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Primal Predator - Reviving an Archetype #6 (18/18)

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Primal Predator is an Archetype of Dinosaur/EARTH and FIRE monsters, being mostly Level 3 and 6. The are based around the opponent controlling monsters with 2000 or more combined ATK/DEF, which activates or boosts their effects in various ways, as well as battling and Synchro Monsters.
 
Their main playstyle revolves around spamming as many of their Synchro Monsters as possible, though with the new rules, it made their previous playstyle slightly harder to replicate, though they had a few cards that made it more possible than I thought, though I still gave them a new Link Monster, as well as search and resurrection options.
 
I normally put the Spells/Traps in order of Spells first, then Traps, though the original had a little story in the card names of those cards, meaning that in order for it to make sense chronologically, I had to put them in that specific order, so if that annoys you, I am sorry, but that's just how they were made back when I made these originally.
 
Original Version (15/15):
 
Spoiler

Primal Predator is an EARTH/FIRE Dinosaur-Type Archetype based around the opponent controlling monsters with 2000 or more combined ATK and DEF. In concept, they are pretty simple, and are meant to bring out Level 6 Synchros at a decently fast speed, but they have plenty of options with other Dinosaur-Type monsters since most of their cards work with other Dinosaur-Type monsters.

Main Deck Monsters:

Primal Predator - Troodon
Dinosaur-Type/EARTH/Tuner
Level 3
If your opponent controls a monster whose combined ATK and DEF are 2000 or more, you can Special Summon this card (from your hand), but you cannot Special Summon other monsters for the rest of the turn from your Extra Deck, except Dinosaur-Type Synchro Monsters. If this card is sent to the Graveyard as a Synchro Material for the Synchro Summon of a Dinosaur-Type monster: You can banish this card from your Graveyard; draw 1 card.
1300/1200

Primal Predator - Kritosaurus
Dinosaur-Type/EARTH/Tuner
Level 3
You can send 1 "Primal Predator" monster from your hand to the Graveyard; Special Summon 1 "Primal Predator" monster with the same name as that monster from your hand or Deck. You can only use this effect of "Primal Predator - Kritosaurus" once per turn. If your opponent controls a monster whose combined ATK and DEF are 2000 or more, you can Special Summon any other "Primal Predator" monster instead.
1500/900

Primal Predator - Labocania
Dinosaur-Type/EARTH
Level 3
You can discard 1 card, then target 1 face-up monster your opponent controls; its ATK and DEF become 1500 until the end of this turn. Monsters you control cannot attack during the turn you use this effect, except Dinosaur-Type monsters. If this card destroys an opponent's monster by battle whose combined ATK and DEF were 2000 or more on the field, and sends it to the Graveyard: You can add 1 "Primal Predator" card from your Deck to your hand, except "Primal Predator - Labocania". You can only use each effect of "Primal Predator - Labocania" once per turn.
1600/1000

Primal Predator - Hadrosaurus
Dinosaur-Type/EARTH
Level 3
You can discard this card, then target 1 face-up monster your opponent controls; its ATK and DEF become 1500 until the end of this turn. You must control a Dinosaur-Type monster to activate and to resolve this effect. You can banish this card from your Graveyard, then target 1 Level 3 "Primal Predator" monster in your Graveyard; Special Summon that target, but it cannot declare an attack this turn. Your opponent must control a monster whose combined ATK and DEF are 2000 or more to activate and to resolve this effect. You can only use 1 effect of "Primal Predator - "Hadrosaurus" per turn, and only once that turn.
1400/1600


Primal Predator - Ozraptor
Dinosaur-Type/EARTH
Level 3
When this card is Normal Summoned or flipped face-up: You can Special Summon 1 "Primal Predator" monster from your hand, but its effects are negated, and it cannot be used as Synchro Material, except for the Synchro Summon of a Dinosaur-Type monster, and it cannot be used as an Xyz Material. Your opponent must control a monster whose combined ATK and DEF are 2000 or more to activate and to resolve this effect. While you control a monster Summoned by this effect, you can treat this card as a Tuner monster for the Synchro Summon of a Dinosaur-Type monster.
1600/500
 
Primal Predator - Brachiosaurus
Dinosaur-Type/EARTH
Level 3
When a monster your opponent controls whose combined ATK and DEF are 2000 or more declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack. During your opponent's Battle Phase, if your opponent controls more monsters whose combined ATK and DEF are 2000 or higher than all other face-up monsters they control, you can: Immediately after this effect resolve, Synchro Summon 1 Synchro Monster using Dinosaur-Type monsters as Synchro Material only.
0/2000
 
