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Stalagsect Archetype (14/14)


Atypical-Abbie

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Stalagsect is an Archetype of Insect/WATER monsters with various Levels. They focus on Setting themselves from your hand in your Spell & Trap Zone as Traps, similar to Artifacts, Synchro Summoning and disrupting your opponent with effect destruction. Each Main Deck monster can be Set as a Trap from your hand, and can be discarded for an effect that reveals your Set Spells/Traps, and then Special Summon a Stalagsect, and sometimes other things. Stalagsect Cave let's you draw a card when you reveal 2 or more Traps as well, and their Synchro Monsters provide spam and beatstick potential. Cricket is a card to keep an eye on in regard to Mantis, as you eliminate the discard cost of Mantis if you play Cricket in a Chain.
 
Their name is a portmanteau of Stalactite and Insect, and they are based on various insects and ice and stalactite concepts in general. Of course we don't have ICE as an Attribute, so had to go with WATER, so hopefully that isn't confusing to anyone.
 
Main Deck Monsters:
 
Stalagsect Mite
Insect/WATER
Level 1
You can Set this card from your hand to your Spell & Trap Zone as a Trap. You can discard this card; reveal all Set Spells/Traps you control, then you can Special Summon 1 revealed "Stalagsect" Monster Card in Defense Position. If this card is Summoned: You can reveal any number of Set Spells/Traps you control, and if you do, increase this card's Level by the number of Traps revealed.
400/100
 
Stalagsect Ant
Insect/WATER/Tuner
Level 2
You can Set this card from your hand to your Spell & Trap Zone as a Trap. When your opponent activates a monster effect (Quick Effect): You can discard this card; reveal all Set Spells/Traps you control, then you can Special Summon 1 revealed "Stalagsect" Monster Card, also, after that, if you revealed 3 or more Traps, negate the activation, and if you do, destroy that card. When this card is Special Summoned from your Spell & Trap Zone: You can reveal 1 Spell/Trap you control that was adjacent to this card in your Spell & Trap Zone, and if it is a "Stalagsect" Monster Card, you can Special Summon it.
700/200
 
Stalagsect Stag-beetle
Insect/WATER
Level 2
You can Set this card from your hand to your Spell & Trap Zone as a Trap. If your opponent declares a direct attack: You can discard this card; reveal all Set Spells/Traps you control, then you can Special Summon 1 revealed "Stalagsect" Monster Card, and if you do, destroy the attacking monster. If a monster your opponent controls in the same column as this Set Trap declares an attack: You can reveal this Set card, then Special Summon this card, and if you do, destroy that monster.
500/1500
 
Stalagsect Cricket
Insect/WATER
Level 3
You can Set this card from your hand to your Spell & Trap Zone as a Trap. During your opponent's turn, if you have no monsters in your Main Monster Zones (Quick Effect): You can discard this card; reveal all Set Spells/Traps you control, then you can send 1 revealed Tuner and 1 or more non-Tuner Monster Cards to the GY, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Levels of the sent monsters in the GY (this Special Summon is treated as a Synchro Summon). If a "Stalagsect" monster(s) is discarded to activate a card effect (Quick Effect): You can banish this card from your GY; Set the sent monster(s) in your Spell & Trap Zone as a Trap.
1300/700
 
Stalagsect Antlion
Insect/WATER/Tuner
Level 3
You can Set this card from your hand to your Spell & Trap Zone as a Trap. When your opponent activates a Spell/Trap Card (Quick Effect): You can discard this card; reveal all Set Spells/Traps you control, then you can Special Summon 1 revealed "Stalagsect" Monster Card, also, after that, if you revealed 3 or more Traps, negate the activation, and if you do, destroy that card. When this card is Special Summoned from your Spell & Trap Zone: You can target 1 Insect non-Tuner in your GY; Special Summon it, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using this card as material, but banish the materials used for this Synchro Summon.
1200/800
 
Stalagsect Cockroach
Insect/WATER
Level 4
You can Set this card from your hand to your Spell & Trap Zone as a Trap. You can discard this card; reveal all Set Spells/Traps you control, then you can send 1 revealed "Stalagsect" Trap to your GY, and if you do, Special Summon 1 of your banished "Stalagsect" monster or that is in your GY with a different name from the sent card, but banish it when it leaves the field. Your opponent cannot target "Stalagsect" monsters you control for attacks, except this card.
1000/2000
 
