple Field Spells to replicate Yami's mind shifting all the time, in which case that's a spectacular idea). As for the effect, not sure how Shadow Ghoul will work out with more support, but right now idk 

 

I would probably make Shadow Ghoul a Level 7 so the Field Spells effect will work out better (because unless you're making other level 5 monsters no one is running Labyrinth Wall unless there's a card that floats into it.)

 

As for the Gate Guardian, I'm a bit skeptical about the Summoning condition, which I think could be better. I would give the requirement but add "in addition to your Normal Summon/set" so it's a bit more plausible. Also "Must be Special Summoned" is a bit weird because it isn't a Nomi monster. However, that effect is pretty cool, being able to copy the 3 monster's effects but then being able to replace them over and over so the "you can only activate this effect once" bit is avoided.

 

The Trap is a bit weird, since it supports Shadow Ghoul but the Ghoul doesn't search it... It's a bit out there in it's effect, which is a pseudo-Trap Monster, a searcher, and card destruction. Not sure what the intended purpose of the card is.

 

I'm a bit happy and sad since I was thinking of Gate Guardian support more along the lines of what happened to XYZ - Dragon Cannon and Magnet Warriors, where they would get 3 new Main Deck monsters and a new boss, which would basically become retrains. I was thinking that the missing attributes would be filled for new cards, which would be FIRE, EARTH, and DARK (Which means probably along the lines of a Volcano Guardian of some sort), which could possibly be a Contact Fusion or Link monster (or just a Nomi if that's enough). However, the happy bit is that I can do that, so that's cool I guess.

 

Also you didn't retrain Riryoku, the coolest card ever that they used. Guess I'll also do that and put it in the archetype.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...