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Pure Madness ! New Ritual Pendulum Archetype [Written]


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Hey everyone,

I think quarantine may have chipped away at my sanity. I mean, why else would I try to create an archetype that almost entirely relies on a few Ritual Monsters and a couple Spell Cards to do everything a functional Deck should be able to do to win games? Nevertheless, I decided to embrace the madness and go ahead with the idea. It’s not quite complete yet, I’ll try to make it so you could build an entire 40 cards Deck using only my archetype, but for now, this is what I got.

Tell me what you think, I need suggestions!

 

Monster Cards:

 

Sonea, the Forlorn Maiden

Level 4 LIGHT Fairy/Tuner/Effect

ATK 1900 DEF 2000

You can Ritual Summon this card with “Pool of Forlorn Visions”. If a Spell Card or a Spell effect is activated (Quick Effect): You can send this card from your hand or field to the GY; add 1 “Forlorn” Spell Card from your Deck to your hand, then, if you control no monsters or if the only monsters on your field are “Forlorn” monsters; you can add 1 Ritual Monster from your Deck to your hand, except “Sonea, the Forlorn Maiden”. If all other cards in your GY are Spell Cards (Quick Effect): You can banish this card from GY; Special Summon 1 “Forlorn Token” (Fairy/LIGHT/Level 4/ATK 0/DEF 0), and if you do, it gains ATK/DEF equal to the highest ATK currently on the field. You can only use each effect of “Sonea, the Forlorn Maiden” once per turn. 

 

Nevu, the Forlorn Fury

Level 4 LIGHT Wyrm/Pendulum/Ritual/Effect

Pendulum Scale: 5

ATK 2400 DEF 0

Pendulum Effect:

You can Pendulum Summon face-up “Forlorn” Ritual Monsters in your Extra Deck ignoring their Summoning conditions. This effect cannot be negated. If a Spell Card or a Spell effect is activated: You can return this card from your Pendulum Zone to your hand, then Special Summon 1 Level 4 or lower Ritual Monster from your Deck. (This is treated as a Ritual Summon.) You can only use this effect of “Nevu, the Forlorn Fury” once per turn.

Monster Effect:

You can Ritual Summon this card with “Pool of Forlorn Visions”. If you Ritual Summon a monster (Quick Effect): You can Special Summon this card from your hand. (This is treated as a Ritual Summon.) Once per turn (Quick Effect): You can Tribute 1 “Forlorn” monster you control, and if you do, you can target 1 card your opponent controls; destroy it, then, if all cards in your GY are Spell Cards, halve the ATK/DEF of all monsters your opponent controls until the end of the turn. You can only use each effect of “Nevu, the Forlorn Fury” once per turn.

 

Imme, the Forlorn Edacity

Level 4 DARK Wyrm/Pendulum/Ritual/Effect

Pendulum Scale 1

ATK 0 DEF 2400

Pendulum Effect:

You can Pendulum Summon face-up “Forlorn” Ritual Monsters in your Extra Deck ignoring their Summoning conditions. This effect cannot be negated. If a Spell Card or a Spell effect is activated: You can return this card from your Pendulum Zone to your hand; this turn, the first time each “Forlorn” card you control would be destroyed, it is not destroyed. You can only use this effect of “Imme, the Forlorn Edacity” once per turn.

Monster Effect:

You can Ritual Summon this card with “Pool of Forlorn Visions”. If you Special Summon a “Forlorn” monster (Quick Effect): You can Special Summon this card from your hand. (This is treated as a Ritual Summon.) Once per turn (Quick Effect): You can Tribute 1 “Forlorn” monster you control, and if you do, target 1 face-up card your opponent controls; negate its effect until the end of the turn, then, if all cards in your GY are Spell Cards, you can add 1 of your “Forlorn” Spell Card from your GY or that is banished to your hand. You can only use each effect of “Imme, the Forlorn Edacity” once per turn.

 

Spell Cards:

 

Ancient Forlorn Domain

Field Spell Card

When this card is activated: You can send 1 “Forlorn” card from your hand or Deck to the GY. You must have this many Spell Cards in your GY to activate and resolve the following effects, also, if the only card in your GY are Spell Cards, this card’s activation and/or effects cannot be negated.

