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Sinistar Archetype (17/17) - New Master Rules Experimental Archetype


Atypical-Abbie

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Sinistar is an Archetype of Level 4 Fairy/DARK monsters. They focus on Xyz Summoning, using effects in your opponent's turn and negating effects. Each Main Deck Monster has a Quick Effect that can only be activated in the opponent's turn, which is boosted if you control one of their Xyz Monsters in your Extra Monster Zone, and another Quick Effect that discards itself and another Sinistar card to Specials Summon a copy of itself from the Deck.
 
The Xyz Monsters all have an effect that state "While this card is in your Extra Monster Zone, negate the effects of the turn player's monsters in their Main Monster Zone", which doesn't mean much to you for the most part, as most effects only work in the opponent's turn, and Sinistar Tegmine is even supported by having its effects negated, as it normally has an effect that halves its ATK while you control more monsters than your opponent, with it becoming a 3000 ATK powerhouse while negated, and playing the Xyz Monsters together provides a powerful force.
 
Along with that, they have powerful Spells/Traps, the primary support card being the Continuous Trap called Sinistar Sloth, which let's you Xyz Summon in the opponent's turn and can end the Battle Phase as well, and also Sinistar Wrath, which boosts the ATK of your Xyz Monsters by 1000 for each monster your opponent controls, but locks down attacks from any of your other monsters, unless you use the build in effect that switches the equipped card to another Xyz Monster.
 
Their name is a portmanteau and pun on a few things, Sinister, referencing the DARK Attribute, Sin, referencing the Spells/Traps being based on the seven deadly sins, and Star, referencing the monsters, which of course are based on the proper name of stars. As the title says, this Archetype uses the new Master Rules that will become the standard on April 1st 2020, which in short means that you no longer need Link Monsters to Special Summon Extra Deck monsters to the Main Monster Zone, so this Archetype plays around with that concept, by utilizing both the Extra Monster Zone and the Main Monster Zones in a way that would be significantly harder previously. Read more about the new rules here: https://ygorganization.com/extra-deck-rules-update-also-arriving-to-the-tcg-04-01-2020/
 
Main Deck Monsters:
 
Sinistar Saiph
Fairy/DARK
Level 4
Once per opponent's turn (Quick Effect): You can target 1 "Sinistar" card in your GY or among your banished cards; place it on top of your Deck, or if you control a "Sinistar" Xyz Monster in your Extra Monster Zone, you can add it to your hand instead. (Quick Effect): You can discard this card and 1 other "Sinistar" card; Special Summon 1 "Sinistar Saiph" from your Deck. You can only use this effect of "Sinistar Saiph" once per turn.
1900/0
 
Sinistar Malmok
Fairy/DARK
Level 4
Once per opponent's turn (Quick Effect): You can target 1 "Sinistar" monster in your GY, except "Sinistar Malmok"; add it to your hand, or if you control a "Sinistar" Xyz Monster in your Extra Monster Zone, Special Summon it instead. (Quick Effect): You can discard this card and 1 other "Sinistar" card; Special Summon 1 "Sinistar Malmok" from your Deck. You can only use this effect of "Sinistar Malmok" once per turn.
1200/1600
 
Sinistar Elnath
Fairy/DARK
Level 4
Once per opponent's turn (Quick Effect): You can add 1 "Sinistar" Spell/Trap from your Deck to your hand, or if you control a "Sinistar" Xyz Monster in your Extra Monster Zone, you can activate it directly from your Deck instead. (Quick Effect): You can discard this card and 1 other "Sinistar" card; Special Summon 1 "Sinistar Elnath" from your Deck. You can only use this effect of "Sinistar Elnath" once per turn.
1500/1500
 
Sinistar Citala
Fairy/DARK
Level 4
Once per opponent's turn (Quick Effect): You can Special Summon 1 "Sinistar" monster from your hand, except "Sinistar Citala", or if you control a "Sinistar" Xyz Monster in your Extra Monster Zone, you can Special Summon it from your Deck instead. (Quick Effect): You can discard this card and 1 other "Sinistar" card; Special Summon 1 "Sinistar Citala" from your Deck. You can only use this effect of "Sinistar Citala" once per turn.
1000/2000
 
Sinistar Karaka
Fairy/DARK
Level 4
Once per opponent's turn (Quick Effect): You can discard 1 "Sinistar" card; draw 2 cards, then place 1 of the drawn cards on top of your Deck, or if you control a "Sinistar" Xyz Monster, you can reveal it to your opponent instead. (Quick Effect): You can discard this card and 1 other "Sinistar" card; Special Summon 1 "Sinistar Karaka" from your Deck. You can only use this effect of "Sinistar Karaka" once per turn.
1800/1100
 
Sinistar Izar
Fairy/DARK
Level 4
Once per opponent's turn (Quick Effect): You can Special Summon 1 "Sinistar" monster from your hand or GY, except "Sinistar Izar", then return this card to your hand, or if you control a "Sinistar" Xyz Monster, you can attach this card to 1 of those monsters instead. (Quick Effect): You can discard this card and 1 other "Sinistar" card; Special Summon 1 "Sinistar Izar" from your Deck. You can only use this effect of "Sinistar Izar" once per turn.
1600/1200
 
Extra Deck Monsters:
 
Sinistar Bellatrix
Fairy/DARK/Xyz
Rank 4
2 Level 4 "Sinistar" monsters
While this card is in your Extra Monster Zone, negate the effects of the turn player's monsters in their Main Monster Zones. While you control a "Sinistar" Xyz Monster in both your Extra Monster Zone and in your Main Monster Zone, your opponent cannot target other monsters you control with effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent control up to the number of "Sinistar" Xyz Monsters you control; destroy them. This is a Quick Effect if this card is in the Extra Monster Zone.
2000/2000
 
