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[Written] Darkness Theme


Thomas★Zero

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So this set focus's around Darkness the big bad of GX season 4 where this set of cards takes what his theme was and switches it up making Zero and Infinity Pendulum Monsters. In addition Darkness has support with Neosphere becoming a more horrifying version of itself and Spell Cards that can discard a Trap to Draw cards and revive your Darkness Monsters and Traps. In addition Darkness Traps are a take on their originals by with ZERO and INFINITY their power is tripled and then they are reset on the field.

 

Darkness ZERO

lv 12 DARK

Scale: 0

Pendulum: You cannot Pendulum Summon Monsters unless you have "Darkness INFINITY" in your other Pendulum Zone. You can activate "Darkness" Trap Cards during the turn they were set. When "Darkness IFINITY" leaves the field, destroy all Spell/Trap cards on your side of the field.

Fiend/Pendulum/Effect

When this card is Pendulum Summoned, you can add 1 "Darkness" Card from your Deck or GY to your hand. You can only activate this effect of "Darkness ZERO" once per turn.

ATK/0 DEF/0

 

Darkness INFINITY

lv 1 DARK

Scale: 13

Pendulum: You cannot Pendulum Summon Monsters unless you have "Darkness INFINITY" in your other Pendulum Zone. Your opponent cannot negate the activation or effects of a "Darkness" Trap Card. When "Darkness ZERO" Leaves the field, destroy all Spell/Trap cards on your side of the field.

Fiend/Pendulum/Effect

When this card is Pendulum Summoned, you can add 1 "Darkness" Card from your Deck or GY to your hand. You can only activate this effect of "Darkness INFINITY" once per turn.

ATK/0 DEF/0

 

Darkness Revitalizer

lv 1 DARK

Fiend/Effect

When this card is Pendulum Summoned, Increase your LP by 2000. You can only activate this effect of "Darkness Revitalizer" once per turn. During each of your opponents End Phases while this card is in your GY and you control "Darkness ZERO" and "Darkness INFINITY" in your Pendulum Zones while your LP are less than 4000, your LP become 4000.

ATK/0 DEF/0

 

Darkness Doom Guardna

lv 5 DARK

Fiend/Effect

Increase this cards DEF by 500 for each set card on your side of the field. While you control this face-up card, your opponent cannot destroy Spell/Trap cards on your side of the field.

ATK/0 DEF/2500

 

Darkness Chaosphere

lv 10 DARK

Fiend/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by banishing 3 "Darkness" Trap Cards with different names from your GY. When this card is Special Summoned, you can place 1 "Darkness ZERO" and 1 "Darkness IFINITY" face-up from your Extra Deck or GY to your Pendulum Zones, then, set up to 3 "Darkness" Trap Card with different names from your deck to your side of the field. This card cannot be destroyed by battle or by card effects. You can only Special Summon "Darkness Chaosphere" once per duel.

ATK/4000 DEF/4000

 

Darkness Draw

Spell Card

Discard 1 "Darkness" Trap Card from your hand; draw 2 cards. you can only activate "Darkness Draw" once per turn.

 

Darkness Rebirth

Spell Card

Target 1 "Darkness" Monster or Trap card in your GY, then, apply the following effect depending on the targeted card.

* Monster: Special Summon the targeted card to your side of the field.

* Trap: Set the targeted card on your side of the field.

You can only activate "Darkness Rebirth" once per turn.

 

Darkness Raigeki

Trap Card

Target 1 card on the field, destroy the targeted card. If you control "Darkness ZERO" and "Darkness INFINITY" in your Pendulum Zones, destroy up to 3 cards on your opponents side of the field instead, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Darkness Raigeki" per turn.

 

Darkness Grow

Trap Card

Target 1 Monster you control, increase the targeted Monsters ATK by 1000 until the End Phase that turn. If you control "Darkness ZERO" and "Darkness INFINITY" in your Pendulum Zones, increase the targeted Monsters ATK by 3000 until the End Phase that turn instead, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Darkness Grow" per turn.

 

Darkness Flare

Trap Card

Inflict 1000 points of damage to your opponent. If you control "Darkness ZERO" and "Darkness INFINITY" in your Pendulum Zones, inflict 3000 points of damage to your opponent instead, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Darkness Flare" per turn.

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