  • 3+: Once per turn: You can Special Summon 1 of your Level 4 “Forlorn” Ritual Monster from your GY or that is banished. (This is treated as a Ritual Summon.)
  • 5+: Once per turn: You can Tribute 1 face-up “Forlorn” card; shuffle 1 card on the field into the Deck.
  • 10+: Once per turn: You can add 1 of your “Forlorn” card from your GY or that is banished to your hand.

 

Altar of Forlorn Whispers

Continuous Spell Card

While the only cards in your GY are Spell Cards, you can activate “Forlorn” Spell Cards from your hand during your opponent’s turn, except during the Damage Step. When either player Special Summon a monster, except Tokens: You can Special Summon 1 “Forlorn Token” (Fairy/LIGHT/Level 4/ATK ?/DEF ?) with the same ATK/DEF as that Special Summoned monster. During each of your turn, you can only Special Summon 1 “Forlorn Token” this way. “Forlorn Tokens” cannot be Tributed for a Tribute Summon or be used as Material for a Special Summon, also, each time 1 leaves the field, its original controller takes damage equal to the ATK or DEF (whichever is higher) it had while on the field, except if all cards in that player’s GY are Spell Cards.

 

Pool of Forlorn Visions

Ritual Spell Card

This card can be used to Ritual Summon “Sonea, the Forlorn Maiden”, “Nevu, the Forlorn Fury” or “Imme, the Forlorn Edacity”. You must also Tribute monsters from your hand or field whose total Level equal or exceed the Level of the Ritual Monster you Ritual Summon. If the only cards in your GY are Spell Cards, you can also banish Spell Cards from your hand and/or GY (each banished Spell Cards count as a Level 4 monster). You can banish any number of cards from your field and/or GY, including this card; Special Summon 1 “Forlorn” Ritual Monster from your hand or GY whose Level is equal or lower than the number of cards banished with this effect. (This is treated as a Ritual Summon.) You can only use this effect of “Pool of Forlorn Visions” once per turn.

 

Fangs of Forlorn Justice

Quick-Play Spell Card

You can only activate 1 “Fangs of Forlorn Justice” per turn. If there are no cards in your GY or if all cards in your GY are Spell Cards, your opponent cannot activate any cards or effects in response to this card’s activation. During the Main Phase, depending on the number of Special Summoned monsters your opponent controls, activate each of the following effects, in sequence:

  • 1+: Special Summon 1 “Forlorn” Ritual Monster from your hand or Extra Deck. (This is treated as a Ritual Summon.)
  • 3+: Tribute all Special Summoned monster your opponent controls, then for each Tributed monster, Special Summon 1 “Forlorn Tokens” (Fairy/LIGHT/Level 4/ATK ?/DEF ?) to your opponent’s field with the same original ATK/DEF as that monster.
  • 5+: Add 1 “Fangs of Forlorn Justice” from your Deck to your hand.

 

Repository of Forlorn Oaths

Normal Spell Card

If this card’s activation/effect was negated or if this card was sent to the GY because of a card effect; you can add this card from your GY to your hand, and if you do, you cannot activate it until your next turn, except if all card in your GY are Spell Cards, also, this effect cannot be negated. This turn, each time you Ritual Summon a “Forlorn” Ritual Monster(s), you can draw 1 card. You can only draw up to 3 cards per turn with this effect of “Repository of Forlorn Oaths”.

 

Forlorn Spell Weaving

Normal Spell Card

Tribute any number of Tokens on either player’s fields: Special that same number of your “Forlorn” Ritual Monsters from your hand or that are banished (this is treated as a Ritual Summon), and if you do, their effects are negated, except if all cards in your GY are Spell Cards. During either player’s turn, when a “Forlorn” monster you control is destroyed by battle or card effect: You can banish this card from your hand or GY; Special Summon as many “Forlorn Tokens” (Fairy/LIGHT/Level 4/ATK 0/DEF 0) as possible in Defense Position, and if you do, they cannot be Tributed or be used as Materials for Summons, except if all cards in your GY are Spell Cards. You can only use each effect of “Forlorn Spell Weaving” once per turn.

