Phelphor, of the Deep Posted January 4, 2018 Report Share Posted January 4, 2018 In MTG, there is a thing called battalion and an example of this would be: Battalion — Whenever this card and at least two other creatures attack, this card deals 3 damage to target creature or player and you gain 3 life. In MTG, all monsters (creatures attack at the same time) but, in yugioh monsters attack by themselves. How do one translate this mechanic (battalion) from MTG to yugoh?: If a other "X" monster you control attacks while you control 2 other "X" monsters with different names before the damage step you can, blank. Legion of the Battalion : Continuous Spell When this card is activated you can add 1 "Battalion" card except "Legion of the Battalion" from your Deck or GY to your hand. If you Normal Summon a "Battalion" monster, you can draw 1 card. If a "Battalion" monster changes Battle Position while this card is in your GY, you can shuffle 1 card in your hand and if you do; add this card to your hand. You can use each effect of "Legion of the Battalion" once per turn. Call of the Battalion: Normal Spell Add 1 "Battalion" card except "Call of the Battalion" from your Deck to your hand. If a "Battalion" monster(s) sent to the GY while this card is in your GY, you can shuffle 1 card in your hand and if you do; add this card to your hand. You can only use activate "Call of the Battalion" once per turn. Assemble of the Battalion: Quick-Play Spell Shuffle 1 card in your hand then, Special Summon 2 level 4 or lower "Battalion" monster with different levels from your Deck. If you activate the effect of a "Battalion" monster while this card is in your GY, you can shuffle 1 card in your hand and if you do; add this card to your hand. You can only use activate "Assemble of the Battalion" once per turn. Rallying of the Battalion: Normal Trap Special Summon 1 "Battalion" monster from your Deck or GY then, Send 1 "Battalion" monster from your Deck to the GY. If you Normal Summon a "Battalion" monster(s) while this card is in your GY, you can shuffle 1 card in your hand and if you do; add this card to your hand. You can only use activate "Rallying of the Battalion" once per turn. Battalion Optio : Level 4 | EARTH | Beast Warrior-Type | Tuner | Effect monster | 1900 ATK | 100 DEF If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step you can, Target 1 face--up card your opponent controls and if you do; negate the targeted card's effect until the End Phase. If this card is sent to the GY: you can send 1 level 3 "Battalion" monster from your Deck to your GY. You can only use each effect of "Battalion Optio" once per turn. Battalion Tesserarius : Level 3 | EARTH | Beast Warrior-Type | Non-Tuner | Effect monster | 1300 ATK | 700 DEF If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step you can, Inflict 800 damage to your opponent's Life Points. If this card is sent to the GY: you can send 1 level 4 "Battalion" monster from your Deck to your GY. You can only use each effect of "Battalion Tesserarius" once per turn. Battalion Decurio : Level 4 | EARTH | Beast Warrior-Type | Non-Tuner | Effect monster | 1700 ATK | 300 DEF If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step you can, Target 1 monster your opponent controls and if you do; destroy the targeted card. If this card is sent to the GY: you can Special Summon 1 level 3 or lower "Battalion" monster from your Deck. You can only use each effect of "Battalion Decurio" once per turn. Battalion Aquilifer : Level 3 | EARTH | Beast Warrior-Type | Tuner | Effect monster | 1400 ATK | 600 DEF If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step you can, Target 1 Spell or Trap card your opponent controls and if you do; destroy the targeted card. If this card is sent to the GY: you can Special Summon 1 level 4 "Battalion" monster from your GY. You can only use each effect of "Battalion Aquilifer" once per turn. Battalion Signifer : Level 4 | EARTH | Beast Warrior-Type | Non-Tuner | Effect monster | 1600 ATK | 400 DEF If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step you can, Shuffle 1 random card in your opponent's hand into the Deck. If this card is sent to the GY: you can add 1 level 3 "Battalion" monster from your Deck to your hand. You can only use each effect of "Battalion Signifer" once per turn. Battalion Velites : Level 3 | EARTH | Beast Warrior-Type | Tuner | Effect monster | 1500 ATK | 500 DEF If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step you can, banish the top 3 cards from your opponent's Deck. If this card is sent to the GY: you can add 1 level 4 "Battalion" monster from your GY to your hand. You can only use each effect of "Battalion Velites" once per turn. Battalion Evocatus : Link 2 | EARTH | Beast Warrior-Type | Link monster | 1800 ATK | Link-2 Link points SE and W 2 level 4 or lower "Battalion" Monsters with different levels If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step your Opponent can not activate card(s) and effect(s) until the End Phase. If this card is sent to the GY: you can Special Summon 1 level 4 or lower "Battalion" monster from your GY and add 1 Level 4 or lower "Battalion" monster from your Deck to your hand. You can only use each effect of "Battalion Evocatus" once per turn. Battalion Caesar : Link 3 | EARTH | Beast Warrior-Type | Link monster | 2300 ATK | Link-3 Link points NE SW and, E 2 or more "Battalion" monsters If a other "Battalion" monster you control attacks while you control 2 other "Battalion" monsters with different names before the damage step you can Draw 1 card. If this card is sent to the GY: you can Target 1 card on the field and if you do; banish the targeted card. You can only use each effect of "Battalion Caesar" once per turn. Link to comment Share on other sites More sharing options...
