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Ra's Leadership


Shadowring

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...And we back

Sure your earlier BEDSD is bit overkill. but again, at least is not as the usual overloaded stuff and the cost is way balanced, thats why i like it more

Almost everybody in the game like god cards. And wishes for good support or errata. But the ones you made is distasteful. Starting with penalty free trinity from just summoning Ra. Each of them are already game ender of its own. The anti material effect is disgusting, while its understandable that its frustrating that  Kaijus out everything, but we also understand they are necessary evil for the game, and not all  potent boss monster of the meta need them to ensure the win steal (in fact the only meta deck that imprevious to kaijus is True King Dino for the simple fact that they the only ones that actively play kaiju beyond emergency removal) its also BIG flavor fail since now you can't tribute it to summon Horakty (nor renact kaiba famous move, its bit sentimental but its goes to show you how much you overdid this). The global anti removal is another contradicting design, the gods already granted immunity and thats enough. Since the very first effect is practically always an aggro OTK scenario it doesnt make sense to make this protect its self past turn 1 

 

 

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Agreed, this is flawed design. It's not amusing to make a single card that does everything. This is way over the top. Making it "Once per Duel" is not a balancing factor, you only need to activate it once to win the game in most cases, anyway. There are ways to support cards and archetypes, but this is not one of them.
I can get behind the effects that search Ra, extra Normal Summon it, and give it stats to work with, but Summoning the other 2 gods and protecting them all from everything, that's going overboard.

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6 hours ago, Dr. Jolly Glot the III said:

...And we back

Sure your earlier BEDSD is bit overkill. but again, at least is not as the usual overloaded stuff and the cost is way balanced, thats why i like it more

Almost everybody in the game like god cards. And wishes for good support or errata. But the ones you made is distasteful. Starting with penalty free trinity from just summoning Ra. Each of them are already game ender of its own. The anti material effect is disgusting, while its understandable that its frustrating that  Kaijus out everything, but we also understand they are necessary evil for the game, and not all  potent boss monster of the meta need them to ensure the win steal (in fact the only meta deck that imprevious to kaijus is True King Dino for the simple fact that they the only ones that actively play kaiju beyond emergency removal) its also BIG flavor fail since now you can't tribute it to summon Horakty (nor renact kaiba famous move, its bit sentimental but its goes to show you how much you overdid this). The global anti removal is another contradicting design, the gods already granted immunity and thats enough. Since the very first effect is practically always an aggro OTK scenario it doesnt make sense to make this protect its self past turn 1 

 

 

I understand that this card can make an broken boad, but The gods were meant to win the duel and I just do not agree on how nerfed and on how ease is to out them. Also the card does not stops all opponents plays, they can still out the gods by battle which can be done by cards like united we stand or moon mirror shield or even honest. Also I desagree on kaiju being an necessary evil, they are only necessary on the meta, but many decks just cant play around it  so these decks should have at least an ineherent protection against kaijus and super poly to things become more fair.

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5 hours ago, Darj said:

Agreed, this is flawed design. It's not amusing to make a single card that does everything. This is way over the top. Making it "Once per Duel" is not a balancing factor, you only need to activate it once to win the game in most cases, anyway. There are ways to support cards and archetypes, but this is not one of them.
I can get behind the effects that search Ra, extra Normal Summon it, and give it stats to work with, but Summoning the other 2 gods and protecting them all from everything, that's going overboard.

Sure this card is overpowered, but the egyptian gods were meant to be overpowered. The fact that they lose to almost any deck is just ridiculous. They should be at least tier 0 once.

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1 hour ago, Gogeta gt said:

Sure this card is overpowered, but the egyptian gods were meant to be overpowered. The fact that they lose to almost any deck is just ridiculous. They should be at least tier 0 once.

You can make support for Egyptian gods to make them tier 1 or 0, just not in this way. Besides, they already have "Mound of the Bound Creator" which provides both protection and searching, so you can start from there. But overloaded cards like this are unfair, exaggerated and unrealistic.

