Krashkube Posted February 9, 2018 Report Share Posted February 9, 2018 oh boy monsters as field spells this'll go great [spoiler=Monsters]Levitelic Living WallWIND | Rock | Level 2 | EffectCannot be Normal Summoned/Set. If your opponent activates a monster effect: You can Special Summon this card from your hand, and if you do, negate that effect. When this card is Special Summoned: You can add 1 "Levitelic Ruins" monster from your Deck to your hand.0/2100 Levitelic Key MoaiWIND | Rock | Level 4 | EffectOnce per turn, you can target 1 "Levitelic Ruins" card you control; destroy it, and if you do, add 1 "Levitelic" monster with a different name from your Deck to your hand. 1800/2300 Levitelic GategeistWIND | Rock | Level 6 | EffectDuring each of your End Phases, draw 1 card. If you control a "Levitelic Ruins" card, "Levitelic" monsters can attack in Defense Position using their DEF for damage calculation. When this card is destroyed, you can Special Summon 1 "Levitelic" monster from your Deck in Defense Position, except "Levitelic Gatekeeper".2000/2700 Levitelic Guardian GhostWIND | Rock | Level 8 | EffectYou can banish 2 "Levitelic" monsters to Special Summon this card (from your hand). "Levitelic" monsters you control cannot be destroyed by card effects and can attack in Defense Position using their DEF for damage calculation. Once per turn, if you control a "Levitelic Ruins" card: You can add 1 "Levitelic" Spell/Trap card from your Deck to your hand.2100/3100 Levitelic Ruins - Tribal TempleWIND | Rock | Level 3 | EffectYou can only control 1 "Levitelic Ruins" card. Cannot be attacked. Once per turn, you can move this card to the Field Spell Zone to have it be treated as a Field Spell with this effect:* Each time a Rock monster is Special Summoned, gain 500 LP.0/900 Levitelic Ruins - Abandoned OutpostWIND | Rock | Level 5 | EffectYou can only control 1 "Levitelic Ruins" card. Cannot be attacked. Once per turn, you can move this card to the Field Spell Zone to have it be treated as a Field Spell with this effect:* If a "Levitelic" monster you control destroys an opponent's monster by battle, Special Summon 1 "Levitelic Token" (WIND | Rock | Level 1 | 0/0). "Levitelic Tokens" cannot be used as Link Material.0/1500 Levitelic Ruins - Ruined CastleWIND | Rock | Level 7 | EffectYou can only control 1 "Levitelic Ruins" card. Cannot be attacked. Once per turn, you can move this card to the Field Spell Zone to have it be treated as a Field Spell with this effect:* Once per turn, you can Special Summon 1 "Levitelic" Token" (WIND | Rock | Level 1 | 0/0). "Levitelic Tokens" cannot be used as Link Material. All "Levitelic" monsters gain 400 ATK and DEF.0/2100 Levitelic Ruins - The Hanging GardensWIND | Rock | Level 9 | EffectYou can only control 1 "Levitelic Ruins" card. Cannot be attacked. Once per turn, you can move this card to the Field Spell Zone to have it be treated as a Field Spell with this effect:* Rock monsters you control are unaffected by card effects, except for "Levitelic" card effects. Once per turn, you can add 1 "Levitelic" monster from your GY to your hand. "Levitelic" monsters you control gain 500 ATK and DEF.0/2700 Levitelic Ruins - PantheonWIND | Rock | Level 11 | EffectYou can only control 1 "Levitelic Ruins" card. Cannot be Normal Summoned/Set. Must be Special Summon (from your hand) by having 4 or more "Levitelic Ruins" monsters with different names in your GY, and cannot be Special Summoned by other ways. Cannot be attacked. Once per turn, you can move this card to the Field Spell Zone to have it be treated as a Field Spell with this effect:* This card and Rock monsters you control are unaffected by card effects, except for "Levitelic" card effects. Once per turn, you can Special Summon 1 level 8 or lower "Levitelic" monster from your GY. "Levitelic" monsters you control gain 600 ATK and DEF.0/3300 [spoiler=Backrow]Levitelic DiscoveryNormal SpellAdd 1 "Levitelic Ruins" monster from your Deck to your hand. Levitelic CrumblingQuick-Play SpellDestroy 1 "Levitelic Ruins" card you control, then target 1 Spell/Trap card your opponent controls; banish it. Levitelic GhostsContinuous SpellOnce per turn: You can Special Summon 1 "Levitelic Token" (WIND | Rock | Level 1 | 0/0). "Levitelic Tokens" cannot be used as Link Material. Levitelic RearmamentNormal TrapSwitch all monsters on the field to Defense Position, then if you control a "Levitelic Ruins" card, you can Special Summon 1 Level 6 or 8 "Levitelic" monster from your Deck. Levitelic GloryContinuous TrapTarget 1 "Levitelic Ruins" card in your GY; activate it as a Field Spell with this effect:* Once per turn, you can Special Summon 2 "Levitelic Tokens" (WIND | Rock | Level 1 | 0/0). "Levitelic Tokens" cannot be used as Link Material. All "Levitelic" monsters you control gain 1000 ATK and DEF.If you do not control a "Levitelic Ruins" card, destroy this card. If this card leaves the field, banish the card activated by this effect. Link to comment Share on other sites More sharing options...
Krashkube Posted February 12, 2018 Author Report Share Posted February 12, 2018 bump Link to comment Share on other sites More sharing options...
Krashkube Posted February 18, 2018 Author Report Share Posted February 18, 2018 b u m p Link to comment Share on other sites More sharing options...
Krashkube Posted February 20, 2018 Author Report Share Posted February 20, 2018 b to the u to the m p Link to comment Share on other sites More sharing options...
Krashkube Posted February 21, 2018 Author Report Share Posted February 21, 2018 bumpu~ Link to comment Share on other sites More sharing options...
TwinMaelstrom Posted February 23, 2018 Report Share Posted February 23, 2018 Hi krash. This idea is really cool. Wish I thought of it. But I do have a couple of ideas. What if instead of attack in defense and manual moving to the field zone. You make the monsters quick effect: Place this card in the field spell zone, destroy any card that was there already (something like that). And then the cards float on destruction. So the monsters have psuedo protection as they move around the field. The. Obviously they have effects I the field zone. I don't think I can really do an rate on each card individually since my idea kinda changes the way the deck goes in general so feel free to use my idea or not. But know that if you dont I'm definitely gonna to steal your idea and incorporate mine Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.