Kid Gambino Posted November 22, 2017 Report Share Posted November 22, 2017 [spoiler=Notes]Hey ya'll, KG back at it again with a cluster of new support cards for the underdeveloped Slime archetype, including retrains and erratas for cards that were once used by Strings from the Yu-Gi-Oh! series! The goal of the new support, retrains and erratas were to bring Strings's playstyle to life, from balancing once-broken cards to buffing some cards that were long-due for an update! The Slime archetype mostly serves as stall, providing shields, floaters, indestructibility and revivals to keep your opponent at bay while you draw the cards you need to bring out the boss monsters (Slifer the Sky Dragon, Ascension Sky Dragon, Slime Dragon). These cards are meant to stay as true to Strings's original decklist as possible (along with the addition of the newer Slimes to be used by Mad Dog in the GX series), so without further adieu, enjoy! [spoiler=OCG Card References]Slifer the Sky DragonAscension Sky DragonHumanoid SlimeMagical Reflect SlimeMound of the Bound CreatorInfinite CardsMetal Reflect SlimeJammer Slime [spoiler=Main Deck Monsters]Sky Dragon Priest - New Card!LIGHT - ✪✪✪✪Spellcaster/Tuner/EffectThis card can be treated as 2 Tributes for the Tribute Summon of "Slifer the Sky Dragon". While you control a "Sky Dragon" monster: You can banish this card from the GY, then add 1 "Sky Dragon Priest" from your Deck to your hand.[1600/1500]Revival Slime - "Revival Jam" Retrain!WATER - ✪✪✪✪Aqua/EffectWhen this card is destroyed by battle and sent to the GY: You can Special Summon it in face-up Defense Position, and if you do, skip your next Draw Phase. You can only use this effect of "Revival Slime" once per turn.[500/1500]Clone Slime - Anime-to-TCG Update!WATER - ✪✪Aqua/EffectWhen this face-up card is selected as an attack target: You can target 1 "Slime" monster in your GY, except "Clone Slime"; Send this card to the GY, then Special Summon that monster in this card's same battle position, and switch the attack target to that monster instead.[0/0]Hydra Slime - New Card!WATER - ✪✪✪Aqua/Flip/EffectFLIP: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) . When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Hydra Slime" from your Deck.[500/500]Radioactive Slime - "Acid Slime" Retrain!WATER - ✪✪✪Aqua/Flip/EffectFLIP: Inflict 800 damage to your opponent. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Radioactive Slime" from your Deck.[800/800]Candy Slime - "Draw Slime" Retrain!WATER - ✪✪Aqua/Flip/EffectFLIP: Draw 1 card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Candy Slime" from your Deck.[300/300] [spoiler=Extra Deck Monsters]Slime Dragon - New Card!WATER - ✪✪✪✪✪✪✪✪✪✪Aqua/Fusion/Effect3 "Slime" monstersMust first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Slime Dragon(s)" once per turn. When this card is Special Summoned: You can look at the top 3 cards of your Deck, then you can reveal 1 "Slime" card among them and add it to your hand, also after that, place any remaining cards on the bottom of your Deck, in any order. When this card is destroyed and sent to the GY as a result of battle: Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You can Special Summon this card (from your GY) by Tributing 1 "Slime" monster (except a Token) you control.[2500/2500] [spoiler=Spell Cards]Card of Safe Return - Errata!Continuous Spell CardOnce per turn, when a monster is Special Summoned from your GY: Draw 1 card. You can only control 1 "Card of Safe Return".Jam Breeding Machine - Errata!Continuous Spell CardDuring each of your Standby Phases: You can Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position, and if you do, you cannot Summon any monsters for the rest of the turn, except "Slime" monsters (but you can Set). You can only control 1 "Jam Breeding Machine".Slime Regeneration - New Card!Continuous Spell Card"Slime" monsters you control cannot be destroyed by battle. You can banish this card from the GY, then target 1 "Slime" monster in your GY: Special Summon it.Slime Escape - "Slime Base" Retrain!Quick-Play Spell CardSpecial Summon 1 "Slime" monster from your hand. [spoiler=Trap Cards]Jam Defender - Errata!Continuous Trap CardWhen an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" or "Slime" monster you control; switch the attack target to that target.Slime Absorption - "Slime Ball" Retrain!Normal Trap CardActivate only when a monster is Special Summoned while you control at least 1 face-up "Slime" monster. Destroy that monster, and gain Life Points equal to that monster's ATK. Link to comment Share on other sites More sharing options...
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