Sinistar Tegmine
Fairy/DARK/Xyz
Rank 4
2 Level 4 "Sinistar" monsters
While this card is in your Extra Monster Zone, negate the effects of the turn player's monsters in their Main Monster Zones. While you control more monsters than your opponent, halve this card's ATK, but it cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent control; destroy that target, then if they activated the card in response to this effect's activation, draw 1 card. This is a Quick Effect if this card is in the Extra Monster Zone.
3000/0
 
Sinistar Revati
Fairy/DARK/Xyz
Rank 4
2+ Level 4 "Sinistar" monsters
While this card is in your Extra Monster Zone, negate the effects of the turn player's monsters in their Main Monster Zones. If this card Xyz Summoned: You can move 1 face-up monster in your opponent's Extra Monster Zone to their Main Monster Zone, and if you do, halve its ATK/DEF. Once per turn: You can detach any number of materials from this card, then target the same number of face-up cards your opponent control whose effects are negated; destroy them, and if you do, inflict 500 damage to your opponent for each card destroyed this way. This is a Quick Effect if this card is in the Extra Monster Zone.
2000/2500
 
Sinistar Nosaxa
Fairy/DARK/Xyz
Rank 4
3 Level 4 "Sinistar" monsters
While this card is in your Extra Monster Zone, negate the effects of the turn player's monsters in their Main Monster Zones. While you control "Sinistar Pride", negate the effects of cards that are already face-up cards in your opponent's Spell & Trap Zones. Once per turn: You can detach 1 material from this card; your opponent discards 1 random card from their hand, then if the discarded card is a monster, you can Special Summon it to your opponent's field in Attack Position. This is a Quick Effect if this card is in the Extra Monster Zone.
2500/2500
 
Spells/Traps:
 
Sinistar Lust
Normal Spell
Reveal your hand, then if you revealed any cards with the same name, shuffle 1 copy of each into your Deck, and if you do, add 2 "Sinistar" cards from your Deck to your hand with different names. You can only activate 1 "Sinistar Lust" per turn.
 
Sinistar Wrath
Equip Spell
Equip only to a "Sinistar" Xyz Monster you control. It gains 1000 ATK for each monster in your opponent's Main Monster Zones, also other monsters you control cannot attack. If the equipped monster destroys an opponent's monster by battle: You can target 1 other "Sinistar" Xyz Monster you control; equip this card to that target. You can only use this effect of "Sinistar Wrath" once per turn. You can only control 1 "Sinistar Wrath".
 
Sinistar Pride
Field Spell
When this card is activated: You can place 2 Pride Counters on this card, also you cannot Special Summon monsters, other than "Sinistar" monsters for the rest of this turn. While this has a Pride Counter on it, negate the effects monsters in both players' Main Monster Zones, except "Sinistar" monsters'. Once per turn: You can remove 1 Pride Counter from this card; excavate the top 5 cards of your Deck, add 1 excavated "Sinistar" card to your hand, also send the remaining cards to the GY. Once per turn, during your opponent's End Phase, remove 1 Pride Counter from this card, or destroy this card.
 
Sinistar Gluttony
Quick-Play Spell
Target 1 "Sinistar" Xyz Monster you control; detach as many material from that target as possible, and if you do, draw the same number of cards +1, then place cards from your hand on top or bottom of your Deck up to the number of materials detached, also that target is unaffected by other cards' effects until the end of this turn. If a "Sinistar" monster(s) would be destroyed by battle or card effect, you can banish this card from your GY instead.
 
Sinistar Greed
Normal Trap
Draw 1 card for each "Sinistar" Xyz Monster you control. During your opponent's Standby Phase: You can banish this card and 1 "Sinistar" Xyz Monster from your GY; draw 2 cards. You can only use each effect of "Sinistar Greed" once per turn.
 
Sinistar Envy
Normal Trap
When your opponent Special Summons a monster(s) to their Main Monster Zone(s): Special Summon the same number of "Sinistar" monsters with different names from your Deck. You can banish this card from your GY, then target 1 "Sinistar" Xyz Monster you control: detach 1 material from that target that was originally a "Sinistar" Monster Card that began the Duel in the Main Deck, and if you do, Special Summon 1 monster with the same name as that card from your hand or Deck. You can only 1 effect of "Sinistar Envy" per turn, and only once that turn.
 
Sinistar Sloth
Continuous Trap
Once per Chain, during your opponent's turn, you can: Immediately after this effect resolves, Xyz Summon 1 "Sinistar" Xyz Monster using monsters you control as materials. If you Xyz Summon a "Sinistar" monster during your opponent's Battle Phase: End the Battle Phase. Once per turn, during your Standby Phase: You can target 1 "Sinistar" Xyz Monster you control; return it to the Extra Deck, and if you do, Special Summon the materials that were attached to it from your GY. You can only control 1 "Sinistar Sloth".
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Last cards are up!

New Cards:

Sinistar Karaka (Level 4 Effect Monster)

Sinistar Izar (Level 4 Effect Monster)

Sinistar Revati (Rank 4 Xyz Monster)

Sinistar Nosaxa (Rank 4 Xyz Monster NOTE: The way I intended this to work is that it will not negate the activation of Normal Spells/Traps and such, only face-up cards will be negated, like Continuous Spells and Pendulums, so you could still use Dark Hole and it would resolve normally)

Sinistar Pride (Field Spell)

Sinistar Gluttony (Quick-Play Spell)

Sinistar Envy (Normal Trap)

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