 

Forlorn Secrets

Normal Spell Card

You can activate each of the following effects of “Forlorn Secrets” once per turn:

  • Fusion Summon 1 “Forlorn” monster from your Extra Deck by shuffling Fusion Materials in your possession from your hand and/or field into the Deck, also, if all cards in your GY are Spell Cards, you can also shuffle monsters that are banished into the Deck.
  • Special Summon 1 of your “Sonea, the Forlorn Maiden” from your GY or that is banished, but banish it during the End Phase of this turn. (This is treated as a Ritual Summon.)
  • Tribute 2 “Forlorn” monsters you control; Special Summon 1 “Forlorn” Xyz Monster from your Extra Deck, then attach up to 2 Spell Cards from your GY to the Special Summoned monster as Xyz Material. (This is treated as an Xyz Summon.)

 

Trap Cards:

 

Extra Deck:

 

Forlorn Composite

Level 8 LIGHT Dragon/Fusion/Effect

ATK 2500 DEF 2500

1 “Forlorn” monster + 1 LIGHT or DARK monster

Must be either Fusion Summoned, or Special Summoned by Tributing 3 “Forlorn” monsters you control with different names to each other (in which case you do not use “Polymerization”). If all cards in your GY are Spell Cards, neither player can activate the effects of face-up non-“Forlorn” monsters. You can banish this card from your field or GY (Quick Effect); banish all monsters in your GY, and if you do, gain 300 LP for each Spell Cards in your GY and inflict 300 damage to your opponent’s LP for each monster banished with this effect. You can only use this effect of “Forlorn Composite” once per turn.

 

Forlorn Impermanence

Level 8 LIGHT Psychic/Synchro/Effect

ATK 2800 DEF 2200

1 “Forlorn” Tuner + 1+ non-Tuner monsters

If this card attacks, your opponent cannot activate any cards or effects until the end of the Damage Step. If all cards in your GY are Spell Cards, once per turn (Quick Effect): You can target 1 monster on the field; it cannot be targeted by your opponent’s card effects until the end of the turn, also, during this turn’s Battle Phase(s), when it battles an opponent monster with more ATK, it gains 2800 ATK, during damage calculation only. You can banish this card from your field or GY (Quick Effect); banish all monsters in your GY, then you can Special Summon 1 monster in your opponent’s GY, but it cannot attack this turn. You can only use each effect of “Forlorn Impermanence” once per turn.

 

Revered Patron of Forlorn Souls

Rank 8 LIGHT Fairy/Xyz/Effect

ATK 3000 DEF 3100

2 Level 8 monsters

Control of this card cannot switch. If the only cards in your GY are Spell Cards, once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; take control of that monster until the End Phase, but its effects are negated and your opponent takes no damage from a battle involving that target. You can banish this card from your field or GY (Quick Effect); banish all monsters in your GY, then you can target 1 Spell/Trap Card in your opponent’s GY or that is face-up on their field, and if you do, Set it on your side of the field, but banish it when it leaves the field. You can only use each effect of “Revered Patron of Forlorn Souls” once per turn.

 

Ascended Ritual Raven

Link – 2 LIGHT Fairy/Link/Effect

Link Arrows: Bottom-Right, Bottom-Left

ATK 600 DEF –

2 Effect Monsters

You can only use the following effect of “Ascended Ritual Raven” once per turn. You can pay 2000 LP and send 1 Ritual Monster or Ritual Spell Card from your hand or Deck to the GY, then depending on that card, activate 1 of the following effects:

  • Ritual Monster: Add 1 Ritual Spell Card from your Deck or GY to your hand whose name is listed in that Ritual Monster’s text, and if you do, your opponent cannot activate any cards or effects in response to the activation/effect of Ritual Spell Cards in your possession until the end of the turn.
  • Ritual Spell Card: Send this card to the GY, then Special Summon 1 Ritual Monster whose name is listed in that Ritual Spell’s text from your hand or Deck. (This is treated as a Ritual Summon.)

