Ultimagamer Posted October 3, 2017 Report Share Posted October 3, 2017 This was an archetype concept I came up with that was sort of an extension to the field spell playstyle of Triamids, which I always found a neat idea. Bakugan Stadium - Pyrus Spell - Field All fire type monsters you control gain 400 attack and defense. If a fire-type "Bakugan" would discard a card for a card effect, you can pay 500 lifepoints for every card instead. Bakugan - Drago Fire / Dragon / 2700 attack / 2500 defense / level 8 Cannot be normal summoned/set. Must first be special summoned ( from your hand ) by the effect of a "Bakugan Stadium Card" effect. Once per turn, you can discard any number of cards to destroy up to that many cards on the field. Bakugan Stadium Card Spell - Continuous Activate during your main phase 1. Once per turn, you can add 1 "Bakugan Stadium" from your deck or graveyard to your hand. Once per turn, you can special summon 1 "Bakugan" monster from your hand. You cannot normal summon/set during the turn you activate this effect. When a "Bakugan" monster(s) is normal or special summoned, your opponent cannot activate cards or effects. Link to comment Share on other sites More sharing options...
Eshai Posted October 3, 2017 Report Share Posted October 3, 2017 Alright, let's teach you a bit about making archetypes. Let's have Super Quants be an example Super Quants are based on Power Rangers, where they have 3 Rangers, 3 Zords, and the combined Megazord, which makes sense, but that's not where the similarities end.The Main Deck Monster effects are ignition based which is similar to "morphing" in the show, having effects when they're Summoned and when they're sent to the GY when they morph back (I guess). The Zord Extra Deck monsters have effects only while they have Materials, AKA the Rangers inside of the vehicles. The Field Spell can allow for the Zords to come out with a single rider, which is how it works in the anime. The Megazord is exactly what you expect, a boss monster that gains more effects depending on the amount of Rangers and Vehicles in the formation. So adapting Bakugan would probably boil down to not adapting any of them in particular, but rather the mechanics of Bakugan itselfRolling them could definitely be seen as Special Summoning, but you have to have the cards down first in Bakugan, so they should probably only Special Summon themselves in a Main Monster Zone in front of a Continuous Spell/Trap.The Spell/Traps should be similar to Fire Formations but increasing the ATK/DEF of the monsters in the same column, but they might have to be a certain LV or Attribute depending on how you want it. I would rather you make 1 from each Attribute to emulate the entire game but you don't have to.The Field Spell should probably just be able to move the zones of the Monsters or Continuous Spell/Traps. So yeah there's definitely something you could do with this (probably be similar to Weathery, Fire Fists, and Jacks Knight if you want to reference) Last thing: Add some more length to the card text. They should have more than 1 effect and at least synergize with themselves a bit in their effects. Link to comment Share on other sites More sharing options...
Ultimagamer Posted October 3, 2017 Author Report Share Posted October 3, 2017 Alright, let's teach you a bit about making archetypes. Let's have Super Quants be an example Super Quants are based on Power Rangers, where they have 3 Rangers, 3 Zords, and the combined Megazord, which makes sense, but that's not where the similarities end.The Main Deck Monster effects are ignition based which is similar to "morphing" in the show, having effects when they're Summoned and when they're sent to the GY when they morph back (I guess). The Zord Extra Deck monsters have effects only while they have Materials, AKA the Rangers inside of the vehicles. The Field Spell can allow for the Zords to come out with a single rider, which is how it works in the anime. The Megazord is exactly what you expect, a boss monster that gains more effects depending on the amount of Rangers and Vehicles in the formation. So adapting Bakugan would probably boil down to not adapting any of them in particular, but rather the mechanics of Bakugan itselfRolling them could definitely be seen as Special Summoning, but you have to have the cards down first in Bakugan, so they should probably only Special Summon themselves in a Main Monster Zone in front of a Continuous Spell/Trap.The Spell/Traps should be similar to Fire Formations but increasing the ATK/DEF of the monsters in the same column, but they might have to be a certain LV or Attribute depending on how you want it. I would rather you make 1 from each Attribute to emulate the entire game but you don't have to.The Field Spell should probably just be able to move the zones of the Monsters or Continuous Spell/Traps. So yeah there's definitely something you could do with this (probably be similar to Weathery, Fire Fists, and Jacks Knight if you want to reference) Last thing: Add some more length to the card text. They should have more than 1 effect and at least synergize with themselves a bit in their effects. I can see what you mean, I'm gonna try doing the weathery approach shown below, its not too much of a change from the original, but I think I might be on the right track Bakugan Stadium - Pyrus Spell - Continuous All fire type monsters you control in the main monster zones in front and adjacent to this card gain 400 attack and defense. If a fire-type "Bakugan" in the main monster zones in front of and adjacent to this card, would discard a card for a card effect, you can pay 500 lifepoints for every card instead. Bakugan - Drago Fire / Dragon / 2700 attack / 2500 defense / level 8 Cannot be normal summoned/set. Must first be special summoned ( from your hand ) to a main monster zone in front of or adjacent to a "Bakugan Stadium" card you control by the effect of a “Bakugan Arena”. Once per turn, you can discard any number of cards to destroy up to that many cards on the field. Bakugan Arena Spell - Field Activate during your main phase 1. Once per turn, you can add 1 "Bakugan Stadium" from your deck or graveyard to your hand. Once per turn, you can special summon 1 "Bakugan" monster from your hand. You cannot normal summon/set during the turn you activate this effect. When a "Bakugan" monster(s) is normal or special summoned, your opponent cannot activate cards or effects. Link to comment Share on other sites More sharing options...
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