Dokutah Posted September 25, 2017 Report Share Posted September 25, 2017 Miracle MemoriesNormal Spell Active only while you control less card than your opponent except during your 1st turn in this Duel. Draw 2 cards. and if you do, and this card is the 1st copy of your "Miracle Memories" activated on this Duel apply the following effect.● At the end of your 2th turn after this card is activated you cannot use "Miracle Memories" for the rest of the duel basically an experiment. reason why i put this on casual (maybe ill contact mods to move it to advance if necessary) rather than experimental since most of the wording used is already present in the game but the grand point is, its a highly beneficial card but trapped in some tricky clauses. granted a 1 card free +1 is almost a no no on this game so i don't really care about power level for now. the highlight is the concept play on time restricted effects (like OPD or or Multiple turn counting like "next N stanby phases") which as per now is utterly less desirable in the game. Link to comment Share on other sites More sharing options...
Eshai Posted September 25, 2017 Report Share Posted September 25, 2017 Interesting, but a couple things: The condition for "except the 1st turn in this duel" is a bit redundant if you go first, since your opponent already has 0 cards. Might want to go with "less cards in your hand than your opponent" since that would probably synergize with drawing a bit better.Pretty cool, but you could also just have them all banish themselves from your hand, Deck, or GY face-down. That would probably accomplish the same thing, although then it could be recovered by Necroface and stuff like that so idk.It's still a draw 2. You're going to have to add another downside. Maybe when the last effect activates it discards or banishes your hand, which means you have to use those cards within 2 turns and otherwise you're screwed. However, if we're comparing this to Card of Demise, this would still be a lot better.Cool concept but overall it needs work to be balanced. Link to comment Share on other sites More sharing options...
Dokutah Posted September 26, 2017 Author Report Share Posted September 26, 2017 The condition for "except the 1st turn in this duel" is a bit redundant if you go first, since your opponent already has 0 cards. Might want to go with "less cards in your hand than your opponent" since that would probably synergize with drawing a bit better.the reason of my 1st clause is so you only use it mostly to recover from opponent onslaught not setup so in case your opponent going first this will not jump start your setup extensively not planning much change on the card for a while but the "less hand" clause is something to keep in mind since you can just draw a copy after copy before the time limit clause provide you have less field Pretty cool, but you could also just have them all banish themselves from your hand, Deck, or GY face-down. That would probably accomplish the same thing, although then it could be recovered by Necroface and stuff like that so idk.well you just answer your own question. granted recycling isn't a big strategy in this game unless it has super beneficial addition to your card advantage (like pot of avarice"). also i could be wrong but if i not mistaken your clause is obligating deck check by all players and judges for ensuring no copies left behind. i don't want to punish the user to much by having his/her deck checked. sure it get shuffled afterwards but its essentially a better match-up on game 2 for your opponent due to extensive deck knowledge 3rd pointwont argue with that Link to comment Share on other sites More sharing options...
Darj Posted September 29, 2017 Report Share Posted September 29, 2017 So... if I got it right: After you activate the first copy, you get 2 turns to activate any remaining copies in your deck before they are locked out for the rest of the duel? Uh, not a fan of the huge potential speed and draw power there, especially when, by digging into your deck, a copy you play gets you closer to drawing the next one, as a little snowball effect of sorts. Then again, you do acknowledge in your thread that you are more concerned about the mechanic than this card's power level. IMO you should explore the OPD and "Nth turn counting" clauses with other kinds of effects instead of "Pot of Greed"-ish effects xD Link to comment Share on other sites More sharing options...
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