zepheris Posted January 4, 2018 Report Share Posted January 4, 2018 Legion is an easy +1 that recycles itself. Searches and draws. Not to mention, if it stays, you can rack up an extra draw every single turn. Not terribly broken, but still far too good. Use 3 at all times. Call is a searcher. Why an archetype deserves 2 easy spell searchers is beyond me. They're not even restricted to card type. This thing even searches legion. you could go call>legion>monster>normal>draw so easily. Although it's outclassed by legion, still an incredibly good card. Run 3 at all times. Assemble: Does an archetype really need this much searching? Wait, putting all else aside, this is double e-tele for the archetype. That recycles itself. And can be searched by 6 different cards. It also gives you 9 ways to search any of the monsters. If they're any better than vanillas, then both legion and assemble are taking a big hit on the banlist. Rallying: E-tele+foolish. Gives you 12 ways to search any of the monsters. Are you even trying to keep this balanced? Optio: Decent. It's a tuner. Can foolish. The battle effect of the card is incredibly situational though. When would you need to negate one card's effect until the end phase, after your battle phase is over and you've enough field presence for a link 3. The only thing I can even think of is to negate vanities fiend to synchro, xyz, or link during M2, but, really? Tesse: 800 damage? Really? And what's with all the foolish burials in the deck? Soul charge? Is there some insane card that takes advantage of graveyard support? I don't see the reason for this card's existence, although it does make a deck thinning loop with the card above, making soul charge incredible. Dec: Now there's a great card. The 'battalion' effect actually does something. A bit too good, in fact. This makes foolish an e-tele. Hell, tesse is worth running just to send this to the grave. Rallying makes a one card dante because of this card. Aqui: While not as good as dec, it's still incredible. Assemble>Aqui+Dec>BRD, nuke the field, Dec searches, maybe another aqui, and aqui summons dec from grave. Signifer: Incredible card. The shuffle is easy to pull off, and the grave effectis a +1. The spells and the latter half of the monsters are just far too good. Nerf. Veli is another +1 from the grave, and the two links are great as well, although they have really odd arrows. There's 10 main deck cards, so, taking 3 of each, with double tenki and double hand destruction, triple pot of desires, foolish, and upstart, I decided to test some random hands. I understand that this isn't a balanced deck, but I'm not putting any more time into deck building than this. Soul Rallying Assemble Dec foolishShuffle rallying for assemble, summon 1 signi and 1 veli. Foolish a dec, summon aqui. Link summon evocatus into the western extra zone with aqui and signi, add another signi to hand. Summon caeser using the remaining mons on field. send tesse and by evo's effect, send optio with tesse's effect, finally, send a dec from the deck. Veli adds one dec from grave to hand. Now, we have a link 3, at least one of every card in the graveyard, and we haven't even normal summoned. We can make 5 more monsters with soul charge, then make 2 more links, synchros, or xyz monsters, whatever we like. Next turn, there's another assembly in the grave, and plenty of cards in the hand. This is despite not drawing legion, the best card in the deck. You can go crazy with so many combos, it's a crazy deck. Normally, on similar decks, I'd just say Hard once per turn clause, but you already have that and it's still broken. Actually, it's not that bad. Pendulum magicians are at least this broken, so... go wild?Soul Dec signi dec Link to comment Share on other sites More sharing options...
Horu Posted January 8, 2018 Report Share Posted January 8, 2018 Have you tried considering that you can have up to 5 monsters attack in the same turn? Base logic, let's say I have 3 Lightsworn monsters out but they're too weak to attack my opponent's Blue-Eyes White Dragon. Now if only I had a way to cut that wall of a dragon down and deal a bit of damage to my opponent. So if I have 3 1400 ATK Lightsworn monsters and I activate a card that would allow each attack to weaken Blue-Eyes, my final attack should inflict 1200 damage to my opponent. Link to comment Share on other sites More sharing options...
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