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[Written] Crystal Dragon Archetype


Thomas★Zero

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Crystal Dragon is a Light Wyrm theme which focus's on a more defensive stratagem which can then lead to bring out their boss Link 7 monster plus with their support helping them lay out their defences you can also take advantage of Rainbow Bridge since they are Crystal Spell/Trap Cards.

 

Crystal Dragon Emerald Adamantoise

lv 4 LIGHT

Wyrm/Effect

If you control no Monsters or only "Crystal Dragon" Monsters you can Special Summon this card from your hand in face-up defence position. This card cannot be destroyed as a result of battle.

ATK/800 DEF/2000

 

Crystal Dragon Topaz Drake

lv 4 LIGHT

Wyrm/Effect

You can Normal Summon this card in face-up defence position. Increase the DEF of all "Crystal Dragon" Monsters you control by 200 for each Monster you control in defence position.

ATK/1200 DEF/1800

 

Crystal Dragon Amethyst Behemoth

lv 4 LIGHT

Wyrm/Effect

While you control another Monster in face-up defence position, this card cannot be destroyed as a result of battle. You take no battle damage from a battle involving a "Crystal Dragon" Monster you control.

ATK/1500 DEF/1200

 

Crystal Dragon Ruby Wyvern

lv 4 LIGHT

Wyrm/Effect

Increase this cards ATK by 200 for each Monster you control in defence position. If this card destroys a Monster as a result of battle, increase your LP equal to the destroyed Monsters ATK.

ATK/1800 DEF/1200

 

Crystal Dragon Cobolt Pygmy

LIGHT

Link: U

Wyrm/Link/Effect

1 Defence Position Monster

This card cannot be destroyed by battle and by card effects. If theirs a Monster in a Zone this card points to, its ATK and DEF become 0.

ATK/1000 LINK-1

 

Crystal Dragon Amber Colossus

LIGHT

Link: L, R

Wyrm/Link/Effect

2 Defence Position Monsters

This card and defence position Monsters in Zones this card points to cannot be destroyed as a result of battle. Double battle damage your opponent takes when they attack a defence position Monster.

ATK/2200 LINK-2

 

Crystal Dragon Sapphire Guardian

LIGHT

Link: UL, DL, DR, UR

Wyrm/Link/Effect

2+ "Crystal Dragon" Monsters

This card cannot be destroyed by battle or by card effects. You take no battle damage from a battle involving this card. Your opponent cannot target other Monsters you control except "Crystal Dragon Sapphire Guardian". If your opponent activates a card effect that would target or banish a "Crystal Dragon" or a defence position Monster, you can tribute 1 Monster in a Zone this card points to, negate the activation of that card and destroy it.

ATK/3000 LINK-4

 

Crystal Dragon Rainbow Prism

LIGHT

Link: UL, L, DL, U, DR, R, UR

Wyrm/Link/Effect

3+ "Crystal Dragon" Monsters

Must be Link Summoned. If this card was Link Summoned using only 3 "Crystal Dragon" Link Monsters. Your opponent cannot activate cards or effects during the turn this card was summoned. All Monsters you control cannot be destroyed by battle or by card effects. You take no battle damage involving this card or a defence position Monster you control. Once per turn: you can banish 2 "Crystal Dragon" from your GY; banish all Monsters in zones this card points to face down.

ATK/4000 LINK-7

 

Hardened Crystal

Spell Card

Target 1 "Crystal Dragon" Monsters with DEF in your GY. Special Summon the targeted Monster in defence position, then, double the targeted Monsters DEF until your next Standby Phase.

 

Harnessing Crystal

Spell Card

Add 1 "Crystal Dragon" Monster from your Deck or GY to your hand. During the turn you activated this card you cannot Special Summon Monsters in attack position except "Crystal Dragon" Monsters.

 

Crystal Roar

Spell Card

Target 1 "Crystal Dragon" Monster you control, switch all face up Monsters your opponent controls to defence position, then, increase the targeted Monsters ATK by 300 for each Monster whose position was changed this way. The Monster who was targeted by this effect gains the following effect this turn.

* If this card battles a defence position Monster, inflict piercing battle damage.

 

Crystal Cry

Spell Card

Special Summon 1 "Crystal Dragon" Monster from your Deck to your side of the field in face up defence position. You can only activate "Crystal Cry" once per turn.

 

Crystal Reflection

Counter Trap

When your opponent activates a Spell/Trap or Monster effect while you control a "Crystal Dragon" Monster. You can negate the activation of that card and set that card on your side of the field. You can only activate 1 "Crystal Reflection" per turn.

 

Crystal Wall

Counter Trap

Activate this card when an opponent attacks a "Crystal Dragon" Monster you control. Double the DEF of all Monsters you control until the End Phase this turn. During your Main Phase, except the turn this card was sent to the GY: you can banish this card from your GY; draw 1 card and reveal it, if the revealed card is a Monster, you can Special Summon it in defence position.

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