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Even if gods deserve higher tier in actual meta, its still advisable to make them around tier 1 or 1.5 not absolute 0. 

Otherwise they end up like Qliphoth, doing what it does too well to the point its butchered by the banlist for full 1,5 of the era. And by the time they actually started to be release from the banlist they pretty much not really relevant anymore other than being the design model for their spirit successor the True Draco (which also face the same problem) 

decks/card dont need to be uber powerful to be relevant, if anything if you make it to powerful then players along with konami will gunning them down on banlist and by then nobody will experience the fun playing them which defeat your own goal

 

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14 minutes ago, Darj said:

You can make support for Egyptian gods to make them tier 1 or 0, just not in this way. Besides, they already have "Mound of  the Bound Creator" which provides both protection and searching, so you can start from there. But overloaded cards like this are unfair, exaggerated and unrealistic.

Mound is too weak, the searching is only when its destroyed and hit the GY. Its protection is good ,but does not prevent what it should prevent. Things like kaiju just laugh at a god deck, since it can ignore all the protection for really no cost. Also mound needs to protect itself at least when a god card is on the field or at least gives the search when it leaves the field in any occasion without being able to be responded.

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11 minutes ago, Dr. Jolly Glot the III said:

Even if gods deserve higher tier in actual meta, its still advisable to make them around tier 1 or 1.5 not absolute 0. 

Otherwise they end up like Qliphoth, doing what it does too well to the point its butchered by the banlist for full 1,5 of the era. And by the time they actually started to be release from the banlist they pretty much not really relevant anymore other than being the design model for their spirit successor the True Draco (which also face the same problem) 

decks/card dont need to be uber powerful to be relevant, if anything if you make it to powerful then players along with konami will gunning them down on banlist and by then nobody will experience the fun playing them

 

Surebut I really want them too e imune to things like kaijus.

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2 minutes ago, Gogeta gt said:

Mound is too weak, the searching is only when its destroyed and hit the GY. Its protection is good ,but does not prevent what it should prevent. Things like kaiju just laugh at a god deck, since it can ignore all the protection for really no cost. Also mound needs to protect itself at least when a god card is on the field or at least gives the search when it leaves the field in any occasion without being able to be responded.

I said to start from there, as in to make support that complements Mound, not that Mound was enough to make the gods good. But the approach you take with this card is a wrong one. A single card doing almost everything for you is just insane. And pretty sure you wouldn't like to be the one facing this card, either.

Kaijus laugh at a lot of things, that's what they do. But running them comes with drawbacks, such as being dead draws or bad topdecks, and they are not so easily searchable besides by Kyotou Waterfront and Interrupted Kaiju Slumber, except for a couple of them like Jizukiru, Thunder King and Dogoran. Still, if you are so afraid of them, you can run stuff like Mask of Restrict or your own Kaiju. Mound of the Bound Creator + Interrupted Kaiju Slumber would make a nice combo actually, since any egyptian god you already control won't be destroyed by the nuke of Slumber.

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I mean you not really have to fear kaiju that much. god with standart immunities is already scary since their body is huge enough for potential otk. Kaiju only a threat if you want to keep gods for more than one turn which irrelevant in OTK strategy. So anti-kaiju is not needed

And even if opponent somehow survive and by deck design gods is the only way for your deck to win. Its much better to design advantage recovery card like pot of desire for example to cycle and summon your god again

 

 A key of fun and enjoyable game is not having undefeated super-board that say "you cannot play this game". Its insulting and frustrating for anyone (now consider this: what happen if you the one on receiving end of this card?)  That joy comes from each player back and forth outplay each other, weaving an epic battle as their go. This card with all its strength dont do that ironicaly. 

