Thomas★Zero Posted January 13, 2018 Report Share Posted January 13, 2018 So this is support for Evil HERO's which focus on having cards based around the Omni E-HERO Fusions and E-HERO Main Deck Monsters where these main Deck Evil HERO's use dual attributes and Evil HERO Grand Chaos acts as the decks ace Monster with its abilitys to deal damage you would of take back to your opponent. [spoiler=Monsters]Evil HERO Acid Blaster lv 4 DARK Fiend/Effect While you control no Monsters, you can Special Summon this card from your hand. If this card is Special Summoned this way, draw 1 card. While this card is face-up on the field, this card is also WATER Attribute. ATK/800 DEF/1200 Evil HERO Phantom Mist lv 4 DARK Fiend/Effect When this card is Special Summoned, add 1 "Dark Calling" from your Deck to your hand. When this card is sent to the GY; add 1 "Evil HERO" Monster from your deck to your hand. You can only activate 1 "Evil HERO Phantom Mist" effect per turn and only once that turn. ATK/1000 DEF/1500 Evil HERO Doom Fire lv 4 DARK Fiend/Effect When this card is Normal or Special Summoned, send 1 "Evil HERO" Monster from your Deck to the GY, then, add 1 "Dark Fusion" from your Deck or GY to your hand. You can only activate this effect of "Evil HERO Doom Fire" once per turn. While this card is face-up on the field, this card is also FIRE Attribute. ATK/1200 DEF/1800 Evil HERO Iron Trap lv 4 DARK Fiend/Effect When this card is Normal Summoned: Special Summon 1 "Evil HERO" Monster from your Hand or GY to your side of the field in Defence Position. While this card is face-up on the field, this card is also EARTH Attribute. ATK/1300 DEF/1100 Evil HERO Shadow Tempest lv 4 DARK Fiend/Effect When this card is Normal or Special Summoned, add 1 "Evil HERO" Monster from your Deck to your hand. When this card leaves the field, destroy Spell/Traps on your opponents side of the field up to the number of "Evil HERO" Monsters you control. You can only activate each effect of "Evil HERO Tempest" once per turn. While this card is face-up on the field, this card is also WIND Attribute. ATK/1800 DEF/300 Evil HERO CHAOS lv 7 DARK Fiend/Effect While this card is face-up on the field, this card is also LIGHT Attribute. (Quick Effect): you can discard this card from your hand; target 1 Monster your opponent controls, reduce the targeted monsters ATK by 2500 until the End Phase that turn. You can discard 1 "Evil HERO" Monster from your hand; target 1 Monster your opponent controls, destroy the targeted Monster. You can only activate each effect of "Evil HERO CHAOS" once per turn. ATK/2500 DEF/2000[spoilers=Extra Deck]Evil HERO Boulder Breaker lv 6 EARTH Fiend/Fusion/Effect 1 "Evil HERO" Monster + 1 EARTH Monster Must be Fusion Summoned by the effect of "Dark Fusion". When this card is Fusion Summoned, target 1 Monster you opponent controls, increase this cards ATK equal to the ATK of the targeted Monster, then, the targeted Monsters ATK becomes 0. ATK/2200 DEF/2600 Evil HERO Phantom Darkness lv 8 DARK Fiend/Fusion/Effect 2 "Evil HERO" Monsters Must be Fusion Summoned by the effect of "Dark Fusion". Reduce the ATK of all Monsters your opponent controls equal to the number of "Evil HERO" Monsters in your GY x 100. ATK/2500 DEF/2000 Evil HERO Deep Freezer lv 8 WATER Fiend/Fusion/Effect 1 "Evil HERO" Monster + 1 WATER Monster Must be Fusion Summoned by the effect of "Dark Fusion". At the start of the damage step, if this card battles an opponents Monster: you can destroy 1 Spell/Trap Card on your opponents side of the field. Your opponent cannot activate card effects in response to this effect. When this card leaves the field, shuffle all Monsters your opponent controls into their deck. ATK/2500 DEF/2000 Evil HERO Blast Burner lv 8 FIRE Fiend/Fusion/Effect 1 "Evil HERO" Monster + 1 FIRE Monster Must be Fusion Summoned by the effect of "Dark Fusion". When this card destroys a Monster as a result of battle, your opponent discards 1 card from their hand, then, inflict 500 points of damage to your opponent. ATK/2600 DEF/2100 Evil HERO Blind Light lv 8 LIGHT Fiend/Fusion/Effect 1 "Evil HERO" Monster + 1 LIGHT Monster Must be Fusion Summoned by the effect of "Dark Fusion". Increase this cards ATK by 300 for each "Evil HERO" Monster that's banished and in your GY. When this card leaves the field, you can add 1 banished "Evil HERO" and 1 "Evil HERO" in your GY to your hand. ATK/2600 DEF/2100 Evil HERO Des Hurricane lv 8 WIND Fiend/Fusion/Effect 1 "Evil HERO" Monster + 1 WIND Monster Must be Fusion Summoned by the effect of "Dark Fusion". When this card is Fusion Summoned, return all cards your opponent controls to the hand. ATK/2800 DEF/2200 Evil HERO Grand CHAOS lv 8 DARK Fiend/Fusion/Effect "Evil HERO CHAOS" + 1 "Evil HERO" Monster Must be Fusion Summoned by the effect of "Dark Fusion". While face-up this card is also LIGHT Attribute. This card cannot be destroyed by battle or by card effects. During the Battle Phase, this card is unaffected by your opponents card effects. Once per turn (quick effect): at the start of the damage step, if this card battles an opponents Monster: you can make this cards ATK becomes 0 during damage calculation only and any battle damage dealt to you during that battle is dealt to your opponent instead. ATK/2500 DEF/2000 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.