I Hate Snatch Steal Posted July 24, 2018 Report Share Posted July 24, 2018 Level 10LIGHTSpellcaster/Effect4000/35001 "Nordic Ascendant" Tuner + 2 or more non-Tuner monstersOnce per turn (Quick Effect): You can make all "Nordic" and "Aesir" monsters you currently control be unaffected by Spell/Trap effects until the the end of this turn. During the End Phase, if this face-up card you controlled was destroyed (by battle or card effect) and sent to your Graveyard since your last End Phase: You can Special Summon this card. There must be a "Nordic" monster in your GY to activate and to resolve this effect.If Summoned this way: You can draw 1 card. Rulings Note:I'm not sure how to word this, but the ruling for this Odin's revival effect is it triggers during the End Phase of that turn if destroyed before the End Phase, or the End Phase of the next turn if destroyed during the End Phase of a turn. I had this idea in my head for a long time. The biggest problem with Odin's signature effect was it being an ignition effect, so its not useful outside of something like Swords of Revealing Light or Gravity Bind. My other big complaint with Odin and the other TCG Norse gods for that matter is that they don't trigger when you are the one to destroy them. As Brave of team Ragnarok demonstrates in the anime, this would be useful in the TCG to dodge non destroy removal by destroying your own Norse god before it leaves the field some other way. For example, you could use "Offerings to the Doomed" or "Destruct Potion" to destroy your own Odin. Offerings can also be used offensively, while potion gives you 4000 LP this way. Odin's revive effect also clears up your EMZ. I posted this in advanced since I'm told Odin is easy to summon if you try. Link to comment Share on other sites More sharing options...
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