Tinkerer Posted October 26, 2017 Report Share Posted October 26, 2017 Hello, fine peoples! Eh, this group of cards is one that is just playing around with funny mechanics and a set idea that theoretically needs 3 turns to pull off, but can realistically be done in less in order to completely change the gamestate. [spoiler=Monsters]Limit-Breaking Dragon SoulFIRE *Wyrm/Tuner/EffectIf you control a monster with a level, you can make that monster's level 1, and if you do, Special Summon this card from your hand. You cannot Special Summon monsters except Wyrm monsters during the turn you activate this effect. When this card is Normal or Special Summoned: activate the appropriate effect depending on how many "Limit-Breaking Dragon Soul" you summoned this turn, then Special Summon 1 "Limit-Breaking Dragon Soul" from your hand.1: Synchro Summon 1 Wyrm monster using this card and monsters you control as Synchro Material.2: This card's level becomes the same as 1 Wyrm Synchro monster you control, then, Xyz Summon 1 Wyrm monster using this card and a Synchro monster you control.3: Special Summon 1 Wyrm Fusion monster using this card and 1 Wyrm Xyz monster you control.0/0 (Fusions, Synchros and Xyzs depending on how many were summoned this turn and then summons out another from the hand. In order to get to your win condition though, you need 3 of these in your hand.) Physical Restraint BrokenDARK **Wyrm/Synchro/Effect1 Wyrm tuner + 1 non-tuner monsterThis card's level becomes 12. This card is unaffected by other card effects. During the end of the phase this card was summoned: return this card to your Extra Deck, and if you do, add up to 2 "Limit-Breaking Dragon Soul" to your hand (up to 1 each from your GY and your Deck).3000/3000 Mental Restraint BrokenDARK R12*Wyrm/Xyz/Effect2 level 12 Wyrm monstersThis card is unaffected by other card effects. During the end of the phase this card was summoned: return this card to your Extra Deck, and if you do, add up to 3 "Limit-Breaking Dragon Soul" to your hand (up to 2 from your GY, and 1 from your Deck).4000/4000 (Both of these are realistically just stepping stones, though you could, if you summon out Dragon Soul during the battle phase, utilize them as giant, temporary, unaffected beaters.) Reality Restraint BrokenLIGHT (No Level)Wyrm/Fusion/Effect"Limit-Breaking Dragon Soul" + 1 Xyz monster with a Synchro monster as MaterialUnaffected by other card effects. Cannot be destroyed by battle. If you control more cards than your opponent: both players shuffle all cards they control, ant are banished, and that are in the GY into the Deck. Both players swap all cards in their Decks with their GY. Any time a card would be drawn/added from the Deck to the hand, you draw/add the card from the GY instead. Any time a player would lose LP, they gain LP instead. When 2 monsters battle, the battle damage becomes 0, then, if both monsters were in attack position: increase the LP of the player controlling the monster with the higher ATK by the difference in the monsters' ATKs. If a player's LP becomes 10,000 or more, they lose the duel.0/0 (...And here he is. The big guy. Swaps the deck and grave for all them juicy grave plays, but also essentially makes the GY your deck. Makes all battling give life points and changes the game's end condition itself. However, this card's return effect is not optional, making it essentially reset the world, however, it is tough for your opponent to be able to really play around if this is the only card you control.) Yeah... I was just being silly with these, but the idea was fun to make. I might try to do something with the multi-summon mechanics in a more legitimate fashion, but for now, bow to your new, game-breaking Wyrm overlords. Link to comment Share on other sites More sharing options...
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