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A Dream Mirror Suite, complete with Greek mythology! [written]


Bringerofcake

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Epiales, the Dream Mirror's Evil

DARK
Fiend/Effect

3/1200/900

(Quick Effect) You can discard this ; take 1 "Dream Mirror of Terror" from your Deck, GY, or among your banished cards, and either add it to your hand or put it in either Field Zone. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; add 1 "Epiales, the Dream Mirror's Purity" from your Deck to your hand. You can only use each effect of "Epiales, the Dream Mirror's Evil" once per turn.

 

Epiales, the Dream Mirror's Purity

LIGHT

Fiend/Effect

3/900/1200

(Quick Effect) You can discard this card; take 1 "Dream Mirror of Joy" from your Deck, GY, or among your banished cards, and either add it to your hand or put it in either Field Zone. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; add 1 "Epiales, the Dream Mirror's Evil" from your Deck to your hand. You can only use each effect of "Epiales, the Dream Mirror's Purity" once per turn.

 

Nixelos, Creator of the Dream Mirror

DARK

Spellcaster/Fusion/Effect

12/3300/2300

1 Fairy "Dream Mirror" monster + 1 "Dream Mirror" monster with a different Attribute

While face-up on the field, this card is also LIGHT-Attribute. The activation and effects of "Dream Mirror" cards cannot be negated. You can only use each of the following effects of "Nixelos, Creator of the Dream Mirror" once per turn.

  • (Quick Effect) You can Tribute 1 "Dream Mirror" monster; Special Summon 1 "Dream Mirror" monster with a different name from your Deck.
  • If a "Dream Mirror" monster was Tributed to activate a "Dream Mirror" card or effect: You can add, from your Deck or GY to your hand, 1 "Dream Mirror" monster with a different Attribute than the Tributed monster.

 

Reflection of the Dream Mirror

Quick-Play Spell

Apply 1 or both of the following effects, based on the monsters you control:
~ LIGHT "Dream Mirror" monster: Add 1 "Dream Mirror" Trap, or "Dream Mirror of Terror", from your Deck  to your hand. If you control a Fusion monster, you can add 1 other "Dream Mirror" Trap from your GY to your hand.

~ DARK "Dream Mirror" monster: Add 1 "Dream Mirror" Spell from your Deck to your hand, except "Reflection of the Dream Mirror". If you control a Fusion monster, you can add 1 other "Dream Mirror" Spell from your GY to your hand.

 

The main problems with Dream Mirror are consistency and disruption: It's a deck about field spells that doesn't want you to open too many of them or you can't play. They have an in-theme ROTA, and a bazillion ways to get field spells out, but sometimes that isn't enough, even with a terraforming, a metaverse, the in-theme trap, the list goes on. The monsters being branded the way they are means that the ROTA can dig them out, and they also benefit from Level 3 fiend support (which means TGU mostly). The Fusion is a bandaid to block disruption, and also helps break up all monster hands (because poly AND their in-theme poly is enough for this card to be worth it). Reflection is another consistency booster, effectively letting you search the entire deck and get yourself started, especially if you have one of the fusion monsters out.

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