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Fury Fairies, Pls C+C. Updated! (effects/ EXMS)


Perry Ellis.

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Fury Fairy


Archetype Style: Control



Archetype Membership(M/EXM/S/T): 3/3/3/1



Info on Design of Monsters: the overall design of the Archetype is based around the Furies and the weavers of the thread of fate. The 3 main deck monsters are designed after the 3 named furies in Greek Myth, Tisiphone, Megarea, Alecto, with their correspoding spell/trap card referencing the stronger Extra deck monster version of them. The Extra Deck monsters are based on the weavers of fate Clothos, Lachesis, and Atropos.



* signifies New




[spoiler=Monsters*]

Fury Fairy Tision

Dark 3*

Fiend/Effect

When your opponent activates a monster effect, you can tribute this card to negate the activation and if you do destroy that monster. When this face up card is destroyed by card effect, special summon 1 “Fury Fairy“ with a level equal or less than this card from your Deck or Hand. You can only use each effect of “Fury Fairy Tision“ once per turn.

0/1800


Editor’s note: the constant theme of the archetype is negation, each one of the main deck monsters negate card effects and special summon another Fury Fairy upon destruction. The Monster effect negator, combos with “Spool”.


Fury Fairy Magera

Dark 3*

Fiend/Effect

When your opponent activates a Spell, you can tribute this card to negate the activation and if you do destroy that monster. When this face up card is destroyed by card effect, special summon 1 “Fury Fairy“ with a level equal or less than this card from your Deck or Hand. You can only use each effect of “Fury Fairy Magera“ once per turn.

0/1900


Editor’s note: The Spell negator, combos with “Scissors”.



Fury Fairy Alekco

Dark 3*

Fiend/Effect

When your opponent activates a Trap, you can tribute this card to negate the activation and if you do destroy that monster. When this face up card is destroyed by card effect, special summon 1 “Fury Fairy“ with a level equal or less than this card from your Deck or Hand . You can only use each effect of “Fury Fairy Alekco“ once per turn.

0/1700


Editor’s note: The Trap negator, combos with “Thread

[spoiler=Extra Deck Monsters*]

Fury Fairy Thread Princess, Lachision

Dark Link 1

D

Fiend/Link/Effect

1 "Fury Fairy" monster

You can Normal Summon 1"Fury Fairy" in addition to your Normal Summon/Set. You can only activate this effect of " Fury Fairy Thread Princess, Lachision" once per turn. Once per turn when you opponent adds a card to their hand, you can tribute a monster linked to this card; Banish that card. When this card leaves the field, special summon 1 “Fury Fairy“ From your Hand, or Deck but its effect is negated.

1000


Editor's Note: One of the 2 new Link monsters of the archetype. Lachision's main purpose is just to get extra deck Special Summons going with its additional Normal summon/Set effect. I also decided give it a powered down version of Magrepos's destruction/removal effect.


Fury Fairy Thread Duchess, Cloecko

Dark Link 2

D/L

Fiend/Link/Effect

2 "Fury Fairy" monsters

Once per turn, When your opponent declares an attack on a "Fury Fairy" monster, you can tribute a card linked to this card; negate the attack and destroy the monster that attacked. Once per turn if a monster was tributed to negate the activation of a card effect, target monster(s) your opponent controls equal to the number of "Fury Fairy" monster(s) on the field; negate the effects of those monster(s) until the End Phase. When this card leaves the field, special summon 1 “Fury Fairy“ From your Hand, or Deck but its effect is negated.

1400


Editor's Note: the second of the new Link monsters. I thought that it might be a good idea to give more protection to the main deck monsters, so I gave Cloecko a battle negation effect that also destroys that attacking monster. She also negates anything one of your MD Fury Fairy monsters missed.


Fury Fair Thread Empress, Magrepos

Dark Link 3

DL/DR/R

Fiend/Link/Effect

2+ “Fury Fairy“ monsters (except tokens)

While this card has a "Fury Fairy" monster linked to it, you can tribute "Fury Fairy" monsters from the Hand instead of the Field in order to activate their effects. Once per turn during either player’s turn, when your opponent special summons a monster, you can tribute 1 “Fury Fairy“ linked to this card; Negate the special summon and if you do, destroy that monster. When this card leaves the field, special summon 2 “Fury Fairy“ From your Hand, Deck, or GY but their effects are negated.

2000


Editor’s note: The Ace monster of the archetype, due to the field spell’s effect that special summons Fury Fairy Tokens, I decided too make her requirements (and future requirements of Fury Fairy Extra Deck monsters) non-token monsters. Its effect is a twist on Arciel’s effect from weather painters, also special summoning 2 Fury Furies when it leaves the field helping you recover from loosing her with the draw back of having those monster’s effects permenantly negated while they are on the field.

*Added: the new effect that I added might be a bit OP. Since Magrepos is the Ace monster I thought that just special summon negation for a link 3 was a bit of a weak trade off, so I decided to give her a "Magibullet"/"Dino-Diagram" esc. effect. allowing the user to activate "Fury Fairy" monster effects from the hand.

