Dova Posted November 14, 2018 Report Share Posted November 14, 2018 [spoiler=Main Deck Monsters: (7)]Byzantius ArgosFIRE - ✪✪✪✪ - Winged Beast/Effect - 1700/100If this card is in your hand: You can banish 1 face-up Fish or Sea Serpent monster you control, and if you do, Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Byzantius” monster from your Deck to your hand, except “Byzantius Argos”. You can only use this effect of “Byzantius Argos” once per turn.Byzantius HelasFIRE - ✪ - Sea Serpent/Effect - 400/500Once per turn (Quick Effect): You can banish this card, then target 1 of your other banished Level 5 or lower Fish monsters; Special Summon it, then you take 200 damage. You can only Special Summon “Byzantius Helas(s)” once per turn. Once per turn: You can banish 1 Sea Serpent monster from your Deck, and if you do, Special Summon 1 Level 5 or lower Fish monster from your Deck, but it cannot activate its effects this turn.Byzantius BarosFIRE - ✪✪ - Fish/Effect - 800/200Once per turn (Quick Effect): You can banish this card, then target 1 of your other banished Level 5 or lower Sea Serpent monsters; Special Summon it, then you take 200 damage. You can only Special Summon “Byzantius Baros(s)” once per turn. Once per turn: You can banish 1 “Byzantium” monster from your Deck for each other face-up FIRE monster you control you control with different names.Byzantius RubisFIRE - ✪✪ - Sea Serpent/Effect - 300/1500Once per turn (Quick Effect): You can banish this card, then target 1 of your other banished Level 5 or lower Fish monsters; Special Summon it, then you take 200 damage. You can only Special Summon “Byzantius Rubis(s)” once per turn. If all monsters you control are "Byzantium" monsters (min. 1): You can banish 1 card from your hand; Special Summon this card from your hand or GY.Byzantius KormosFIRE - ✪✪✪ - Fish/Effect - 1300/600Once per turn (Quick Effect): You can banish this card, then target 1 of your other banished Level 5 or lower Sea Serpent monsters; Special Summon it, then you take 200 damage. You can only Special Summon “Byzantius Kormos(s)” once per turn. Once per turn: You can inflict damage to your opponent equal to the number of your banished FIRE monsters x200.Byzantius LamprosFIRE - ✪✪✪✪ - Fish/Effect - 1500/1600Once per turn (Quick Effect): You can banish this card, then target 1 of your other banished Level 5 or lower Sea Serpent monsters; Special Summon it, then you take 200 damage. You can only Special Summon “Byzantius Lampros(s)” once per turn. Once per turn: You can banish the top card of your Deck; add 1 “Byzantium” Spell/Trap Card from your Deck to your hand.Byzantius PsariFIRE - ✪✪✪✪✪ - Sea Serpent/Effect - 1900/2100Once per turn (Quick Effect): You can banish this card, then target 1 of your other banished Level 5 or lower FIRE Fish monsters; Special Summon it, then you take 200 damage. You can only Special Summon “Byzantius Angelis(s)” once per turn. Once per turn: You can banish 1 card from your hand; Special Summon 1 “Byzantius” monster from your Deck.[spoiler=Extra Deck Monsters: (5)]Byzantius HelicosFIRE - ✪✪✪✪✪✪ - Sea Serpent/Fusion/Effect - 2400/15001 “Byzantius” monster + 1 Sea Serpent monsterMust first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can only Special Summon “Byzantius Helicos(s)” once per turn. Once per turn (Quick Effect): You can banish this face-up card, then target 1 of your other banished Fusion monsters; Special Summon it, then take 200 damage. Once per turn: You can shuffle 1 of your banished monsters in your Deck; Special Summon 1 “Byzantius” monster from your hand or GY.Byzantius LeostusFIRE - ✪✪✪✪✪✪✪ - Fish/Fusion/Effect - 1800/28001 “Byzantius” monster + 1 Fish monsterMust first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can only Special Summon “Byzantius Leostus(s)” once per turn. Once per turn (Quick Effect): You can banish this face-up card, then target 1 of your other banished Fusion monsters; Special Summon it, then take 200 damage. Once per turn (Quick Effect): You can target 2 of your banished monsters; shuffle them into the Deck, and if you do, Set 1 “Byzantium” Spell/Trap Card from your GY to your side of the field.Byzantius MechanusFIRE - ✪✪✪✪✪✪✪✪ - Aqua/Fusion/Effect - 3000/14002 “Byzantius” monsters with different TypesMust first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can only Special Summon “Byzantius