 

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25 minutes ago, Darj said:

I said to start from there, as in to make support that complements Mound, not that Mound was enough to make the gods good. But the approach you take with this card is a wrong one. A single card doing almost everything for you is just insane. And pretty sure you wouldn't like to be the one facing this card, either.

Kaijus laugh at a lot of things, that's what they do. But running them comes with drawbacks, such as being dead draws or bad topdecks, and they are not so easily searchable besides by Kyotou Waterfront and Interrupted Kaiju Slumber, except for a couple of them like Jizukiru, Thunder King and Dogoran. Still, if you are so afraid of them, you can run stuff like Mask of Restrict or your own Kaiju. Mound of the Bound Creator + Interrupted Kaiju Slumber would make a nice combo actually, since any egyptian god you already control won't be destroyed by the nuke of Slumber.

 

20 minutes ago, Dr. Jolly Glot the III said:

I mean you not really have to fear kaiju that much. god with standart immunities is already scary since their body is huge enough for potential otk. Kaiju only a threat if you want to keep gods for more than one turn which irrelevant in OTK strategy. So anti-kaiju is not needed

And even if opponent somehow survive and by deck design gods is the only way for your deck to win. Its much better to design advantage recovery card like pot of desire for example to cycle and summon your god again

 

 A key of fun and enjoyable game is not having undefeated super-board that say "you cannot play this game". Its insulting and frustrating for anyone (now consider this: what happen if you the one on receiving end of this card?)  That joy comes from each player back and forth outplay each other, weaving an epic battle as their go. This card with all its strength dont do that ironicaly. 

 

Yore both right. Maybe I should hust made it so it brings obelisk and slifer only when ra is on the field. Make ra gain one of its anime effects is fair IMO, them just make the Special Summon monsters dont to be sent to GY by their own effect and make it unable to response its activation. Would thats effects only make it more fair? Also swap the once per duel for an hard once per turn effect and make it so you can only control one copy of it and can only activate it if you dont control obelisk and slifer.

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As darj point out dont make it into "1-card-solved all" make a bunch of cards with fair but powerful enough to solve the deck problem 

Remove any of "cannot be removed" "cannot be use to summon monster" and other "cannot" effect. Again, cards can be useful without those 

I actualy dont like protecting gods from its "self-sacrifice-when-special summon" effect. Its not just for game balance but also faithful to the anime lore that gods should never be cheated and you need to work to obtain its power 

So breakdown this card to several different cards with synergy, and errata the gods as needed. This should be a much better option rather trying to fix 1 unfair card

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45 minutes ago, Dr. Jolly Glot the III said:

As darj point out dont make it into "1-card-solved all" make a bunch of cards with fair but powerful enough to solve the deck problem 

Remove any of "cannot be removed" "cannot be use to summon monster" and other "cannot" effect. Again, cards can be useful without those 

I actualy dont like protecting gods from its "self-sacrifice-when-special summon" effect. Its not just for game balance but also faithful to the anime lore that gods should never be cheated and you need to work to obtain its power 

So breakdown this card to several different cards with synergy, and errata the gods as needed. This should be a much better option rather trying to fix 1 unfair card

The name of the card is ras leadership. So you can thinking that ra is powering up the other gods, so makes sense they not being send to GY by their own effect. So the card would be Like this:

"If you dont control "Slifer, The Sky Dragon" and/or "Obelisk, The Tormentor", target 1 "The Winged Dragon Of Ra" monster you control, then Special Summon 1 "Slifer, The Sky Dragon" and 1 "Obelisk, The Tormentor" from your Deck, hand or GY. Monsters Special Summoned by this effect cannot be sent to the GY by their own effect. If the targeted monster was Tribute Summoned, it gains this effect:

● This card gain ATK and DEF equal to the sum of the respective ATK and DEF of the monsters used to Tribute Summon this card.

Cards and effects cannot be activated in response to this card activation. You can only activate "Ra's Leadership" Once per turn"

Instead of being a continuous spell, it will be normal or quick-play spell.

 

 

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