 



[spoiler=Spells*]

Fury Fairy’s Spool

Continuous Spell

Once per turn, if a monster was tributed to negate the activation of a monster effect during the Main Phases; You can add 1 "Fury Fairy" Card from your Deck to your Hand. Once per turn, if a monster was tributed to negate the activation of a monster effect during the Battle Phase;ntil the End Phase, “Fury Fairy” monsters cannot be destroyed by battle.


Editor’s note: Tision’s combo spell, helps other Fury Fairies survive the turn after tributing itself, also making the only way of destroying Fury Fairy by card effect which activates their special summon ability.

* Added: Main/Battle Phase Effects. now Spool becomes the main searcher of the archetype during the main phases and still keeps its protection effect.


Fury Fairy’s Thread

Continuous Spell

Once per turn, if a monster was tributed to negate the activation of a Trap card during the Main Phase; Target 1 "Fury Fairy" in the GY, special summon it in face up def position. Once per turn, if a monster was tributed to negate the activation of a Trap card during the Battle Phase; Until the end of the Battle Phase, If a “Fury Fairy“ battles a monster, after the Damage Step, return your opponent’s monster to the hand (even if the “Fury Fairy“ monster is destroyed).


Editor’s note: Alekco’s combo spell. Since your opponent is more than likely going to activate traps during your turn and you will be activating Alekco’s effect during your turn in most cases, I decided to give the archetype the ability of bouncing monsters during the Battle Phase, to counter the fact that all main deck monsters currently have 0 attack.

* Added: Main/Battle Phase effects. Thread now has the ability to special summon "Fury Fairies" some what helping the swarming problem.


Fury Land Fabric Shop

Field Spell

You can activate each of the following effects once per turn based on the number of non-token “Fury Fairy“ you control;

1+: Discard 1 card, Draw 1 card.

2+: Special Summon “Fury Fairy“ Tokens (Level 1/ Dark/ Fiend/0/0) equal to the number of “Fury Fairy“ on your field.

3+: You don’t take battle damage involving a “Fury Fairy” monster.

4+: During either player’s turn, when a monster would be tributed for the cost of an effect, remove 1 “Fury Fairy“ from the GY Instead.


Editor’s note: Seeing as how every successful archetype has to have a field spell, I made them one. the 1st effect adds draw powers. The 2nd effect to guard yourself further against attacks by special summoning tokens, that when combo’d with spool adds for an almost indestructible defense. The 3rd effect aids thread’s effect of bounce monsters after the image step by negating battle image for one attack. The 4th effect is the real game changer as not having to tribute to negate an effect once per turn is pretty powerful. Overall, with this archetype it won’t be easy to build up monsters on the field due to their tributing effects, which at least in my opinion gives leeway with the last Effect.

*Added: Identifiers for effects "2+" and "4+"



[spoiler=Traps*]

Fury Fairy’s Scissors

Continuous Trap

Once per turn, if a monster was tributed to negate the activation of a Spell card during the Standby phase or Main phases; inflict 300 damage to your opponent for each “Fury Fairy“ monster on the field. Once per turn, if a monster was tributed to negate the activation of a Spell card during the Battle Phase or End Phase; Shuffle 1 card from either player's GY into the Deck.



Editor’s note: Magera’s Combo Trap, makes it so your opponent always has to pay cost for activating a spell.

*Added: Main/Battle Phase effects added. Now Scissors also shuffles cards back into the deck, allowing you to recycle Tributed "Fury Fairy" monsters or destroyed Spells/Traps.

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All the MD monsters are similar, so let's look at them together. They provide your standard negation, with each monster connected to a different type, so that's fine, I guess. However, this gimmick requires two things to properly work: an actual win condition and swarming capabilities. While the Link monster (comments later) provides the swarming bit a little, it just sort of replenishes itself. None of the later spells grant this either, although the field looks like it was once intended. Yes, negation is good and can be helpful, but considering you have to Normal Summon a 0 ATK monster and HOPE that your opponent didn't draw any monsters with any ATK and needs to activate the one type of card the monster you Normal Summoned can negate. They're not even LIGHT, denying all LIGHT Fairy potential support (Even so, Melodious gets them and look at how well they're doing. >.>). Not only that, but the fact that your monsters tribute themselves to negate means that unless you find another way to destroy them (and by a card effect, no less), they're not going to do even pitiful swarming. And even if you do destroy them, that means you can't take advantage of their negation effects. On a side note, why "less than" on the Summoning effect? Were you planning on expanding the archetype?

 

Magrepos looks lonely ;(. I was hoping from the description of the set that there would be 3 ED monsters, but ah well. In any case, this monster doesn't provide the speed the archetype needs. True, it nets you two semi-useless other Fury Fairies, but only when it dies, and you firstly need to find a way to get out the monsters to Summon Magrepos in the first place. How are you going to get out 3 0 ATK monsters? On a side note, if you do manage to have it with 2 other Fury Fairies out, you can spam Summon it (Use it and the other two to Link Summon, use its effect in the Graveyard to Summon two more etc.), so yey I guess? Might be slightly better if it was an option rather than an ace, and while being slightly better than the MD monsters...it's still bad.