 

Cards to finish up the Archetype:

 

Sonea, the Exalted Maiden

Level 8 LIGHT Fairy/Pendulum/Ritual/Effect

Pendulum Scale: 9

ATK 2400 DEF 2000

Pendulum Effect:

You can Pendulum Summon face-up “Forlorn” Ritual Monsters in your Extra Deck ignoring their Summoning conditions. This effect cannot be negated. If a Spell Card or a Spell effect is activated: You can return this card from your Pendulum Zone to your hand, then Special Summon 1 “Forlorn Token” (Fairy/LIGHT/Level 4/ATK 0/DEF 0). You can only use this effect of “Sonea, the Exalted Maiden” once per turn.

Monster Effect:

You can Ritual Summon this card with “Forlorn Fascination”. If a Spell Card or a Spell effect is activated (Quick Effect): You can add 1 Spell Card that is a different type (Normal, Quick-Play, Continuous, Ritual, Equip or Field) from your Deck to your hand, but you cannot activate the added card, or a card with the same name until your next turn, except if all cards in your GY are Spell Cards. While this card is face-up on your field or in your GY (Quick Effect): You can banish it, then you can take 1 “Sonea, the Forlorn Maiden” from your Deck, and either add it to your hand or Special Summon it. (This treated as a Ritual Summon.) You can only use each effect of “Sonea, the Exalted Maiden” once per turn.

 

Forlorn Fascination

Ritual Spell Card

This card can be used to Ritual Summon any LIGHT or DARK Ritual Monster. You must also Tribute monsters from your hand or field with the same Attribute and whose total Level equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only use the following effect of “Forlorn Fascination” once per turn. You can banish this card from your GY, then target 1 “Forlorn” monster you control that was Special Summoned from the Extra Deck, and if you do, activate 1 of these effects depending on the monster card type of the target:

  • Fusion: The target can make up to 2 attacks on monsters during this turn’s Battle Phase(s).
  • Synchro: Destroy 1 face-up card on the field.
  • Xyz: Select 1 card on either player’s field or GY; attach it to the target as Xyz Materials.

 

Forlorn Judgment

Normal Spell Card

Add 1 “Forlorn” card from your Deck to your hand, except “Forlorn Judgment”, and send 1 “Forlorn” card that is the same type (Monster, Spell or Trap) from your Deck to the GY, except “Forlorn Judgment”, and if you do, skip your next Draw Phase, except if all cards in your GY are Spell Cards. During either player’s turn: You can banish this card from your GY; negate the effects of all cards in both player’s Pendulum Zones, and if you do, destroy those cards, then, you can add a number of Ritual Pendulum Monster from your GY and/or from your Extra Deck to your hand up to the number of cards that were destroyed with this effect. You can only use each effect of “Forlorn Judgment” once per turn.

 

Spreading Forlorn

Equip Spell Card

Must either be equipped to a Ritual or “Forlorn” Monster. The equipped monster gains 500 ATK/DEF. You can only use the following effects of “Spreading Forlorn” once per turn. While all cards in your GY are Spell Cards, if this face-up card is sent to the GY: You can target 1 Ritual Monster you control; equip this card to that target. During either player’s turn, when your opponent activates a card or effect: You can Tribute either this face-up card or 1 Ritual Monster from your hand or field; negate that activation, then, if all cards in your GY are Spell Cards, banish it.

 

Forlorn Schemer

Link – 2 DARK Fairy/Link/Effect

Link Arrows: Up, Down.

ATK 1600 DEF –

2 “Forlorn” monsters

(Quick Effect): You can banish 1 card from your field or GY; any monster sent to the GY is banished instead until the end of the turn, also, if all cards in your GY are Spell Cards, until the End Phase, each time a monster in your opponent’s possession is banished, you gain LP equal to its original ATK. During either player’s turn: You can banish this card from your field or GY; change the Battle Position of all monsters on the field, then, during the End Phase, if all cards in your GY are Spell Cards, inflict 800 damage to your opponent’s LP for each monster they control whose Battle Position did not change this turn. You can only use each effect of “Forlorn Schemer” once per turn.

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