Primal Predator - Duriatitan
Dinosaur-Type/EARTH
Level 3
If this card is sent to the Graveyard as a Synchro Material for the Synchro Summon of a Dinosaur-Type monster: You can target that monster; equip this card to that target. While this card is equipped by this effect, it is unaffected by the effects of monsters your opponent control whose combined ATK and DEF are 2000 or more.
1700/100

Extra Deck Monsters:

Primal Predator - Vulcanodon
Dinosaur-Type/FIRE/Synchro
Level 6
1 Dinosaur-Type Tuner + 1 non-Tuner Dinosaur-Type monster
When this card is Synchro Summoned: You can target 1 face-up monster your opponent control whose combined ATK and DEF are 2000 or more; destroy that target. If a Dinosaur-Type monster attacks or is attacked by a monster whose combined ATK and DEF are 2000 or more, your opponent cannot activate cards or effects until the end of the Damage Step. You can only control 1 "Primal Predator - Vulcanodon".
2600/2100

Primal Predator - Sarcosaurus  
Dinosaur-Type/FIRE/Synchro
Level 6
1 Dinosaur-Type Tuner + 1 non-Tuner Dinosaur-Type monster
When this card is Synchro Summoned: You can pay 500 LP; all monsters your opponent control whose combined ATK and DEF are 2000 or more lose ATK and DEF equal to the ATK of the non-Tuner Synchro Material used for this card's Synchro Summon in the Graveyard. Once per turn: You can banish up to 2 Dinosaur-Type monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of monsters banished to activate this effect; they lose 500 ATK and DEF. You can only control 1 "Primal Predator - Sarcosaurus".
2400/2400

Primal Predator - Cetiosaurus
Dinosaur-Type/FIRE
Level 6
1 Dinosaur-Type Tuner + 1 non-Tuner Dinosaur-Type monster
Monsters your opponent control whose combined ATK and DEF cannot activate their effects in response to Dinosaur-Type monsters' effects. Once per turn, during either player's turn: You can banish 1 Dinosaur-Type monster from your Graveyard, then target 1 Dinosaur-Type monster you control; it gains 500 ATK until the end of this turn, but all further battle damage it does this turn is halved. You can only control 1 "Primal Predator - Cetiosaurus".
2500/1700

Spell/Trap Cards:

Primal Predator - Scavenging Herd
Normal Trap Card
Target 1 Dinosaur-Type monster you control; until the end of this turn, it gains 500 ATK and DEF for each monster your opponent controls whose combined ATK and DEF are 2000 or more. You can only activate 1 "Primal Predator - Scavenging Herd"

Primal Predator - Scurried Herd
Quick-Play Spell Card
If a Dinosaur-Type monster(s) in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 Spell/Trap Card your opponent controls; banish it. During the End Phase, except during the turn this card is sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Primal Predator" Spell/Trap Card in your Graveyard; add that target to your hand. Your opponent must control a monster whose combined ATK and DEF are 2000 or more to activate and to resolve this effect. You can only activate each effect of "Primal Predator - Scurried Herd" once per turn.

Primal Predator - Reunited Herd
Normal Spell Card
Target 1 "Primal Predator" monster you control and 1 of your banished "Primal Predator" monsters; banish the first target, and if you do, add the second target to your hand, also during your next Standby Phase, return the first target to the field. You can only activate 1 "Primal Predator - Reunited Herd" per turn.

Primal Predator - Aggressive Herd
Continuous Spell Card
Dinosaur-Type monsters you control gain 300 ATK and DEF for each monster your opponent controls whose combined ATK and DEF are 2000 or more. Once per turn: You can banish 1 Dinosaur-Type monster from your hand or side of the field, then target 1 "Primal Predator" monster in your Graveyard; Special Summon that target.

Primal Predator - Ultimate Herd
Continuous Spell Card
Activate this card by targeting 1 Dinosaur-Type Synchro Monster you control; it gains 1000 ATK, also your opponent must attack it, if able. If your opponent controls a monster whose combined ATK and DEF are 2000 or more: You can send this face-up card you control to the Graveyard and this card's target to the Graveyard; Special Summon 1 Dinosaur-Type Synchro Monster from your Extra Deck with the same Level as that target in your Graveyard. You can only control 1 "Primal Predator - Ultimate Herd".

