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Pyromid Archetype (14/14)


Atypical-Abbie

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Pyromid is an Archetype of Pyro/EARTH monster with various Levels, and have 2 Link Monsters, but focuses mainly on the Main Deck. Their playstyle revolves around their gimmick that both players take any battle damage they inflict. When both players take damage, it activates various effects, but mainly allowing you to Special Summon their monsters from the hand, with various differences for each monster, though two of their monsters activate when they specifically inflict the damage instead. Additionally, many have a Quick Effect that can be activated as long as the only monsters you control are Pyromid monsters.
 
As both only take damage when they inflict to your opponent, you can also use Pyromid Necropolis makes it so both players take any battle damage Pyromids inflict, so you can either ram into a monster, or play defensively, which becomes even more viable with their card Tomb of the Pyromids. Their main playstyle is to get as many different Pyromids out at once, which allows you to get out their LINK-6 Sphinx that can become very powerful, though you can also just use your Main Deck monsters if you wish, which include Khufu that is a powerful Level 11 monsters.
 
Many of their cards play into each other well, for example you can use Menkaure and Khufu in combination to get you 2500 LP, Snefrou can work well with Red, Djoser works well Tomb of the Pyromids, Khufu, Pharaoh and Rebuilding the Pyromids allow you to gain LP back quickly, due to the self damage you will inflict, which allows you to bring Sphinx out for a powerful finish, they can adapt to many different playstyles and situations.
 
Pyromid is a portmanteau of Pyro and Pyramid, and they are based on Egyptian pyramids, mostly focused around Giza, though had to include some non-Giza ones since there weren't quite enough to fit here, and concepts related to pyramids and Giza in general, such as Necropolis being a name for the area, Sphinx and Pharaohs obviously being related to Egypt and Giza as a whole, and limestone, tombs and pyramid related things.
 
Main Deck Monsters:
 
Pyromid of Snefrou
Pyro/EARTH
Level 4
Both players take any battle damage this card inflicts. If both players took battle damage from a battle involving a "Pyromid" monster you control: You can Special Summon this card from your hand. Once per turn, if the only monsters you control are "Pyromid" monsters (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK/DEF until the end of this turn.
1500/1500
 
Pyromid of Djoser
Pyro/EARTH
Level 4
Both players take any battle damage this card inflicts. If both players took battle damage from a battle involving a "Pyromid" monster you control: You can Special Summon this card from your hand or GY in Defense Position, but banish it when it leaves the field. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. Once per turn, if the only monsters you control are "Pyromid" monsters (Quick Effect): You can target 1 face-up monster on the field; change its battle position, also if it attacks this turn, it inflicts piercing battle damage.
1000/2000
 
Pyromid of Red
Pyro/EARTH
Level 4
Both players take any battle damage this card inflicts. Once per turn, if both players took battle damage from a battle involving this card: You can target 1 "Pyromid" monster in your GY; Special Summon it. Once per turn, if the only monsters you control are "Pyromid" monsters (Quick Effect): You can target 1 face-up monster on the field; negate its other effects, also for the rest of this turn, it cannot be destroyed by battle.
1800/1000
 
Pyromid of Menkaure
Pyro/EARTH
Level 9
Both players take any battle damage this card inflicts. If the only monsters you control are "Pyromid" monsters (Quick Effect): You can target 1 monster in either GY; Special Summon it to your opponent's field, but its ATK/DEF are halved. If both players took battle damage from a battle involving this card: You can Special Summon 1 "Pyromid" monster from your Deck, except "Pyromid of Menkaure". If this card is sent to the GY: You can add 1 "Pyromid" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Pyromid of Menkaure" once per turn.
2500/1500
 
Pyromid of Khafre
Pyro/EARTH
Level 9
Both players take any battle damage this card inflicts. If both players took battle damage from a battle involving a "Pyromid" monster you control: You can Special Summon this card from your hand in Attack Position. This card's original ATK becomes equal to the combined damage both players took from that battle. Once per turn, if the only monsters you control are "Pyromid" monsters (Quick Effect): You can target 1 face-up monster on the field; switch its current ATK/DEF, and if you do, draw 2 cards, then discard 1 card.
?/2000
 
