Thomas★Zero Posted March 22, 2018 Report Share Posted March 22, 2018 Blood Moon Quilla lv 6 DARK Dragon/Synchro/Effect 1 DARK or LIGHT Tuner Monster + 1+ DARK and/or LIGHT Non-Tuner Monster(s) While you control this face-up card or in your GY, its also LIGHT Attribute. When this card is Synchro Summoned or Special Summoned by the effect of "Black Sun Inti" reduce the ATK and DEF of all Monsters your opponent controls by 2500. When this card leaves the field, increase your LP equal to the number of cards on the field x 500, then, Special Summon 1 "Black Sun Inti" from your GY or that is banished to your side of the field. ATK/2500 DEF/2000 Black Sun Inti lv 8 LIGHT Dragon/Synchro/Effect 1 DARK or LIGHT Tuner Monster + 1+ DARK and/or LIGHT Non-Tuner Monster(s) While you control this face-up card or in your GY, its also DARK Attribute. This card can attack all Monsters your opponent controls once. When this card leaves the field, inflict damage to your opponent equal to the number of cards on the field x 500, then, Special Summon 1 "Blood Moon Quilla" from your GY or that is banished to your side of the field. ATK/3000 DEF/2800 Immortal Eclipse Quilla Inti lv 12 DARK Dragon/Fusion/Effect "Blood Moon Quilla" + "Black Sun Inti" Must be Fusion Summoned by the effect of "Eclipse Fusion". When this card is Fusion Summoned, banish all other cards on the field face-down. This card cannot be destroyed by battle or by card effects. This card is unaffected by your opponents monster effects. Twice per turn (quick effect): when your opponent activates a Spell/Trap card, you can negate that cards effects and destroy it. While you control this card you cannot Summon/Set Monsters or activate Spell/Trap Cards. ATK/5000 DEF/5000 Eclipse Fusion Spell Card Activate this card by paying half of your LP and banishing all cards in your hand face-down. Banish 1 "Blood Moon Quilla" and 1 "Black Sun Inti" from your field, GY and/or that are already banished face-down; Fusion Summon 1 "Immortal Eclipse Quilla Inti" from your Extra Deck to your side of the field. You can only activate "Eclipse Fusion" once per duel. So this set focus on still Quilla and Inti cycling themselves with the added bonus of field gain for damage and LP's in addition Quilla and Inti gain additional effects to mess with your opponent such as Quilla reducing your opponents Monsters ATK and DEF on Summon and Inti being able to attack all of your Monsters. In addition they also now have a once per duel Fusion which with the spell banishing all of your hand and Immortal Eclipse banishing all other cards on the field. In addition it also has protection from destruction and Monster effects and twice can negate the effects of activated Spell/Trap Cards but prevents you from playing any further Spell/Traps or Monsters while you control the Immortal Eclipse due to its immense power. Link to comment Share on other sites More sharing options...
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