Main Deck Monsters:

Primal Predator - Troodon
Dinosaur/EARTH/Tuner
Level 3
If your opponent controls a monster whose combined ATK/DEF are 2000 or higher, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, other than Dinosaur monsters. If this card is sent to the GY as a Synchro Material for the Synchro Summon of a Dinosaur monster: You can banish this card from your GY; draw 1 card.
1300/1200
 
Primal Predator - Kritosaurus
Dinosaur/EARTH/Tuner
Level 3
You can send 1 "Primal Predator" monster from your hand to the GY; Special Summon 1 "Primal Predator" monster with the same name as that monster from your hand or Deck, or if your opponent controls a monster whose combined ATK/DEF are 2000 or higher, you can Special Summon any other "Primal Predator" monster instead, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Dinosaur monsters. You can only use this effect of "Primal Predator - Kritosaurus" once per turn.
1500/900
 
Primal Predator - Labocania
Dinosaur/EARTH
Level 3
(Quick Effect): You can discard 1 card, then target 1 face-up monster your opponent controls; its ATK/DEF become 1500 until the end of this turn, also monsters you control cannot attack for the rest of this turn, except Dinosaur monsters. If this card destroys an opponent's monster by battle: You can add 1 "Primal Predator" card from your Deck to your hand, except "Primal Predator - Labocania", or if that monster whose combined ATK/DEF were 2000 or higher on the field, you can Special Summon a monster instead. You can only use each effect of "Primal Predator - Labocania" once per turn.
1600/800
 
Primal Predator - Hadrosaurus
Dinosaur/EARTH
Level 3
You can discard this card, then target 1 face-up monster your opponent controls; its ATK/DEF become 1500 until the end of this turn. You must control a Dinosaur monster to activate and to resolve this effect. You can banish this card from your GY, then target 1 Level 3 "Primal Predator" monster in your GY; Special Summon that target, but it cannot declare an attack this turn. Your opponent must control a monster whose combined ATK/DEF are 2000 or higher to activate and to resolve this effect. You can only use 1 "Primal Predator - "Hadrosaurus" effect per turn, and only once that turn.
1400/1600
 
Primal Predator - Ozraptor
Dinosaur/EARTH
Level 3
When this card is Normal Summoned or flipped face-up: You can Special Summon 1 "Primal Predator" monster from your hand, but its effects are negated, and it cannot be used as a Link or Synchro Material, except for the Summon of a Dinosaur monster, also it cannot be used as an Xyz Material. While you control a monster Summoned by this effect and your opponent controls a monster whose combined ATK/DEF are 2000 or higher, you can treat this card as a Tuner for the Synchro Summon of a Dinosaur monster.
1600/500
 
Primal Predator - Brachiosaurus
Dinosaur/EARTH
Level 3
When a monster your opponent controls declares an attack: You can Special Summon this card from your hand, then if that monster's combined ATK/DEF are 2000 or higher, negate that attack. During your opponent's Battle Phase, you can (Quick Effect): Immediately after this effect resolve, Link or Synchro Summon 1 Link or Synchro Monster using Dinosaur monsters you control as material, including this card.
0/2000
 
Primal Predator - Duriatitan
Dinosaur/EARTH
Level 3
If this card is in your GY: You can send 1 "Primal Predator" monster from your hand or field to the GY; Special Summon this card in Defense Position, but it cannot be used as material for an Xyz Summon, also banish it when it leaves the field. You can only use this effect of "Primal Predator - Duriatitan" once per turn. If this card is sent to the GY as a Synchro Material for the Synchro Summon of a Dinosaur monster: You can target that monster; equip this card to that target. While this card is equipped by this effect, it is unaffected by the effects of monsters your opponent control whose combined ATK/DEF are 2000 or higher.
1700/100
 
Extra Deck Monsters:
 
Primal Predator - Raptorex
Dinosaur/FIRE/Link
Link Arrows: Bottom Left, Right
2 Dinosaur Effect Monsters
When this card is Link Summoned, if your opponent controls a monster whose combined ATK/DEF are 2000 or higher: You can Special Summon 1 "Primal Predator" monster from your Deck to your zone this card points to, but it cannot be used as material for a Summon, except a Synchro Summon of a Dinosaur monster. If you Synchro Summon a Dinosaur monster to your zone this card points to: You can draw 2 cards, then banish 1 card from your hand. You can only use each effect of "Primal Predator - Raptorex" once per turn.
1500/LINK-2
 