Khufu, Great Pyromid of Giza
Pyro/EARTH
Level 11
Both players take any battle damage this card inflicts. If both players took battle damage from a battle involving a "Pyromid" monster you control: You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You gain 1500 LP, also your opponent gains 2500 LP. While "Pyromid Necropolis" is on the field, this card can make a second attack during each Battle Phase. Up to twice per turn, if both players took battle damage from a battle involving this card: You can target 1 card on the field; return it to the hand.
2000/3000
 
Extra Deck Monsters:
 
Pharaoh, Pyromid Leader of Egypt
Pyro/EARTH/Link
Link Arrows: Left, Right, Bottom
2+ Pyro and/or EARTH monsters with different names
When this card is Link Summoned: You can discard 1 card; Special Summon 1 Pyro monster from your Deck to your zone this card points to in Defense Position, also you cannot Special Summon monsters, except Pyro monsters for the rest of this turn. Both players take any battle damage this card inflicts. You can Tribute 1 monster this card points to; gain LP equal to its ATK or DEF (whichever is highest). You can target 3 "Pyromid" cards in your GY with different names; shuffle them into the Deck, and if you do, draw 1 card. You can only use each effect of "Pharaoh, Pyromid Leader of Egypt" once per turn.
2300/LINK-3
 
Sphinx, Pyromid Protector of Necropolis
Pyro/EARTH/Link
Link Arrows: Left, Right, Up, Bottom Left, Bottom, Bottom Right
3+ Pyro and/or EARTH monsters with different names
Must first be Link Summoned. This card’s original ATK becomes your current LP. While you control "Pyromid Necropolis," any battle and effect damage you take is halved, if a Pyro or EARTH monsters you control attacks, inflict piercing damage, also they cannot be destroyed by battle or card effects. Once per turn, if this card destroys an opponent's monster by battle: Destroy all cards your opponent control. Once per turn, if a "Pyromid" monster(s) is Special Summoned to your zone this card points to: You can add 1 "Pyromid" card from your Deck to your hand.
?/LINK-6
 
Spells/Traps:
 
Pyromid Necropolis
Field Spell
When this card is activated: You can add 1 "Pyromid" monster from your Deck to your hand, then discard 1 card. All Pyro and EARTH monsters on the field gain 500 ATK/DEF. Both players take any battle damage involving "Pyromid" monsters you control. During your Main Phase, you can Normal Summon 1 "Pyromid" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "Pyromid Necropolis" per turn.
 
Rebuilding the Pyromids
Normal Spell
Gain 1000 LP for each "Pyromid" monster you control with a different name, also you cannot gain LP with your card effects for the rest of the turn. If this card is in your GY: You can banish it from your GY, then target 1 "Pyromid" card in your GY; add it to your hand. You can only use 1 effect of "Rebuilding of Pyromids" per turn, and only once that turn.
 
Pyromids of Limestone
Quick-Play Spell
Target 1 EARTH monster you control; return it to the hand, and if you do, Special Summon 1 "Pyromid" monster from your hand with a different name, also, after that, if you control "Pyromid Necropolis", Set this card instead of sending it to the GY. You can only activate 1 "Pyromids of Limestone" per turn.
 
Secret Chamber of the Pyromids
Continuous Spell
When this card is activated: You can excavate the top 3 cards of your Deck, add 1 excavated "Pyromid" card to your hand, also send the remaining cards to the GY. Once per turn, if both players took battle damage from a battle involving a "Pyromid" monster you control: You can activate 1 of these effects;
● Draw 1 card, or 2 cards if you control "Pyromid Necropolis".
● Special Summon 1 "Pyromid Token" (Pyro/EARTH/Level 4/ATK 1000/ATK 1000), or 2 if you control "Pyromid Necropolis".
You can only control 1 "Secret Chamber of the Pyromids".
 
Tomb of the Pyromids
Continuous Trap
All Pyro and EARTH monsters you control gain 500 DEF. While the only monsters you control are "Pyromid" monsters, your opponent must attack, if able and you choose the attack targets for your opponent's attacks. Your opponent cannot target other "Pyromid" cards you control with card effects. Once per turn: You can change the battle positions of all "Pyromid" monsters you control.
 
Trap of the Pyromids
Counter Trap
When a "Pyromid" monster you control is targeted for an attack: The ATK of your opponent's monster battling monster becomes 0, also your opponent cannot activate cards or effects until the end of the Damage Step, also, after that, if you control "Pyromid Necropolis", Set this card instead of sending it to the GY.
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