Mech(s)” once per turn. Once per turn (Quick Effect): You can banish this face-up card, then target 1 of your other banished Fusion monsters; Special Summon it, then take 200 damage. Once per turn (Quick Effect): You can shuffle 1 of your banished monsters into your Deck, then target 1 monster you control; until the end of this turn, it is unaffected by your opponent’s cards or effects and other monsters you control cannot be targeted for attacks.Byzantius LibrosFIRE - ✪✪✪✪✪✪✪✪✪ - Fish/Fusion/Effect - 3100/27001 Level 6 or higher Fusion Monster + 1 “Byzantius” monsterMust first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can only Special Summon “Byzantius Libros(s)” once per turn. Cannot be Tributed or used as a Material for a Summon. Once per turn (Quick Effect): You can banish this face-up card, then target 1 of your other banished Fusion monsters; Special Summon it, then take 200 damage. Once per turn, if you opponent activates a Spell/Trap Card or monster effect (Quick Effect): You can shuffle 1 of your banished FIRE monsters into your Deck; negate that Card or effect, and if you do, banish it.Byzantius TiremeFIRE - Link 2 - Aqua/Fusion/Effect - 1800SE-SW2 FIRE monstersDuring each End Phase: The turn player takes 100 damage for each face-up FIRE monster they control. Once during your turn, if you control a Fish monster: You can target 1 “Byzantius” monster in your GY ; Special Summon it in face-up Defense Position to your zone a Link Monster points to. Once per turn, if you control a Sea Serpent monster (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up card on the field; banish it until the end of this turn.[spoiler=Spells/Traps: (5)]Byzantium, the Searing CityField SpellAll Fish and Sea Serpent monsters you control gain 500 ATK and lose 400 DEF. Once per turn: You can Special Summon 1 “Byzantius” Fusion Monster from your Extra Deck, ignoring its Summoning Conditions, by banishing the materials listed on it from your hand or GY.Crash of the ByzantiumQuick-Play SpellIf you control no monsters: Special Summon 1 “Byzantius” monster from your Deck in face-up Defense Position.Mysteries of the ByzantiumNormal TrapBanish 1 card from your hand and up to 2 “Byzantium” monsters with different Types from your GY; draw cards equal to the number of cards banished to activate this effect.Byzantium FlamesNormal TrapTarget 1 of your banished FIRE monsters, then you can target 1 monster your opponent controls; add the first target to your hand, then apply the appropriate effect to the second target (if any), depending on the Type of the added monster.● Fish: Banish it.● Sea Serpent: Negate its effects, also it cannot attack.● Aqua: Until the end of this turn, take control of it, but it cannot be used as a Material for a Summon.Byzantium SchoolNormal TrapFor the rest of thus turn, Fish and Sea Serpent monsters you control cannot be targeted by your opponent’s card effects, and FIRE monsters you control cannot be destroyed by card effects. If you control 3 or more "Byzantium" monsters, you can activate this card from your hand.This is an idea I've had for ages, but I've never been happy with how they've turned out. Eventually I realized the best way to see how they actually are is to ask for you guys' opinions on it. Thematically, I wanted to deal with FIRE + Sea Serpent/Fish/Aqua, and then I thought of Greek Fire, and now you have Byzantius/Byzantium. A bunch of Fishies in Greek armor forming stronger warriors together in more mechanical forms. Man mechanic came from the idea of Fishes fighting both in and out of water (the banished zone) as Greek Fire did, so this Ritual-Beast-esque mechanic.Basic strats is to open any 2 Byzantius', unless both of them are Kormos, Baros and/or Psari. Get 2 out, and eventually set up a strong selection of banish monsters for you to tag in and out. The problem is that I don't know if I've managed to balance the obviously rather strong mechanic of resetting OPT mechanics and dodging targeting effects in and out with all of the monsters. Still, that's what I'm hoping you guys can help with! CnC would be appreciated :D Link to comment Share on other sites More sharing options...
Dova Posted November 15, 2018 Author Report Share Posted November 15, 2018 Bumperoo! Link to comment Share on other sites More sharing options...
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