Thomas★Zero Posted January 11, 2018 Report Share Posted January 11, 2018 So this set expands on Chaos-Eyes Yamigedo that I made last year where this set acts as theme based support for it. Yamigedo Spawn lv 1 DARK Fiend/Effect When this card is Normal Summoned: Special Summon 2 "Yamigedo Spawn" from your Deck or GY to your side of the field. This card cannot be used as a Link Material except for the Link Summon of a DARK Fiend Link Monster. ATK/0 DEF/0 Dangerous Beast Labolas lv 2 DARK Fiend/Effect During your Standby Phase, if this card is in your GY, you can Special Summon this card to your side of the field. If you use this effect, you cannot summon monsters except DARK Fiend Monsters this turn. Each time a monster you control excluding "Dangerous Beast Labolas" inflicts effect damage, inflict 400 points of damage to your opponent. ATK/400 DEF/400 Poisonous Slime Mimick lv 2 DARK Fiend/Effect This card cannot be destroyed as a result of battle. Each time your opponent activates a Monster effect, inflict 400 points of damage to your opponent. Once per turn (quick effect): you can target 1 Monster your opponent controls, this cards ATK and DEF become the same as the targeted monster and gains the targeted monsters effects until the End Phase that turn. ATK/400 DEF/400 Des Sorcerer lv 3 DARK Fiend/Effect Each time your opponent activates a Spell Card, inflict 400 points of damage to your opponent. You can banish this card and 1 DARK Fiend Monster from your GY; add 1 Normal Spell Card from your GY to your hand. You can only activate this effect of "Des Sorcerer" once per turn. ATK/800 DEF/1200 Trap Trouncer lv 3 DARK Fiend/Effect Each time your opponent activates a Trap Card, inflict 400 points of damage to your opponent. When your opponent activates a Trap Card while this card is in your GY, you can Special Summon this card from your GY, then, negate the effects of the activated card and destroy it. You can only activate this effect of "Trap Trouncer" once per turn. ATK/1200 DEF/800 Dark Thunder King lv 4 DARK Fiend/Effect While you control 2 or more DARK Fiend Monster, you can Special Summon this card from your GY. You can only Special Summon "Dark Thunder King" this way once per turn. Each time your opponent Special Summons a Monster, inflict 400 points of damage to your opponent. When your opponent activates a Monster effect (quick effect), you can tribute this card; negate that cards effects and destroy it. ATK/1900 DEF/800 Hack Parasite DARK Link: L Fiend/Link/Effect 1 DARK Fiend Monster Once per turn: you can target 1 monster your opponent controls, take control of the targeted monster and place in a zone a Link Monster you control points to, then, the targeted monster is treated as a DARK Fiend Monster. ATK/1000 LINK-1 Plasma Controller DARK Link: D, R Fiend/Link/Effect 2 DARK Fiend Monsters When your opponent is dealt effect damage, increase your LP equal to the amount of damage dealt to your opponent. ATK/2100 LINK-2 Dark Triad DARK Link: DL, D, DR Fiend/Link/Effect 3 Monsters with the same name When this card is Link Summoned: you can Special Summon Monster(s) that were used as this cards Link Materials from your GY into zones this card points to. You can only Link Summon "Dark Triad" once per turn. ATK/3000 LINK-3 Parade of the Dark Fiends Spell Card Activate this card by discarding 1 card from your hand. Special Summon any number of DARK Fiend Monsters from your hand to your side of the field. During your Main Phase (except the turn this card was sent to the GY), You can banish this card from your GY; inflict 400 points of damage to your opponent for each Dark Fiend Monster you control. Hunger of the Beast Spell Card Discard 1 DARK Fiend Monster from your hand; increase your LP equal to that Monsters ATK, then, draw 1 card. You can only activate "Hunger of the Beast" once per turn. Aura of Darkness Continuous Spell DARK Fiend Monster(s) you control cannot be destroyed by battle. If a DARK Fiend Monster you control would be destroyed by a card effect, you can destroy this card instead. your Main Phase (except the turn this card was sent to the GY), You can banish this card from your GY; target 1 DARK Fiend Monster you control, increase the targeted monsters ATK by 1000 until the End Phase that turn. Energy Devourer Counter Trap Card Activate this card when your opponent activates a Spell/Trap Card while you control a DARK Fiend Monster. Negate the activation of that card and increase your LP equal to the number of DARK Fiend Monsters you control x 400. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.