Primal Predator - Vulcanodon
Dinosaur/FIRE/Synchro
Level 6
1 Dinosaur Tuner + 1 non-Tuner Dinosaur monster
When this card is Synchro Summoned: You can target 1 face-up monster your opponent control whose combined ATK/DEF are 2000 or higher; destroy that target. If a Dinosaur monster you control battles a monster whose combined ATK/DEF are 2000 or higher, your opponent cannot activate cards or effects until the end of the Damage Step.
2600/2100
 
Primal Predator - Sarcosaurus  
Dinosaur/FIRE/Synchro
Level 6
1 Dinosaur Tuner + 1 non-Tuner Dinosaur monster
When this card is Synchro Summoned: You can pay 500 LP; all monsters your opponent control whose combined ATK/DEF are 2000 or higher lose ATK/DEF equal to the ATK of the non-Tuner Synchro Material used for this card's Synchro Summon in the GY. Once per turn: You can banish up to 2 Dinosaur monsters from your GY, then target face-up monsters your opponent controls equal to the number of monsters banished to activate this effect; they lose 500 ATK/DEF.
2400/2400
 
Primal Predator - Cetiosaurus
Dinosaur/FIRE
Level 6
1 Dinosaur Tuner + 1 non-Tuner Dinosaur monster
Monsters your opponent control whose combined ATK/DEF are 2000 or higher cannot activate their effects in response to Dinosaur monsters' effects. Once per turn (Quick Effect): You can banish 1 Dinosaur monster from your GY, then target 1 Dinosaur monster you control; it gains 500 ATK until the end of this turn, but any further battle damage it inflict this turn is halved.
2500/1700
 
Spells/Traps:
 
Primal Predator - Approaching Herd
Normal Spell
If your opponent controls a monster whose combined ATK/DEF are 2000 or higher: Add 1 "Primal Predator" card from your Deck to your hand, except "Primal Predator - Approaching Herd". You can only activate 1 "Primal Predator - Approaching Herd" per turn.
 
Primal Predator - Scavenging Herd
Normal Trap
Target 1 Dinosaur monster you control; until the end of this turn, it gains 500 ATK/DEF for each monster your opponent controls whose combined ATK/DEF are 2000 or higher. If you control a "Primal Predator" monster that was Special Summoned from the Extra Deck, you can activate this card from your hand. You can only activate 1 "Primal Predator - Scavenging Herd"
 
Primal Predator - Scurried Herd
Quick-Play Spell
If a Dinosaur monster(s) in your possession is destroyed by your opponent's card and sent to the GY: Target 1 Spell/Trap your opponent controls; banish it. During the End Phase, except during the turn this card is sent to the GY: You can banish this card from your GY, then target 1 "Primal Predator" Spell/Trap in your GY; add that target to your hand. Your opponent must control a monster whose combined ATK/DEF are 2000 or higher to activate and to resolve this effect. You can only use each effect of "Primal Predator - Scurried Herd" once per turn.
 
Primal Predator - Reunited Herd
Normal Spell
Target 1 "Primal Predator" monster you control and 1 of your banished "Primal Predator" monsters; banish the first target, and if you do, add the second target to your hand, also during your next Standby Phase, return the first target to the field. You can only activate 1 "Primal Predator - Reunited Herd" per turn.
 
Primal Predator - Aggressive Herd
Continuous Spell
All Dinosaur monsters you control gain 300 ATK/DEF for each monster your opponent controls whose combined ATK/DEF are 2000 or higher. Once per turn: You can banish 1 Dinosaur monster from your hand or field, then target 1 "Primal Predator" monster in your GY; Special Summon that target.
   
Primal Predator - Ultimate Herd
Continuous Spell
Activate this card by targeting 1 Dinosaur Synchro Monster you control; it gains 1000 ATK, also your opponent must attack it, if able (even if this card leaves the field). If your opponent controls a monster whose combined ATK/DEF are 2000 or higher: You can send this face-up card and that target target to the GY; Special Summon 1 Dinosaur Synchro Monster from your Extra Deck with the same Level as that target in your GY (this Special Summon is treated as a Synchro Summon). You can only control 1 "Primal Predator - Ultimate Herd".
 
Primal Predator - Fallen Herd
Continuous Trap
Activate by targeting 1 "Primal Predator" monster in your GY or among your banished monsters; Special Summon it. While that monster is on the field, once per turn, if your opponent Special Summons a monster(s) from their Extra Deck: That ATK/DEF of that monster(s) becomes 1500. If that target would be destroyed, you can destroy this card instead.

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