Extra Deck Monsters:
 
Stalagsect Mantis
Insect/WATER/Synchro
Level 4
1 Tuner + 1+ non-Tuner Insect WATER monsters
Once per turn: You can discard any number of "Stalagsect" cards; your opponent sends the same number of cards from the top of their Deck to the GY, then you can reveal all Set Spells/Traps you control, then you can Special Summon revealed "Stalagsect" monsters up the number of monsters your opponent sent to the GY. A Synchro Monster that was Synchro Summoned using this card as material cannot be destroyed by battle or card effects.
1500/1500
 
Stalagsect Butterfly
Insect/WATER/Synchro/Tuner
Level 5
1 Tuner + 1 + non-Tuner Insect WATER monsters
When this card is Synchro Summoned: You can target 1 "Stalagsect" monster in your GY; banish that target, and if you do, this card's Level becomes equal to that target's Level, also it gains the ATK/DEF of that target. You can discard any number of "Stalagsect" monsters; Special Summon the same number of "Caterpillar Tokens" (Insect/WATER/Level 1/ATK 500/DEF 500).
1200/1200
 
Stalagsect Wasp
Insect/WATER/Synchro
Level 6
1 Tuner + 1+ non-Tuner Insect WATER monsters
Once per turn (Quick Effect): You can banish any number of other cards from your field; all "Stalagsect" monsters you control gain 200 ATK/DEF for each banished this way. Once per turn (Quick Effect): You can discard any number of "Stalagsect" monsters, then target the same number of cards your opponent control; destroy them.
1800/1800
 
Stalagsect Millipede
Insect/WATER/Synchro
Level 7
1 Tuner + 1+ non-Tuner Insect WATER monsters
If this card is Synchro Summoned using a Synchro Monster as material, it gains 1000 ATK/DEF. Once per turn, when a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can reveal all Set Spells/Traps you control, then you can send 1 revealed "Stalagsect" Trap to the GY, and if you do, negate the Summon or activation, and if you do, destroy that card. If this card is Set in your Spell & Trap Zone: You can discard 1 "Stalagsect" monster, then reveal this Set Trap; Special Summon this card from your Spell & Trap Zone.
2000/2000
 
Spells/Traps:
 
Stalagsect Cave
Field Spell
When this card is activated: You can Set 1 "Stalagsect" monster from your Deck in your Spell & Trap Zone as a Trap. While you control no monsters in your Main Monster Zone, your Set Spells/Traps cannot be targeted by or destroyed by your opponent's card effects. Once per turn, if 2 or more Traps you control are revealed by a card effect: Draw 1 card. If this card would be destroyed, you can Set 1 "Stalagsect" monster you control in your Spell & Trap Zone as a Trap. You can only activate 1 "Stalagsect Cave" per turn.
 
Stalagsect Freeze
Quick-Play Spell
Target 1 "Stalagsect" monster you control; Set that target in your Spell & Trap Zone as a Trap, then add 1 "Stalagsect" card from your Deck to your hand, except "Stalagsect Freeze". Except the turn this card is sent to the GY: You can banish this card from your GY, then target 1 "Stalagsect" monster in your GY; Set it in your Spell & Trap Zone as a Trap.
 
Stalagsect Fall
Normal Trap
Reveal 1 Set Spell/Trap you control, then if it is a "Stalagsect" Monster Card, you can Special Summon it OR send it to the GY, and if you do that, destroy 1 card your opponent controls. If you control "Stalagsect Cave", you can activate this card from your hand. If this card is in your GY: You can target 1 "Stalagsect" Synchro Monster you control; Set that target in your Spell & Trap Zone as a Trap, and if you do, add this card to your hand. You can only activate 1 "Stalagsect Fall" per turn.
 
Stalagsect Frostbite
Normal Trap
This turn, any "Stalagsect" monsters that were Special Summoned from your Spell & Trap Zone can attack your opponent directly, but any damage they inflict is halved. If you control "Stalagsect Cave", you can activate this card from your hand. Except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished "Stalagsect" cards, except "Stalagsect Frostbite"; Set it in your Spell & Trap Zone, and if it is a monster, it is Set as a Trap.
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