 

Spool, Thread and Scissors are all too gimmicky. Might have some use if the archetype had more negation tools, but with the fact that it's hard to get out, keep out and use the MD monsters means these cards are going to brick half the time. I would suggest supporting rather than relying on the archetype. Of course, these aren't the only changes that need to be made, but it might be a start.

 

Fabric Land almost has the swarming down. Almost. The ability to grab tokens fuels the...one...Link Monster, but still, at least it gives you advantages when you do swarm! Unfortunately, it can't start the Swarming (Tokens only come on with 2+), so perhaps...this can be left as is? For now, at least. Also, you're missing identifiers in the 2+ and 4+ effects, so you can fill those in when you edit the post (Assuming " "Fury Fairy" monster " was intended).

 

This is a bad archetype. Not necessarily in idea, as there's potential with the mythology, but in strength? Bottom the tier list. When you make an archetype, while you can think of all these cool moves, the best idea is to plan a first turn setup against a Meta Deck. See how it does with the best opening hand, and the worst. Might give you ideas as to what to change. Basically, just do some buffing, and there'll definitely be an improvement.

 

Just don't go overboard pls

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This is a bad archetype. Not necessarily in idea, as there's potential with the mythology, but in strength? Bottom the tier list. When you make an archetype, while you can think of all these cool moves, the best idea is to plan a first turn setup against a Meta Deck. See how it does with the best opening hand, and the worst. Might give you ideas as to what to change. Basically, just do some buffing, and there'll definitely be an improvement.

 

Just don't go overboard pls

 

First off, thank you for the C+C. I reworked the spells/traps and added 2 new extra deck monster after reviewing your comments. while I still don't think I fixed the swarm issue, I do think that I might have powered up the archetype in other areas instead of fixing that issue. 

 

I think that the most changes can be found in the spells/traps as now each card has a different effect dependent upon when a negation happens. 

 

Fabric Land almost has the swarming down. Almost. The ability to grab tokens fuels the...one...Link Monster, but still, at least it gives you advantages when you do swarm! Unfortunately, it can't start the Swarming (Tokens only come on with 2+), so perhaps...this can be left as is? For now, at least. Also, you're missing identifiers in the 2+ and 4+ effects, so you can fill those in when you edit the post (Assuming " "Fury Fairy" monster " was intended).

 

Fixed

 

Spool, Thread and Scissors are all too gimmicky. Might have some use if the archetype had more negation tools, but with the fact that it's hard to get out, keep out and use the MD monsters means these cards are going to brick half the time. I would suggest supporting rather than relying on the archetype. Of course, these aren't the only changes that need to be made, but it might be a start.

Updated with new Effects that activate during different phases, maybe they will still be gimmicky but I think I fixed them. 

 

 

Magrepos looks lonely ;(. I was hoping from the description of the set that there would be 3 ED monsters, but ah well. In any case, this monster doesn't provide the speed the archetype needs. True, it nets you two semi-useless other Fury Fairies, but only when it dies, and you firstly need to find a way to get out the monsters to Summon Magrepos in the first place. How are you going to get out 3 0 ATK monsters? On a side note, if you do manage to have it with 2 other Fury Fairies out, you can spam Summon it (Use it and the other two to Link Summon, use its effect in the Graveyard to Summon two more etc.), so yey I guess? Might be slightly better if it was an option rather than an ace, and while being slightly better than the MD monsters...it's still bad.

 

Updated with new effect and added new Extra deck monsters

 

 

All the MD monsters are similar, so let's look at them together. They provide your standard negation, with each monster connected to a different type, so that's fine, I guess. However, this gimmick requires two things to properly work: an actual win condition and swarming capabilities. While the Link monster (comments later) provides the swarming bit a little, it just sort of replenishes itself. None of the later spells grant this either, although the field looks like it was once intended. Yes, negation is good and can be helpful, but considering you have to Normal Summon a 0 ATK monster and HOPE that your opponent didn't draw any monsters with any ATK and needs to activate the one type of card the monster you Normal Summoned can negate. They're not even LIGHT, denying all LIGHT Fairy potential support (Even so, Melodious gets them and look at how well they're doing. >.>). Not only that, but the fact that your monsters tribute themselves to negate means that unless you find another way to destroy them (and by a card effect, no less), they're not going to do even pitiful swarming. And even if you do destroy them, that means you can't take advantage of their negation effects. On a side note, why "less than" on the Summoning effect? Were you planning on expanding the archetype?

 Instead of Upgrading the  Main Deck monsters I opted to upgrade the spells/traps and work on powering up the Extra deck monsters. and I'm still thinking of adding one or two more main deck monsters that would act as hand traps but I'm still trying to figure out what exactly they would do. 

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